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	Fix warnings in raylib project from MSVC (#2871)
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							| @@ -198,7 +198,6 @@ typedef struct tagBITMAPINFOHEADER { | |||||||
|  |  | ||||||
| #if defined(SUPPORT_FILEFORMAT_OGG) | #if defined(SUPPORT_FILEFORMAT_OGG) | ||||||
|     // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE |     // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE | ||||||
|  |  | ||||||
|     #define STB_VORBIS_IMPLEMENTATION |     #define STB_VORBIS_IMPLEMENTATION | ||||||
|     #include "external/stb_vorbis.h"    // OGG loading functions |     #include "external/stb_vorbis.h"    // OGG loading functions | ||||||
| #endif | #endif | ||||||
| @@ -207,8 +206,18 @@ typedef struct tagBITMAPINFOHEADER { | |||||||
|     #define JARXM_MALLOC RL_MALLOC |     #define JARXM_MALLOC RL_MALLOC | ||||||
|     #define JARXM_FREE RL_FREE |     #define JARXM_FREE RL_FREE | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER ) // jar xm has  warnings on windows, so disable them just for this file | ||||||
|  | #pragma warning( push ) | ||||||
|  | #pragma warning( disable : 4244) | ||||||
|  | #endif | ||||||
|  |  | ||||||
|     #define JAR_XM_IMPLEMENTATION |     #define JAR_XM_IMPLEMENTATION | ||||||
|     #include "external/jar_xm.h"        // XM loading functions |     #include "external/jar_xm.h"        // XM loading functions | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER ) | ||||||
|  | #pragma warning( pop ) | ||||||
|  | #endif | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #if defined(SUPPORT_FILEFORMAT_MOD) | #if defined(SUPPORT_FILEFORMAT_MOD) | ||||||
| @@ -1756,7 +1765,7 @@ void UpdateMusicStream(Music music) | |||||||
|                 { |                 { | ||||||
|                     while (true) |                     while (true) | ||||||
|                     { |                     { | ||||||
|                         int frameCountRed = drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); |                         int frameCountRed = (int)drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); | ||||||
|                         frameCountRedTotal += frameCountRed; |                         frameCountRedTotal += frameCountRed; | ||||||
|                         frameCountStillNeeded -= frameCountRed; |                         frameCountStillNeeded -= frameCountRed; | ||||||
|                         if (frameCountStillNeeded == 0) break; |                         if (frameCountStillNeeded == 0) break; | ||||||
| @@ -1767,7 +1776,7 @@ void UpdateMusicStream(Music music) | |||||||
|                 { |                 { | ||||||
|                     while (true) |                     while (true) | ||||||
|                     { |                     { | ||||||
|                         int frameCountRed = drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); |                         int frameCountRed = (int)drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); | ||||||
|                         frameCountRedTotal += frameCountRed; |                         frameCountRedTotal += frameCountRed; | ||||||
|                         frameCountStillNeeded -= frameCountRed; |                         frameCountStillNeeded -= frameCountRed; | ||||||
|                         if (frameCountStillNeeded == 0) break; |                         if (frameCountStillNeeded == 0) break; | ||||||
| @@ -1807,7 +1816,7 @@ void UpdateMusicStream(Music music) | |||||||
|             { |             { | ||||||
|                 while (true) |                 while (true) | ||||||
|                 { |                 { | ||||||
|                     int frameCountRed = drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); |                     int frameCountRed = (int)drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize)); | ||||||
|                     frameCountRedTotal += frameCountRed; |                     frameCountRedTotal += frameCountRed; | ||||||
|                     frameCountStillNeeded -= frameCountRed; |                     frameCountStillNeeded -= frameCountRed; | ||||||
|                     if (frameCountStillNeeded == 0) break; |                     if (frameCountStillNeeded == 0) break; | ||||||
|   | |||||||
| @@ -102,8 +102,19 @@ | |||||||
|     #define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N))) |     #define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N))) | ||||||
|     #define PAR_FREE RL_FREE |     #define PAR_FREE RL_FREE | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER ) // par shapes has 2 warnings on windows, so disable them just fof this file | ||||||
|  | #pragma warning( push ) | ||||||
|  | #pragma warning( disable : 4244) | ||||||
|  | #pragma warning( disable : 4305) | ||||||
|  | #endif | ||||||
|  |  | ||||||
|     #define PAR_SHAPES_IMPLEMENTATION |     #define PAR_SHAPES_IMPLEMENTATION | ||||||
|     #include "external/par_shapes.h"    // Shapes 3d parametric generation |     #include "external/par_shapes.h"    // Shapes 3d parametric generation | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER )  // disable MSVC warning suppression for par shapes | ||||||
|  | #pragma warning( pop )  | ||||||
|  | #endif | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #if defined(_WIN32) | #if defined(_WIN32) | ||||||
| @@ -690,7 +701,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int | |||||||
|     Vector3 capCenter = endPos; |     Vector3 capCenter = endPos; | ||||||
|  |  | ||||||
|     float baseSliceAngle = (2.0f*PI)/slices; |     float baseSliceAngle = (2.0f*PI)/slices; | ||||||
|     float baseRingAngle  = PI * 0.5 / rings;  |     float baseRingAngle  = PI * 0.5f / rings;  | ||||||
|  |  | ||||||
|     rlBegin(RL_TRIANGLES); |     rlBegin(RL_TRIANGLES); | ||||||
|         rlColor4ub(color.r, color.g, color.b, color.a); |         rlColor4ub(color.r, color.g, color.b, color.a); | ||||||
| @@ -833,7 +844,7 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices | |||||||
|     Vector3 capCenter = endPos; |     Vector3 capCenter = endPos; | ||||||
|  |  | ||||||
|     float baseSliceAngle = (2.0f*PI)/slices; |     float baseSliceAngle = (2.0f*PI)/slices; | ||||||
|     float baseRingAngle  = PI * 0.5 / rings;  |     float baseRingAngle  = PI * 0.5f / rings;  | ||||||
|  |  | ||||||
|     rlBegin(RL_LINES); |     rlBegin(RL_LINES); | ||||||
|         rlColor4ub(color.r, color.g, color.b, color.a); |         rlColor4ub(color.r, color.g, color.b, color.a); | ||||||
| @@ -4697,7 +4708,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat | |||||||
| // Load bone info from GLTF skin data | // Load bone info from GLTF skin data | ||||||
| static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount) | static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount) | ||||||
| { | { | ||||||
|     *boneCount = skin.joints_count; |     *boneCount = (int)skin.joints_count; | ||||||
|     BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo)); |     BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo)); | ||||||
|  |  | ||||||
|     for (unsigned int i = 0; i < skin.joints_count; i++) |     for (unsigned int i = 0; i < skin.joints_count; i++) | ||||||
| @@ -5097,7 +5108,7 @@ static Model LoadGLTF(const char *fileName) | |||||||
|             model.bones = LoadBoneInfoGLTF(skin, &model.boneCount); |             model.bones = LoadBoneInfoGLTF(skin, &model.boneCount); | ||||||
|             model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform)); |             model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform)); | ||||||
|  |  | ||||||
|             for (unsigned int i = 0; i < model.boneCount; i++) |             for (int i = 0; i < model.boneCount; i++) | ||||||
|             { |             { | ||||||
|                 cgltf_node node = *skin.joints[i]; |                 cgltf_node node = *skin.joints[i]; | ||||||
|                 model.bindPose[i].translation.x = node.translation[0]; |                 model.bindPose[i].translation.x = node.translation[0]; | ||||||
| @@ -5275,7 +5286,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in | |||||||
|         if (data->skins_count == 1) |         if (data->skins_count == 1) | ||||||
|         { |         { | ||||||
|             cgltf_skin skin = data->skins[0]; |             cgltf_skin skin = data->skins[0]; | ||||||
|             *animCount = data->animations_count; |             *animCount = (int)data->animations_count; | ||||||
|             animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation)); |             animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation)); | ||||||
|              |              | ||||||
|             for (unsigned int i = 0; i < data->animations_count; i++) |             for (unsigned int i = 0; i < data->animations_count; i++) | ||||||
| @@ -5349,12 +5360,12 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in | |||||||
|                 animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY); |                 animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY); | ||||||
|                 animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *)); |                 animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *)); | ||||||
|  |  | ||||||
|                 for (unsigned int j = 0; j < animations[i].frameCount; j++) |                 for (int j = 0; j < animations[i].frameCount; j++) | ||||||
|                 { |                 { | ||||||
|                     animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform)); |                     animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform)); | ||||||
|                     float time = ((float) j*GLTF_ANIMDELAY)/1000.0f; |                     float time = ((float) j*GLTF_ANIMDELAY)/1000.0f; | ||||||
|                      |                      | ||||||
|                     for (unsigned int k = 0; k < animations[i].boneCount; k++) |                     for (int k = 0; k < animations[i].boneCount; k++) | ||||||
|                     { |                     { | ||||||
|                         Vector3 translation = {0, 0, 0}; |                         Vector3 translation = {0, 0, 0}; | ||||||
|                         Quaternion rotation = {0, 0, 0, 1}; |                         Quaternion rotation = {0, 0, 0, 1}; | ||||||
| @@ -5567,7 +5578,7 @@ static Model LoadM3D(const char *fileName) | |||||||
|         // Map no material to index 0 with default shader, everything else materialid + 1 |         // Map no material to index 0 with default shader, everything else materialid + 1 | ||||||
|         model.materials[0] = LoadMaterialDefault(); |         model.materials[0] = LoadMaterialDefault(); | ||||||
|  |  | ||||||
|         for (i = l = 0, k = -1; i < m3d->numface; i++, l++) |         for (i = l = 0, k = -1; i < (int)m3d->numface; i++, l++) | ||||||
|         { |         { | ||||||
|             // Materials are grouped together |             // Materials are grouped together | ||||||
|             if (mi != m3d->face[i].materialid) |             if (mi != m3d->face[i].materialid) | ||||||
| @@ -5584,7 +5595,7 @@ static Model LoadM3D(const char *fileName) | |||||||
|                 k++; |                 k++; | ||||||
|                 mi = m3d->face[i].materialid; |                 mi = m3d->face[i].materialid; | ||||||
|  |  | ||||||
|                 for (j = i, l = 0; (j < m3d->numface) && (mi == m3d->face[j].materialid); j++, l++); |                 for (j = i, l = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++); | ||||||
|  |  | ||||||
|                 model.meshes[k].vertexCount = l*3; |                 model.meshes[k].vertexCount = l*3; | ||||||
|                 model.meshes[k].triangleCount = l; |                 model.meshes[k].triangleCount = l; | ||||||
| @@ -5636,11 +5647,11 @@ static Model LoadM3D(const char *fileName) | |||||||
|             if (m3d->face[i].texcoord[0] != M3D_UNDEF) |             if (m3d->face[i].texcoord[0] != M3D_UNDEF) | ||||||
|             { |             { | ||||||
|                 model.meshes[k].texcoords[l*6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u; |                 model.meshes[k].texcoords[l*6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u; | ||||||
|                 model.meshes[k].texcoords[l*6 + 1] = 1.0 - m3d->tmap[m3d->face[i].texcoord[0]].v; |                 model.meshes[k].texcoords[l*6 + 1] = 1.0f - m3d->tmap[m3d->face[i].texcoord[0]].v; | ||||||
|                 model.meshes[k].texcoords[l*6 + 2] = m3d->tmap[m3d->face[i].texcoord[1]].u; |                 model.meshes[k].texcoords[l*6 + 2] = m3d->tmap[m3d->face[i].texcoord[1]].u; | ||||||
|                 model.meshes[k].texcoords[l*6 + 3] = 1.0 - m3d->tmap[m3d->face[i].texcoord[1]].v; |                 model.meshes[k].texcoords[l*6 + 3] = 1.0f - m3d->tmap[m3d->face[i].texcoord[1]].v; | ||||||
|                 model.meshes[k].texcoords[l*6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u; |                 model.meshes[k].texcoords[l*6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u; | ||||||
|                 model.meshes[k].texcoords[l*6 + 5] = 1.0 - m3d->tmap[m3d->face[i].texcoord[2]].v; |                 model.meshes[k].texcoords[l*6 + 5] = 1.0f - m3d->tmap[m3d->face[i].texcoord[2]].v; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             if (m3d->face[i].normal[0] != M3D_UNDEF) |             if (m3d->face[i].normal[0] != M3D_UNDEF) | ||||||
| @@ -5664,7 +5675,7 @@ static Model LoadM3D(const char *fileName) | |||||||
|                     int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid; |                     int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid; | ||||||
|  |  | ||||||
|                     // Check if there is a skin for this mesh, should be, just failsafe |                     // Check if there is a skin for this mesh, should be, just failsafe | ||||||
|                     if (skinid != M3D_UNDEF && skinid < m3d->numskin) |                     if (skinid != M3D_UNDEF && skinid < (int)m3d->numskin) | ||||||
|                     { |                     { | ||||||
|                         for (j = 0; j < 4; j++) |                         for (j = 0; j < 4; j++) | ||||||
|                         { |                         { | ||||||
| @@ -5684,7 +5695,7 @@ static Model LoadM3D(const char *fileName) | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Load materials |         // Load materials | ||||||
|         for (i = 0; i < m3d->nummaterial; i++) |         for (i = 0; i < (int)m3d->nummaterial; i++) | ||||||
|         { |         { | ||||||
|             model.materials[i + 1] = LoadMaterialDefault(); |             model.materials[i + 1] = LoadMaterialDefault(); | ||||||
|  |  | ||||||
| @@ -5761,7 +5772,7 @@ static Model LoadM3D(const char *fileName) | |||||||
|             model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); |             model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); | ||||||
|             model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); |             model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); | ||||||
|  |  | ||||||
|             for (i = 0; i < m3d->numbone; i++) |             for (i = 0; i < (int)m3d->numbone; i++) | ||||||
|             { |             { | ||||||
|                 model.bones[i].parent = m3d->bone[i].parent; |                 model.bones[i].parent = m3d->bone[i].parent; | ||||||
|                 strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name)); |                 strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name)); | ||||||
| @@ -5864,7 +5875,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int | |||||||
|             // strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); |             // strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); | ||||||
|             TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount); |             TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount); | ||||||
|  |  | ||||||
|             for (i = 0; i < m3d->numbone; i++) |             for (i = 0; i < (int)m3d->numbone; i++) | ||||||
|             { |             { | ||||||
|                 animations[a].bones[i].parent = m3d->bone[i].parent; |                 animations[a].bones[i].parent = m3d->bone[i].parent; | ||||||
|                 strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name)); |                 strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name)); | ||||||
| @@ -5884,7 +5895,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int | |||||||
|                  |                  | ||||||
|                 if (pose != NULL) |                 if (pose != NULL) | ||||||
|                 { |                 { | ||||||
|                     for (j = 0; j < m3d->numbone; j++) |                     for (j = 0; j < (int)m3d->numbone; j++) | ||||||
|                     { |                     { | ||||||
|                         animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x*m3d->scale; |                         animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x*m3d->scale; | ||||||
|                         animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y*m3d->scale; |                         animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y*m3d->scale; | ||||||
|   | |||||||
| @@ -105,7 +105,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source) | |||||||
| // Draw a pixel | // Draw a pixel | ||||||
| void DrawPixel(int posX, int posY, Color color) | void DrawPixel(int posX, int posY, Color color) | ||||||
| { | { | ||||||
|   DrawPixelV((Vector2){ posX, posY }, color); |   DrawPixelV((Vector2){ (float)posX, (float)posY }, color); | ||||||
| } | } | ||||||
|  |  | ||||||
| // Draw a pixel (Vector version) | // Draw a pixel (Vector version) | ||||||
| @@ -156,8 +156,8 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo | |||||||
| { | { | ||||||
|     rlBegin(RL_LINES); |     rlBegin(RL_LINES); | ||||||
|         rlColor4ub(color.r, color.g, color.b, color.a); |         rlColor4ub(color.r, color.g, color.b, color.a); | ||||||
|         rlVertex2f(startPosX, startPosY); |         rlVertex2f((float)startPosX, (float)startPosY); | ||||||
|         rlVertex2f(endPosX, endPosY); |         rlVertex2f((float)endPosX, (float)endPosY); | ||||||
|     rlEnd(); |     rlEnd(); | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -209,7 +209,7 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) | |||||||
|  |  | ||||||
|         float dy = current.y-previous.y; |         float dy = current.y-previous.y; | ||||||
|         float dx = current.x-previous.x; |         float dx = current.x-previous.x; | ||||||
|         float size = 0.5*thick/sqrt(dx*dx+dy*dy); |         float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); | ||||||
|  |  | ||||||
|         if (i==1) |         if (i==1) | ||||||
|         { |         { | ||||||
| @@ -254,7 +254,7 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl | |||||||
|  |  | ||||||
|         float dy = current.y-previous.y; |         float dy = current.y-previous.y; | ||||||
|         float dx = current.x-previous.x; |         float dx = current.x-previous.x; | ||||||
|         float size = 0.5*thick/sqrt(dx*dx+dy*dy); |         float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); | ||||||
|  |  | ||||||
|         if (i==1) |         if (i==1) | ||||||
|         { |         { | ||||||
| @@ -299,7 +299,7 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP | |||||||
|  |  | ||||||
|         float dy = current.y-previous.y; |         float dy = current.y-previous.y; | ||||||
|         float dx = current.x-previous.x; |         float dx = current.x-previous.x; | ||||||
|         float size = 0.5*thick/sqrt(dx*dx+dy*dy); |         float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); | ||||||
|          |          | ||||||
|         if (i==1) |         if (i==1) | ||||||
|         { |         { | ||||||
|   | |||||||
| @@ -163,8 +163,17 @@ | |||||||
|     #define QOI_MALLOC RL_MALLOC |     #define QOI_MALLOC RL_MALLOC | ||||||
|     #define QOI_FREE RL_FREE |     #define QOI_FREE RL_FREE | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER ) // qoi has warnings on windows, so disable them just for this file | ||||||
|  | #pragma warning( push ) | ||||||
|  | #pragma warning( disable : 4267) | ||||||
|  | #endif | ||||||
|     #define QOI_IMPLEMENTATION |     #define QOI_IMPLEMENTATION | ||||||
|     #include "external/qoi.h" |     #include "external/qoi.h" | ||||||
|  |  | ||||||
|  | #if defined(_MSC_VER ) | ||||||
|  | #pragma warning( pop ) | ||||||
|  | #endif | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #if defined(SUPPORT_IMAGE_EXPORT) | #if defined(SUPPORT_IMAGE_EXPORT) | ||||||
|   | |||||||
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					Jeffery Myers