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Update raymath.h
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@@ -2573,9 +2573,9 @@ RMAPI Matrix MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 sca
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// Set result matrix output
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Matrix result = {
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right.x, up.x, forward.x, position.x,
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right.y, up.y, forward.y, position.y,
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right.z, up.z, forward.z, position.z,
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right.x, up.x, forward.x, translation.x,
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right.y, up.y, forward.y, translation.y,
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right.z, up.z, forward.z, translation.z,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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