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Renamed some functions
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@@ -836,7 +836,7 @@ Model LoadCubicmap(Image cubesmap)
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float w = mapCubeSide;
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float h = mapCubeSide;
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float h2 = mapCubeSide * 1.5;
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float h2 = mapCubeSide * 1.5; // TODO: Review walls height...
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Vector3 *mapVertices = (Vector3 *)malloc(maxTriangles * 3 * sizeof(Vector3));
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Vector2 *mapTexcoords = (Vector2 *)malloc(maxTriangles * 3 * sizeof(Vector2));
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