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Review transforms to match OpenGL 1.1
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@@ -912,8 +912,6 @@ void End3dMode(void)
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rlMatrixMode(RL_MODELVIEW); // Get back to modelview matrix
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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//rlTranslatef(0.375, 0.375, 0); // HACK to ensure pixel-perfect drawing on OpenGL (after exiting 3D mode)
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rlDisableDepthTest(); // Disable DEPTH_TEST for 2D
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}
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