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Review transforms to match OpenGL 1.1
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@@ -123,7 +123,7 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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rlPushMatrix();
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rlTranslatef((float)startPos.x, (float)startPos.y, 0);
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rlRotatef(-RAD2DEG*angle, 0, 0, 1);
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rlRotatef(RAD2DEG*angle, 0, 0, 1);
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rlTranslatef(0, -thick/2.0f, 0);
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rlBegin(RL_QUADS);
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