mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-07 02:16:28 +00:00
REXM: Updated examples after some renames
This commit is contained in:
@@ -538,12 +538,11 @@ CORE = \
|
||||
SHAPES = \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_digital_clock \
|
||||
shapes/shapes_double_pendulum \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_easings_ball \
|
||||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
@@ -554,6 +553,7 @@ SHAPES = \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_top_down_lights
|
||||
|
||||
@@ -606,7 +606,6 @@ MODELS = \
|
||||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_textured_cube \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_gpu_skinning \
|
||||
@@ -622,6 +621,7 @@ MODELS = \
|
||||
models/models_rlgl_solar_system \
|
||||
models/models_skybox_rendering \
|
||||
models/models_tesseract_view \
|
||||
models/models_textured_cube \
|
||||
models/models_waving_cubes \
|
||||
models/models_yaw_pitch_roll
|
||||
|
||||
@@ -630,6 +630,7 @@ SHADERS = \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_hot_reloading \
|
||||
@@ -653,7 +654,6 @@ SHADERS = \
|
||||
shaders/shaders_texture_tiling \
|
||||
shaders/shaders_texture_waves \
|
||||
shaders/shaders_vertex_displacement \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_write_depth
|
||||
|
||||
AUDIO = \
|
||||
|
Reference in New Issue
Block a user