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REXM: Updated examples after some renames
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - draw circle sector
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* raylib [shapes] example - circle sector drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -30,7 +30,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - circle sector drawing");
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Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings ball anim
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* raylib [shapes] example - easings ball
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -27,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball");
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// Ball variable value to be animated with easings
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int ballPositionX = -100;
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings box anim
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* raylib [shapes] example - easings box
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -27,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box");
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// Box variables to be animated with easings
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Rectangle rec = { GetScreenWidth()/2.0f, -100, 100, 100 };
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings rectangle array
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* raylib [shapes] example - easings rectangles
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -38,7 +38,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangles");
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Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - draw rectangle rounded
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* raylib [shapes] example - rounded rectangle drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -30,7 +30,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
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float roundness = 0.2f;
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float width = 200.0f;
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