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[models] Move vboId ALLOC/FREE to rlgl module #1603
Actually, it seems more logical that rlgl takes care of OpenGL data than the models module... Also, models module loaded vertex data is unloaded by models module.
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@@ -92,6 +92,7 @@
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#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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