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REVIEWED: LoadImageFromTexture() for Wasm https://github.com/raysan5/rguistyler/issues/10
Let's see if it breaks on some other platform...
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@@ -562,15 +562,18 @@ Image LoadImageFromTexture(Texture2D texture)
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{
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image.width = texture.width;
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image.height = texture.height;
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image.format = texture.format;
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image.mipmaps = 1;
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
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// coming from FBO color buffer attachment, but it seems
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// original texture format is retrieved on RPI...
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#if defined(FBO_READ_TEXTURE_AS_RGBA)
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// WARNING: On OpenGL ES 2.0/WebGL 1.0, there is no glGetTexImage() so,
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// texture data is retrieved by creating an RGBA fbo, binding the texture
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// to the fbo color attachment, and reading it as RGBA data with glReadPixels()
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// Returned data *should* be RGBA but it seems on some platforms (RPI, WASM)
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// original texture format is retrieved, so adding a define for this patch
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image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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#else
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image.format = texture.format;
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#endif
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image.mipmaps = 1;
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TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
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}
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else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
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