raylib 1.1

View CHANGELOG for a detailed list of changes
This commit is contained in:
raysan5
2014-04-19 16:36:49 +02:00
parent 650a8f7f15
commit f06a15ac8b
17 changed files with 1573 additions and 1114 deletions

View File

@@ -36,19 +36,19 @@
#include "utils.h" // Required for function TraceLog()
#endif
#include "raymath.h" // Required for data type Matrix and Matrix functions
#include "raymath.h" // Required for data type Matrix and Matrix functions
// Select desired OpenGL version
//#define USE_OPENGL_11
#define USE_OPENGL_33
#define USE_OPENGL_11
//#define USE_OPENGL_33
//#define USE_OPENGL_ES2
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_LINES_BATCH 8192 // 1024
#define MAX_TRIANGLES_BATCH 2048
#define MAX_QUADS_BATCH 8192
#define MAX_LINES_BATCH 8192 // NOTE: Be careful with limits!
#define MAX_TRIANGLES_BATCH 4096 // NOTE: Be careful with limits!
#define MAX_QUADS_BATCH 8192 // NOTE: Be careful with limits!
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -60,26 +60,20 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
#ifdef RLGL_STANDALONE
typedef struct Model Model;
#endif
typedef struct {
int vertexCount;
float *vertices; // 3 components per vertex
float *texcoords; // 2 components per vertex
float *normals; // 3 components per vertex
float *colors;
} VertexData;
typedef struct {
int numVertices;
float *vertices; // 3 components per vertex
float *texcoords; // 2 components per vertex
float *normals; // 3 components per vertex
} VertexData;
#ifdef USE_OPENGL_11
struct Model {
VertexData data;
};
#else
struct Model {
unsigned int vaoId;
Matrix transform;
int numVertices;
};
typedef struct Model {
VertexData mesh;
unsigned int vaoId;
unsigned int textureId;
//Matrix transform;
} Model;
#endif
#ifdef __cplusplus
@@ -90,8 +84,8 @@ extern "C" { // Prevents name mangling of functions
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
void rlMatrixMode(int mode); // Choose the current matrix to be transformed
void rlPushMatrix(); // TODO: REVIEW: Required? - Push the current matrix to stack
void rlPopMatrix(); // TODO: REVIEW: Required? - Pop lattest inserted matrix from stack
void rlPushMatrix(); // Push the current matrix to stack
void rlPopMatrix(); // Pop lattest inserted matrix from stack
void rlLoadIdentity(); // Reset current matrix to identity matrix
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
@@ -132,13 +126,14 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
unsigned int rlglLoadModel(VertexData data);
unsigned int rlglLoadModel(VertexData mesh);
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
#endif
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires);
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool genMipmaps); // Load in GPU OpenGL texture
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)