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EXAMPLES: Format tweaks
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - Depth buffer writing
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* raylib [shaders] example - depth buffer writing
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -60,7 +60,7 @@ int main(void)
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.fovy = 45.0f, // Camera field-of-view Y
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.projection = CAMERA_PERSPECTIVE // Camera projection type
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};
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -71,13 +71,13 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera, CAMERA_ORBITAL);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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// Draw into our custom render texture (framebuffer)
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BeginTextureMode(target);
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ClearBackground(WHITE);
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BeginMode3D(camera);
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BeginShaderMode(shader);
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED);
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@@ -89,7 +89,7 @@ int main(void)
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EndMode3D();
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EndTextureMode();
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// Draw into screen our custom render texture
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// Draw into screen our custom render texture
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
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