mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-07 03:48:15 +00:00
EXAMPLES: Format tweaks
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Rectangle advanced
|
||||
* raylib [shapes] example - advanced rectangle drawing
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
@@ -33,9 +33,9 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced");
|
||||
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@@ -195,7 +195,7 @@ static void DrawRectangleRoundedGradientH(Rectangle rec, float roundnessLeft, fl
|
||||
}
|
||||
|
||||
// Here we use the 'Diagram' to guide ourselves to which point receives what color
|
||||
// By choosing the color correctly associated with a pointe the gradient effect
|
||||
// By choosing the color correctly associated with a pointe the gradient effect
|
||||
// will naturally come from OpenGL interpolation
|
||||
|
||||
// [2] Upper Rectangle
|
||||
@@ -266,7 +266,7 @@ static void DrawRectangleRoundedGradientH(Rectangle rec, float roundnessLeft, fl
|
||||
#else
|
||||
|
||||
// Here we use the 'Diagram' to guide ourselves to which point receives what color.
|
||||
// By choosing the color correctly associated with a pointe the gradient effect
|
||||
// By choosing the color correctly associated with a pointe the gradient effect
|
||||
// will naturally come from OpenGL interpolation.
|
||||
// But this time instead of Quad, we think in triangles.
|
||||
|
||||
@@ -280,10 +280,10 @@ static void DrawRectangleRoundedGradientH(Rectangle rec, float roundnessLeft, fl
|
||||
if (k == 1) color = right, radius = radiusRight; // [3] Upper Right Corner
|
||||
if (k == 2) color = right, radius = radiusRight; // [5] Lower Right Corner
|
||||
if (k == 3) color = left, radius = radiusLeft; // [7] Lower Left Corner
|
||||
|
||||
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
Reference in New Issue
Block a user