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Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394)
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@@ -323,6 +323,8 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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float dot = v1.x*v2.x + v1.y*v2.y;
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float det = v1.x*v2.y - v1.y*v2.x;
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// TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior
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result = -atan2f(det, dot);
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return result;
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@@ -335,7 +337,8 @@ RMAPI float Vector2LineAngle(Vector2 start, Vector2 end)
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{
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float result = 0.0f;
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result = atan2f(end.y - start.y, end.x - start.x);
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// TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior
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result = -atan2f(end.y - start.y, end.x - start.x);
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return result;
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}
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