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Upload wave collector - GGJ17 game
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@@ -839,7 +839,13 @@ void SetMusicPitch(Music music, float pitch)
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{
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alSourcef(music->stream.source, AL_PITCH, pitch);
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}
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/*
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// Set music speed
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void SetMusicSpeed(Music music, float pitch)
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{
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alSourcef(music->stream.source, AL_PITCH, 0.5f);
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}
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*/
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// Get music time length (in seconds)
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float GetMusicTimeLength(Music music)
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{
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@@ -97,7 +97,7 @@
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// NOTE: This is the maximum amount of lines, triangles and quads per frame, be careful!
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#define MAX_LINES_BATCH 8192
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#define MAX_TRIANGLES_BATCH 4096
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#define MAX_QUADS_BATCH 4096
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#define MAX_QUADS_BATCH 8192
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Reduce memory sizes for embedded systems (RPI and HTML5)
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// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
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