Reviewed models examples paths

This commit is contained in:
raysan5
2021-10-12 21:01:49 +02:00
parent 007e840be1
commit f1659d78d3
5 changed files with 23 additions and 23 deletions

View File

@@ -31,16 +31,16 @@ int main(void)
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Ray ray = { 0 }; // Picking ray
Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Model tower = LoadModel("resources/models/obj/turret.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/obj/turret_diffuse.png"); // Load model texture
tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
// Ground quad
Vector3 g0 = (Vector3){ -50.0f, 0.0f, -50.0f };