mirror of
https://github.com/raysan5/raylib.git
synced 2025-11-11 21:08:44 +00:00
REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
This commit is contained in:
65
src/external/rlsw.h
vendored
65
src/external/rlsw.h
vendored
@@ -94,11 +94,9 @@
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#ifndef SW_MALLOC
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#define SW_MALLOC(sz) malloc(sz)
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#endif
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#ifndef SW_REALLOC
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#define SW_REALLOC(ptr, newSz) realloc(ptr, newSz)
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#endif
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#ifndef SW_FREE
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#define SW_FREE(ptr) free(ptr)
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#endif
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@@ -152,12 +150,6 @@
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#define SW_CLIP_EPSILON 1e-4f
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#endif
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#ifdef __cplusplus
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#define CURLY_INIT(name) name
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#else
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#define CURLY_INIT(name) (name)
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#endif
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//----------------------------------------------------------------------------------
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// OpenGL Compatibility Types
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//----------------------------------------------------------------------------------
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@@ -610,9 +602,19 @@ SWAPI void swBindTexture(uint32_t id);
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#define RLSW_IMPLEMENTATION
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#if defined(RLSW_IMPLEMENTATION)
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h> // Required for: floorf(), fabsf()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stddef.h> // Required for: NULL, size_t, uint8_t, uint16_t, uint32_t...
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#include <math.h> // Required for: sinf(), cosf(), floorf(), fabsf(), sqrtf(), roundf()
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// Simple log system to avoid printf() calls if required
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// NOTE: Avoiding those calls, also avoids const strings memory usage
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#define SW_SUPPORT_LOG_INFO
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#if defined(SW_SUPPORT_LOG_INFO) //&& defined(_DEBUG) // WARNING: LOG() output required for this tool
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#include <stdio.h>
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#define SW_LOG(...) printf(__VA_ARGS__)
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#else
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#define SW_LOG(...)
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#endif
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#if defined(_MSC_VER)
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#define SW_ALIGN(x) __declspec(align(x))
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@@ -634,56 +636,47 @@ SWAPI void swBindTexture(uint32_t id);
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#define SW_ARCH_RISCV
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#endif
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// Check for SIMD vector instructions
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#if defined(__FMA__) && defined(__AVX2__)
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#define SW_HAS_FMA_AVX2
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#include <immintrin.h>
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#endif
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#if defined(__FMA__) && defined(__AVX__)
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#define SW_HAS_FMA_AVX
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#include <immintrin.h>
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#endif
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#if defined(__AVX2__)
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#define SW_HAS_AVX2
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#include <immintrin.h>
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#endif
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#if defined(__AVX__)
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#define SW_HAS_AVX
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#include <immintrin.h>
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#endif
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#if defined(__SSE4_2__)
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#define SW_HAS_SSE42
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#include <nmmintrin.h>
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#endif
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#if defined(__SSE4_1__)
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#define SW_HAS_SSE41
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#include <smmintrin.h>
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#endif
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#if defined(__SSSE3__)
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#define SW_HAS_SSSE3
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#include <tmmintrin.h>
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#endif
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#if defined(__SSE3__)
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#define SW_HAS_SSE3
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#include <pmmintrin.h>
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#endif
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#if defined(__SSE2__)
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#if defined(__SSE2__) || (defined(_M_AMD64) || defined(_M_X64)) // SSE2 x64
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#define SW_HAS_SSE2
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#include <emmintrin.h>
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#endif
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#if defined(__SSE__)
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#define SW_HAS_SSE
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#include <xmmintrin.h>
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#endif
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#if defined(__ARM_NEON) || defined(__aarch64__)
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#if defined(__ARM_FEATURE_FMA)
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#define SW_HAS_NEON_FMA
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@@ -692,12 +685,17 @@ SWAPI void swBindTexture(uint32_t id);
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#endif
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#include <arm_neon.h>
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#endif
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#ifdef __riscv_vector
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#if defined(__riscv_vector)
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#define SW_HAS_RVV
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#include <riscv_vector.h>
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#endif
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#ifdef __cplusplus
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#define SW_CURLY_INIT(name) name
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#else
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#define SW_CURLY_INIT(name) (name)
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@@ -3608,6 +3606,23 @@ bool swInit(int w, int h)
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RLSW.loadedTextureCount = 1;
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SW_LOG("INFO: RLSW: Software renderer initialized successfully\n");
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#if defined(SW_HAS_FMA_AVX) && defined(SW_HAS_FMA_AVX2)
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SW_LOG("INFO: RLSW: Using SIMD instructions: FMA AVX\n");
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#endif
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#if defined(SW_HAS_AVX) || defined(SW_HAS_AVX2)
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SW_LOG("INFO: RLSW: Using SIMD instructions: AVX\n");
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#endif
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#if defined(SW_HAS_SSE) || defined(SW_HAS_SSE2) || defined(SW_HAS_SSE3) || defined(SW_HAS_SSE41) || defined(SW_HAS_SSE42)
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SW_LOG("INFO: RLSW: Using SIMD instructions: SSE\n");
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#endif
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#if defined(SW_HAS_NEON_FMA) || defined(SW_HAS_NEON)
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SW_LOG("INFO: RLSW: Using SIMD instructions: NEON\n");
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#endif
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#if defined(SW_HAS_RVV)
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SW_LOG("INFO: RLSW: Using SIMD instructions: RVV\n");
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#endif
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return true;
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}
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@@ -3626,7 +3641,7 @@ void swClose(void)
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SW_FREE(RLSW.loadedTextures);
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SW_FREE(RLSW.freeTextureIds);
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RLSW = CURLY_INIT(sw_context_t) { 0 };
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RLSW = SW_CURLY_INIT(sw_context_t) { 0 };
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}
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bool swResizeFramebuffer(int w, int h)
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