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Let user choose to clear scissor area
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@@ -3329,8 +3329,6 @@ void BeginScissorMode(int x, int y, int width, int height)
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glEnable(GL_SCISSOR_TEST);
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glScissor(x, screenHeight - (y + height), width, height);
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rlClearScreenBuffers(); // Clear current scissor area
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}
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// End scissor mode
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