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Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute.
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@@ -756,7 +756,6 @@ Material LoadDefaultMaterial(void)
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material.colSpecular = WHITE; // Specular color
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material.glossiness = 100.0f; // Glossiness level
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material.normalDepth = 1.0f; // Normal map depth
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return material;
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}
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