Remove normal depth

Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
This commit is contained in:
victorfisac
2016-05-30 19:43:35 +02:00
parent 0ff26f527f
commit f2d61d4043
4 changed files with 1 additions and 7 deletions

View File

@@ -419,7 +419,6 @@ typedef struct Material {
Color colSpecular; // Specular color
float glossiness; // Glossiness level (Ranges from 0 to 1000)
float normalDepth; // Normal map depth
} Material;
// Model type