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Work on macOS HighDPI issue #826
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@@ -3174,7 +3174,10 @@ static bool InitGraphicsDevice(int width, int height)
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// Screen scaling matrix is required in case desired screen area is different than display area
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screenScaling = MatrixScale((float)fbWidth/screenWidth, (float)fbHeight/screenHeight, 1.0f);
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#if !defined(__APPLE__)
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SetMouseScale((float)screenWidth/fbWidth, (float)screenHeight/fbHeight);
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#endif
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SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
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#endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI
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// Setup default viewport
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