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https://github.com/raysan5/raylib.git
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[rlgl] Allow tint colors in GL_LINE (wires) and GL_POINT (points) draw modes on OpenGL 1.1 clean (#5207)
* gate with OPENGL_11 prototype and definition for rlSetPointSize and rlGetPointSize * gate with OPENGL_11 prototype and definition for rlSetPointSize and rlGetPointSize * more coverage for fixing expected texcoords, normals, and colors * fix guard styling * fix guard issue, and remove fallback unneccessary else clause (default shader ill work) * opengl3.3 and es2 need the color array allocated in order to allow for updates later (unlike opengl11)
This commit is contained in:
29
src/rlgl.h
29
src/rlgl.h
@@ -644,10 +644,8 @@ RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer
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RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element)
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RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index
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RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index
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#if defined(GRAPHICS_API_OPENGL_11)
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RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer
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RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer
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#endif
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// Textures state
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RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot
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@@ -686,6 +684,8 @@ RLAPI void rlDisableScissorTest(void); // Disable scissor test
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RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
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RLAPI void rlEnablePointMode(void); // Enable point mode
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RLAPI void rlDisablePointMode(void); // Disable point mode
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RLAPI void rlSetPointSize(float size); // Set the point drawing size
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RLAPI float rlGetPointSize(void); // Get the point drawing size
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RLAPI void rlEnableWireMode(void); // Enable wire mode
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RLAPI void rlDisableWireMode(void); // Disable wire mode
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RLAPI void rlSetLineWidth(float width); // Set the line drawing width
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@@ -2016,6 +2016,25 @@ float rlGetLineWidth(void)
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return width;
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}
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// Set the point drawing size
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void rlSetPointSize(float size)
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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glPointSize(size);
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#endif
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}
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// Get the point drawing size
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float rlGetPointSize(void)
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{
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float size = 1;
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#if defined(GRAPHICS_API_OPENGL_11)
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glGetFloatv(GL_POINT_SIZE, &size);
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#endif
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return size;
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}
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// Enable line aliasing
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void rlEnableSmoothLines(void)
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{
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@@ -4003,10 +4022,10 @@ void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffe
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#endif
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}
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#if defined(GRAPHICS_API_OPENGL_11)
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// Enable vertex state pointer
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void rlEnableStatePointer(int vertexAttribType, void *buffer)
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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if (buffer != NULL) glEnableClientState(vertexAttribType);
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switch (vertexAttribType)
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{
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@@ -4017,14 +4036,16 @@ void rlEnableStatePointer(int vertexAttribType, void *buffer)
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//case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors
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default: break;
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}
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#endif
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}
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// Disable vertex state pointer
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void rlDisableStatePointer(int vertexAttribType)
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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glDisableClientState(vertexAttribType);
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}
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#endif
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}
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// Load vertex array object (VAO)
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unsigned int rlLoadVertexArray(void)
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@@ -1293,10 +1293,19 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION);
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// Enable vertex attributes: texcoords (shader-location = 1)
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mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic);
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rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0);
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rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD);
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if (mesh->texcoords != NULL)
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{
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mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic);
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rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0);
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rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD);
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}
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else
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{
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float value[2] = { 0.0f, 0.0f };
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rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, value, SHADER_ATTRIB_VEC2, 2);
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rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD);
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}
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// WARNING: When setting default vertex attribute values, the values for each generic vertex attribute
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// is part of current state, and it is maintained even if a different program object is used
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@@ -1431,12 +1440,12 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
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if (mesh.animVertices) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices);
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else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
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rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
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if (mesh.texcoords) rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
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if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals);
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else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
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else if (mesh.normals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
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rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
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if (mesh.colors) rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
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rlPushMatrix();
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rlMultMatrixf(MatrixToFloat(transform));
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@@ -3836,6 +3845,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
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// Draw a model points
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// WARNING: OpenGL ES 2.0 does not support point mode drawing
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// TODO: gate these properly for non es 2.0 versions only
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void DrawModelPoints(Model model, Vector3 position, float scale, Color tint)
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{
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rlEnablePointMode();
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@@ -4420,7 +4430,11 @@ static Model LoadOBJ(const char *fileName)
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model.meshes[i].vertices = (float *)MemAlloc(sizeof(float)*vertexCount*3);
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model.meshes[i].normals = (float *)MemAlloc(sizeof(float)*vertexCount*3);
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model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2);
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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model.meshes[i].colors = (unsigned char *)MemAlloc(sizeof(unsigned char)*vertexCount*4);
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#else
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model.meshes[i].colors = NULL;
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#endif
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}
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MemFree(localMeshVertexCounts);
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@@ -4474,7 +4488,17 @@ static Model LoadOBJ(const char *fileName)
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for (int i = 0; i < 3; i++) model.meshes[meshIndex].vertices[localMeshVertexCount*3 + i] = objAttributes.vertices[vertIndex*3 + i];
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for (int i = 0; i < 2; i++) model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + i] = objAttributes.texcoords[texcordIndex*2 + i];
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if (objAttributes.texcoords != NULL && texcordIndex != TINYOBJ_INVALID_INDEX && texcordIndex >= 0)
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{
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for (int i = 0; i < 2; i++) model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + i] = objAttributes.texcoords[texcordIndex*2 + i];
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model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1];
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}
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else
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{
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model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 0] = 0.0f;
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model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 0.0f;
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}
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if (objAttributes.normals != NULL && normalIndex != TINYOBJ_INVALID_INDEX && normalIndex >= 0)
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{
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for (int i = 0; i < 3; i++) model.meshes[meshIndex].normals[localMeshVertexCount*3 + i] = objAttributes.normals[normalIndex*3 + i];
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@@ -4485,11 +4509,9 @@ static Model LoadOBJ(const char *fileName)
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model.meshes[meshIndex].normals[localMeshVertexCount*3 + 1] = 1.0f;
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model.meshes[meshIndex].normals[localMeshVertexCount*3 + 2] = 0.0f;
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}
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model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1];
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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for (int i = 0; i < 4; i++) model.meshes[meshIndex].colors[localMeshVertexCount*4 + i] = 255;
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#endif
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faceVertIndex++;
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localMeshVertexCount++;
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}
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