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https://github.com/raysan5/raylib.git
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add premultiplied alpha blend mode (#2342)
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10
src/rlgl.h
10
src/rlgl.h
@@ -433,6 +433,7 @@ typedef enum {
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RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
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RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
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RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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} rlBlendMode;
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@@ -1778,10 +1779,11 @@ void rlSetBlendMode(int mode)
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case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_CUSTOM:
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case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_CUSTOM:
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{
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
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glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
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glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
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} break;
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default: break;
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}
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@@ -3911,7 +3913,7 @@ void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned
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unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
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{
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unsigned int ssbo = 0;
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#if defined(GRAPHICS_API_OPENGL_43)
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glGenBuffers(1, &ssbo);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
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@@ -3944,7 +3946,7 @@ void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned lo
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unsigned long long rlGetShaderBufferSize(unsigned int id)
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{
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long long size = 0;
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#if defined(GRAPHICS_API_OPENGL_43)
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
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glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
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