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	Added new example: text drawing on image
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		| @@ -292,6 +292,7 @@ EXAMPLES = \ | ||||
|     textures/textures_image_processing \ | ||||
|     textures/textures_image_drawing \ | ||||
|     textures/textures_image_generation \ | ||||
|     textures/textures_image_text \ | ||||
|     text/text_sprite_fonts \ | ||||
|     text/text_bmfont_ttf \ | ||||
|     text/text_raylib_fonts \ | ||||
| @@ -368,4 +369,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB) | ||||
| 	del *.o *.html *.js | ||||
| endif | ||||
| 	@echo Cleaning done | ||||
|  | ||||
|   | ||||
							
								
								
									
										
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								examples/textures/textures_image_text.c
									
									
									
									
									
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							| @@ -0,0 +1,83 @@ | ||||
| /******************************************************************************************* | ||||
| * | ||||
| *   raylib [texture] example - Image text drawing using TTF generated spritefont | ||||
| * | ||||
| *   This example has been created using raylib 1.8 (www.raylib.com) | ||||
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||||
| * | ||||
| *   Copyright (c) 2017 Ramon Santamaria (@raysan5) | ||||
| * | ||||
| ********************************************************************************************/ | ||||
|  | ||||
| #include "raylib.h" | ||||
|  | ||||
| int main() | ||||
| { | ||||
|     // Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     int screenWidth = 800; | ||||
|     int screenHeight = 450; | ||||
|  | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); | ||||
|      | ||||
|     // TTF SpriteFont loading with custom generation parameters | ||||
|     SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0); | ||||
|      | ||||
|     Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) | ||||
|  | ||||
|     // Draw over image using custom font | ||||
|     ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE); | ||||
|  | ||||
|     Texture2D texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM) | ||||
|     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM | ||||
|      | ||||
|     Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 }; | ||||
|      | ||||
|     bool showFont = false; | ||||
|  | ||||
|     SetTargetFPS(60); | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     // Main game loop | ||||
|     while (!WindowShouldClose())    // Detect window close button or ESC key | ||||
|     { | ||||
|         // Update | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         if (IsKeyDown(KEY_SPACE)) showFont = true; | ||||
|         else showFont = false; | ||||
|         //---------------------------------------------------------------------------------- | ||||
|  | ||||
|         // Draw | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         BeginDrawing(); | ||||
|  | ||||
|             ClearBackground(RAYWHITE); | ||||
|  | ||||
|             if (!showFont) | ||||
|             { | ||||
|                 // Draw texture with text already drawn inside | ||||
|                 DrawTextureV(texture, position, WHITE); | ||||
|                  | ||||
|                 // Draw text directly using sprite font | ||||
|                 DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,  | ||||
|                            position.y + 20 + 280 }, font.baseSize, 0, WHITE); | ||||
|             } | ||||
|             else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); | ||||
|              | ||||
|             DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY); | ||||
|          | ||||
|         EndDrawing(); | ||||
|         //---------------------------------------------------------------------------------- | ||||
|     } | ||||
|  | ||||
|     // De-Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     UnloadTexture(texture);     // Texture unloading | ||||
|          | ||||
|     UnloadSpriteFont(font);     // Unload custom spritefont | ||||
|      | ||||
|     CloseWindow();              // Close window and OpenGL context | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
										
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							| After Width: | Height: | Size: 543 KiB | 
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