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REVIEWED: GetGestureHoldDuration()
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@@ -1215,7 +1215,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
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RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
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RLAPI int GetGestureDetected(void); // Get latest detected gesture
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RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
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RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
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RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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@@ -434,7 +434,7 @@ int GetGestureDetected(void)
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return (GESTURES.enabledFlags & GESTURES.current);
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}
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// Hold time measured in ms
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// Hold time measured in seconds
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float GetGestureHoldDuration(void)
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{
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// NOTE: time is calculated on current gesture HOLD
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@@ -517,7 +517,7 @@ static double rgGetCurrentTime(void)
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#if defined(_WIN32)
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unsigned long long int clockFrequency, currentTime;
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QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
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QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
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QueryPerformanceCounter(¤tTime);
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time = (double)currentTime/clockFrequency; // Time in seconds
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