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Corrected issue #1742
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@@ -849,7 +849,7 @@ PHYSACDEF void ResetPhysics(void)
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if (physicsBodiesCount > 0)
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if (physicsBodiesCount > 0)
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{
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{
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// Unitialize physics bodies dynamic memory allocations
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// Unitialize physics bodies dynamic memory allocations
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for (unsigned int i = physicsBodiesCount - 1; i >= 0; i--)
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for (int i = physicsBodiesCount - 1; i >= 0; i--)
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{
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{
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PhysicsBody body = bodies[i];
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PhysicsBody body = bodies[i];
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@@ -867,7 +867,7 @@ PHYSACDEF void ResetPhysics(void)
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if (physicsManifoldsCount > 0)
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if (physicsManifoldsCount > 0)
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{
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{
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// Unitialize physics manifolds dynamic memory allocations
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// Unitialize physics manifolds dynamic memory allocations
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for (unsigned int i = physicsManifoldsCount - 1; i >= 0; i--)
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for (int i = physicsManifoldsCount - 1; i >= 0; i--)
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{
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{
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PhysicsManifold manifold = contacts[i];
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PhysicsManifold manifold = contacts[i];
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