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Some functions review
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31
src/raylib.h
31
src/raylib.h
@@ -185,17 +185,20 @@
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#define GAMEPAD_PLAYER4 3 // Not supported
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// Gamepad Buttons
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// NOTE: Adjusted for a PS3 USB Controller
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#define GAMEPAD_BUTTON_A 2
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#define GAMEPAD_BUTTON_B 1
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#define GAMEPAD_BUTTON_X 3
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#define GAMEPAD_BUTTON_Y 4
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#define GAMEPAD_BUTTON_R1 7
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#define GAMEPAD_BUTTON_R2 5
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#define GAMEPAD_BUTTON_L1 6
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#define GAMEPAD_BUTTON_L2 8
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#define GAMEPAD_BUTTON_SELECT 9
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#define GAMEPAD_BUTTON_START 10
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// PS3 USB Controller
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#define GAMEPAD_PS3_BUTTON_A 2
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#define GAMEPAD_PS3_BUTTON_B 1
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#define GAMEPAD_PS3_BUTTON_X 3
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#define GAMEPAD_PS3_BUTTON_Y 4
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#define GAMEPAD_PS3_BUTTON_R1 7
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#define GAMEPAD_PS3_BUTTON_R2 5
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#define GAMEPAD_PS3_BUTTON_L1 6
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#define GAMEPAD_PS3_BUTTON_L2 8
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#define GAMEPAD_PS3_BUTTON_SELECT 9
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#define GAMEPAD_PS3_BUTTON_START 10
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// TODO: Add PS3 d-pad axis
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// Xbox360 USB Controller Buttons
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#define GAMEPAD_XBOX_BUTTON_A 0
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@@ -782,10 +785,10 @@ void ImageCrop(Image *image, Rectangle crop);
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
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Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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void ImageFlipVertical(Image *image); // Flip image vertically
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void ImageFlipHorizontal(Image *image); // Flip image horizontally
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void ImageColorTint(Image *image, Color color); // Modify image color: tint
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@@ -812,7 +815,7 @@ void UnloadSpriteFont(SpriteFont spriteFont);
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
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int fontSize, int spacing, Color tint);
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float fontSize, int spacing, Color tint);
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int MeasureText(const char *text, int fontSize); // Measure string width for default font
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Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
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