mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-17 00:38:14 +00:00
Some code tweaks
Correcting details that pop-up when testing the different platforms
This commit is contained in:
@@ -1175,9 +1175,10 @@ bool IsGamepadAvailable(int gamepad)
|
||||
bool IsGamepadName(int gamepad, const char *name)
|
||||
{
|
||||
bool result = false;
|
||||
const char *gamepadName = NULL;
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
const char *gamepadName = NULL;
|
||||
|
||||
if (gamepadReady[gamepad]) gamepadName = GetGamepadName(gamepad);
|
||||
if ((name != NULL) && (gamepadName != NULL)) result = (strcmp(name, gamepadName) == 0);
|
||||
#endif
|
||||
@@ -1977,7 +1978,11 @@ static void PollInputEvents(void)
|
||||
|
||||
previousMouseWheelY = currentMouseWheelY;
|
||||
currentMouseWheelY = 0;
|
||||
|
||||
#endif
|
||||
|
||||
// NOTE: GLFW3 joystick functionality not available in web
|
||||
// TODO: Support joysticks using emscripten API
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
// Check if gamepads are ready
|
||||
// NOTE: We do it here in case of disconection
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++)
|
||||
|
Reference in New Issue
Block a user