mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-18 17:28:15 +00:00
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
This commit is contained in:
141
docs/examples/src/audio/audio_module_playing.c
Normal file
141
docs/examples/src/audio/audio_module_playing.c
Normal file
@@ -0,0 +1,141 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Module playing (streaming)
|
||||
*
|
||||
* NOTE: This example requires OpenAL Soft library installed
|
||||
*
|
||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_CIRCLES 64
|
||||
|
||||
typedef struct {
|
||||
Vector2 position;
|
||||
float radius;
|
||||
float alpha;
|
||||
float speed;
|
||||
Color color;
|
||||
} CircleWave;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
|
||||
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
|
||||
|
||||
// Creates ome circles for visual effect
|
||||
CircleWave circles[MAX_CIRCLES];
|
||||
|
||||
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
|
||||
{
|
||||
circles[i].alpha = 0.0f;
|
||||
circles[i].radius = GetRandomValue(10, 40);
|
||||
circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
|
||||
circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
|
||||
circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
|
||||
circles[i].color = colors[GetRandomValue(0, 13)];
|
||||
}
|
||||
|
||||
Music xm = LoadMusicStream("resources/audio/mini1111.xm");
|
||||
|
||||
PlayMusicStream(xm);
|
||||
|
||||
float timePlayed = 0.0f;
|
||||
bool pause = false;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateMusicStream(xm); // Update music buffer with new stream data
|
||||
|
||||
// Restart music playing (stop and play)
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
StopMusicStream(xm);
|
||||
PlayMusicStream(xm);
|
||||
}
|
||||
|
||||
// Pause/Resume music playing
|
||||
if (IsKeyPressed(KEY_P))
|
||||
{
|
||||
pause = !pause;
|
||||
|
||||
if (pause) PauseMusicStream(xm);
|
||||
else ResumeMusicStream(xm);
|
||||
}
|
||||
|
||||
// Get timePlayed scaled to bar dimensions
|
||||
timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
|
||||
|
||||
// Color circles animation
|
||||
for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
|
||||
{
|
||||
circles[i].alpha += circles[i].speed;
|
||||
circles[i].radius += circles[i].speed*10.0f;
|
||||
|
||||
if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
|
||||
|
||||
if (circles[i].alpha <= 0.0f)
|
||||
{
|
||||
circles[i].alpha = 0.0f;
|
||||
circles[i].radius = GetRandomValue(10, 40);
|
||||
circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
|
||||
circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
|
||||
circles[i].color = colors[GetRandomValue(0, 13)];
|
||||
circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(WHITE);
|
||||
|
||||
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
|
||||
{
|
||||
DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
|
||||
}
|
||||
|
||||
// Draw time bar
|
||||
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
|
||||
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
|
||||
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadMusicStream(xm); // Unload music stream buffers from RAM
|
||||
|
||||
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
93
docs/examples/src/audio/audio_music_stream.c
Normal file
93
docs/examples/src/audio/audio_music_stream.c
Normal file
@@ -0,0 +1,93 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Music playing (streaming)
|
||||
*
|
||||
* NOTE: This example requires OpenAL Soft library installed
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
|
||||
|
||||
PlayMusicStream(music);
|
||||
|
||||
float timePlayed = 0.0f;
|
||||
bool pause = false;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateMusicStream(music); // Update music buffer with new stream data
|
||||
|
||||
// Restart music playing (stop and play)
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
StopMusicStream(music);
|
||||
PlayMusicStream(music);
|
||||
}
|
||||
|
||||
// Pause/Resume music playing
|
||||
if (IsKeyPressed(KEY_P))
|
||||
{
|
||||
pause = !pause;
|
||||
|
||||
if (pause) PauseMusicStream(music);
|
||||
else ResumeMusicStream(music);
|
||||
}
|
||||
|
||||
// Get timePlayed scaled to bar dimensions (400 pixels)
|
||||
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
||||
|
||||
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
||||
DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
|
||||
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
||||
|
||||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
||||
|
||||
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
111
docs/examples/src/audio/audio_raw_stream.c
Normal file
111
docs/examples/src/audio/audio_raw_stream.c
Normal file
@@ -0,0 +1,111 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Raw audio streaming
|
||||
*
|
||||
* NOTE: This example requires OpenAL Soft library installed
|
||||
*
|
||||
* This example has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
#include <math.h> // Required for: sinf()
|
||||
|
||||
#define MAX_SAMPLES 20000
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
// Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono)
|
||||
AudioStream stream = InitAudioStream(22050, 32, 1);
|
||||
|
||||
// Fill audio stream with some samples (sine wave)
|
||||
float *data = (float *)malloc(sizeof(float)*MAX_SAMPLES);
|
||||
|
||||
for (int i = 0; i < MAX_SAMPLES; i++)
|
||||
{
|
||||
data[i] = sinf(((2*PI*(float)i)/2)*DEG2RAD);
|
||||
}
|
||||
|
||||
// NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop
|
||||
// for that reason, there is a clip everytime audio stream is looped
|
||||
|
||||
PlayAudioStream(stream);
|
||||
|
||||
int totalSamples = MAX_SAMPLES;
|
||||
int samplesLeft = totalSamples;
|
||||
|
||||
Vector2 position = { 0, 0 };
|
||||
|
||||
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Refill audio stream if required
|
||||
if (IsAudioBufferProcessed(stream))
|
||||
{
|
||||
int numSamples = 0;
|
||||
if (samplesLeft >= 4096) numSamples = 4096;
|
||||
else numSamples = samplesLeft;
|
||||
|
||||
UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
|
||||
|
||||
samplesLeft -= numSamples;
|
||||
|
||||
// Reset samples feeding (loop audio)
|
||||
if (samplesLeft <= 0) samplesLeft = totalSamples;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
|
||||
|
||||
// NOTE: Draw a part of the sine wave (only screen width)
|
||||
for (int i = 0; i < GetScreenWidth(); i++)
|
||||
{
|
||||
position.x = i;
|
||||
position.y = 250 + 50*data[i];
|
||||
|
||||
DrawPixelV(position, RED);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
free(data); // Unload sine wave data
|
||||
|
||||
CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
|
||||
|
||||
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
67
docs/examples/src/audio/audio_sound_loading.c
Normal file
67
docs/examples/src/audio/audio_sound_loading.c
Normal file
@@ -0,0 +1,67 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Sound loading and playing
|
||||
*
|
||||
* NOTE: This example requires OpenAL Soft library installed
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
|
||||
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
|
||||
if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
|
||||
|
||||
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSound(fxWav); // Unload sound data
|
||||
UnloadSound(fxOgg); // Unload sound data
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user