diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs index 84d2d204a..a6f397926 100644 --- a/examples/shaders/resources/shaders/glsl100/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs @@ -1,4 +1,6 @@ -#version 120 +#version 100 + +precision mediump float; // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; diff --git a/examples/shaders/resources/shaders/glsl100/mask.fs b/examples/shaders/resources/shaders/glsl100/mask.fs index 8203a7008..2136ec1d3 100644 --- a/examples/shaders/resources/shaders/glsl100/mask.fs +++ b/examples/shaders/resources/shaders/glsl100/mask.fs @@ -1,4 +1,6 @@ -#version 120 +#version 100 + +precision mediump float; // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; diff --git a/examples/shaders/resources/shaders/glsl120/write_depth.fs b/examples/shaders/resources/shaders/glsl120/write_depth.fs index 0d0e19da7..a2bc38516 100644 --- a/examples/shaders/resources/shaders/glsl120/write_depth.fs +++ b/examples/shaders/resources/shaders/glsl120/write_depth.fs @@ -1,4 +1,4 @@ -#version 100 +#version 120 #extension GL_EXT_frag_depth : enable