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Minor format tweaks
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@@ -101,10 +101,10 @@ int main(void)
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bary = Vector3Barycenter(collision.point, ta, tb, tc);
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}
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// Check ray collision against test sphere
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RayCollision sphereHitInfo = GetRayCollisionSphere(ray, sp, sr);
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if ((sphereHitInfo.hit) && (sphereHitInfo.distance < collision.distance))
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{
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collision = sphereHitInfo;
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@@ -173,7 +173,7 @@ int main(void)
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}
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DrawRay(ray, MAROON);
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DrawGrid(10, 10.0f);
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EndMode3D();
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