[rcore] Adds implementation to SetGamepadVibration() on PLATFORM_WEB and updates it on PLATFORM_DESKTOP_SDL to handle duration (#4410)

* Updates SetGamepadVibration()

* Handle MAX_GAMEPAD_VIBRATION_TIME

* Revert low/high parameters back to left/rightMotor

* Fix missin semicolon

* Convert duration to seconds

* Add SetGamepadVibration() implementation to PLATFORM_WEB
This commit is contained in:
Asdqwe
2024-10-21 19:06:37 -03:00
committed by GitHub
parent ae150e9640
commit f8f6aa0907
6 changed files with 41 additions and 16 deletions

View File

@@ -615,7 +615,7 @@ int SetGamepadMappings(const char *mappings)
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
}