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[rcore] Adds implementation to SetGamepadVibration()
on PLATFORM_WEB
and updates it on PLATFORM_DESKTOP_SDL
to handle duration (#4410)
* Updates SetGamepadVibration() * Handle MAX_GAMEPAD_VIBRATION_TIME * Revert low/high parameters back to left/rightMotor * Fix missin semicolon * Convert duration to seconds * Add SetGamepadVibration() implementation to PLATFORM_WEB
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@@ -1184,7 +1184,7 @@ RLAPI int GetGamepadButtonPressed(void);
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RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
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RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
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RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors
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RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
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// Input-related functions: mouse
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RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
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