Reviewed code formating

This commit is contained in:
Ray
2025-12-06 20:00:19 +01:00
parent 561cc27403
commit f9899a7182

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@@ -5589,7 +5589,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp);
// Convert data to raylib vertex data type (float) the matrix will scale it to the correct size as a float
for (unsigned int t = 0; t < attribute->count * 3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t];
for (unsigned int t = 0; t < attribute->count 3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t];
RL_FREE(temp);