Vertex shaders optimization

This commit is contained in:
raysan5
2016-01-13 17:13:28 +01:00
parent bb49102a4b
commit fb6ef2c2f4
41 changed files with 86 additions and 92 deletions

View File

@@ -336,8 +336,8 @@ typedef struct Shader {
int colorLoc; // Color attibute location point (vertex shader)
// Uniforms
int projectionLoc; // Projection matrix uniform location point (vertex shader)
int modelviewLoc; // ModelView matrix uniform location point (vertex shader)
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
int modelLoc; // Model transformation matrix uniform location point (vertex shader)
int viewLoc; // View transformation matrix uniform location point (vertex shader)
int tintColorLoc; // Color uniform location point (fragment shader)