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Remove end-line spaces
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@@ -511,7 +511,7 @@ typedef struct Mesh {
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float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
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// Animation vertex data
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float *baseVertices; // Vertex base position (required to apply bones transformations)
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float *baseNormals; // Vertex base normals (required to apply bones transformations)
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