Remove end-line spaces

This commit is contained in:
Ray
2018-11-06 15:10:50 +01:00
parent e340517a73
commit fc1c9505ba
8 changed files with 431 additions and 430 deletions

View File

@@ -199,7 +199,7 @@ typedef unsigned char byte;
float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// vertex indices (in case vertex data comes indexed)
// Animation vertex data
float *baseVertices; // Vertex base position (required to apply bones transformations)
float *baseNormals; // Vertex base normals (required to apply bones transformations)
@@ -729,7 +729,7 @@ typedef struct VrStereoConfig {
//----------------------------------------------------------------------------------
#if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
// Distortion shader embedded
static char distortionFShaderStr[] =
static char distortionFShaderStr[] =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -1217,9 +1217,9 @@ void rlEnd(void)
// WARNING: If we are between rlPushMatrix() and rlPopMatrix() and we need to force a rlglDraw(),
// we need to call rlPopMatrix() before to recover *currentMatrix (modelview) for the next forced draw call!
// Also noted that if we had multiple matrix pushed, it will require "stackCounter" pops before launching the draw
// TODO: Undoubtely, current rlPushMatrix/rlPopMatrix should be redesigned... or removed... it's not working properly
rlPopMatrix();
rlglDraw();
}
@@ -1507,7 +1507,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
if (target.depth.id > 0)
{
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
glDeleteRenderbuffers(1, &target.depth.id);
@@ -1640,7 +1640,7 @@ void rlglInit(int width, int height)
char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big const string
// NOTE: We have to duplicate string because glGetString() returns a const string
int len = strlen(extensions) + 1;
int len = strlen(extensions) + 1;
char *extensionsDup = (char *)malloc(len);
strcpy(extensionsDup, extensions);
@@ -2260,7 +2260,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
}
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
if (target.depth.id > 0)
{
#if defined(USE_DEPTH_RENDERBUFFER)
glDeleteRenderbuffers(1, &target.depth.id);
@@ -2268,7 +2268,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
glDeleteTextures(1, &target.depth.id);
#endif
}
glDeleteFramebuffers(1, &target.id);
}
else TraceLog(LOG_INFO, "[FBO ID %i] Framebuffer object created successfully", target.id);
@@ -2736,7 +2736,7 @@ void rlUnloadMesh(Mesh *mesh)
if (mesh->tangents != NULL) free(mesh->tangents);
if (mesh->texcoords2 != NULL) free(mesh->texcoords2);
if (mesh->indices != NULL) free(mesh->indices);
if (mesh->baseVertices != NULL) free(mesh->baseVertices);
if (mesh->baseNormals != NULL) free(mesh->baseNormals);
if (mesh->weightBias != NULL) free(mesh->weightBias);