From fc824ff6d44696a36912e0820746c6977cd969be Mon Sep 17 00:00:00 2001
From: "github-actions[bot]"
<41898282+github-actions[bot]@users.noreply.github.com>
Date: Wed, 3 Jun 2026 19:03:21 +0000
Subject: [PATCH] rlparser: update raylib_api.* by CI
---
tools/rlparser/output/raylib_api.json | 56 +++++++++++++--------------
tools/rlparser/output/raylib_api.lua | 56 +++++++++++++--------------
tools/rlparser/output/raylib_api.txt | 56 +++++++++++++--------------
tools/rlparser/output/raylib_api.xml | 56 +++++++++++++--------------
4 files changed, 112 insertions(+), 112 deletions(-)
diff --git a/tools/rlparser/output/raylib_api.json b/tools/rlparser/output/raylib_api.json
index 915d5c665..1c882cd88 100644
--- a/tools/rlparser/output/raylib_api.json
+++ b/tools/rlparser/output/raylib_api.json
@@ -3800,7 +3800,7 @@
},
{
"name": "IsShaderValid",
- "description": "Check if a shader is valid (loaded on GPU)",
+ "description": "Check if shader is valid (loaded on GPU)",
"returnType": "bool",
"params": [
{
@@ -4528,7 +4528,7 @@
},
{
"name": "DirectoryExists",
- "description": "Check if a directory path exists",
+ "description": "Check if directory path exists",
"returnType": "bool",
"params": [
{
@@ -4663,7 +4663,7 @@
},
{
"name": "IsPathFile",
- "description": "Check if a given path is a file or a directory",
+ "description": "Check if given path is a file or a directory",
"returnType": "bool",
"params": [
{
@@ -4726,7 +4726,7 @@
},
{
"name": "IsFileDropped",
- "description": "Check if a file has been dropped into window",
+ "description": "Check if file has been dropped into window",
"returnType": "bool"
},
{
@@ -4989,7 +4989,7 @@
},
{
"name": "IsKeyPressed",
- "description": "Check if a key has been pressed once",
+ "description": "Check if key has been pressed once",
"returnType": "bool",
"params": [
{
@@ -5000,7 +5000,7 @@
},
{
"name": "IsKeyPressedRepeat",
- "description": "Check if a key has been pressed again",
+ "description": "Check if key has been pressed again",
"returnType": "bool",
"params": [
{
@@ -5011,7 +5011,7 @@
},
{
"name": "IsKeyDown",
- "description": "Check if a key is being pressed",
+ "description": "Check if key is being pressed",
"returnType": "bool",
"params": [
{
@@ -5022,7 +5022,7 @@
},
{
"name": "IsKeyReleased",
- "description": "Check if a key has been released once",
+ "description": "Check if key has been released once",
"returnType": "bool",
"params": [
{
@@ -5033,7 +5033,7 @@
},
{
"name": "IsKeyUp",
- "description": "Check if a key is NOT being pressed",
+ "description": "Check if key is NOT being pressed",
"returnType": "bool",
"params": [
{
@@ -5076,7 +5076,7 @@
},
{
"name": "IsGamepadAvailable",
- "description": "Check if a gamepad is available",
+ "description": "Check if gamepad is available",
"returnType": "bool",
"params": [
{
@@ -5098,7 +5098,7 @@
},
{
"name": "IsGamepadButtonPressed",
- "description": "Check if a gamepad button has been pressed once",
+ "description": "Check if gamepad button has been pressed once",
"returnType": "bool",
"params": [
{
@@ -5113,7 +5113,7 @@
},
{
"name": "IsGamepadButtonDown",
- "description": "Check if a gamepad button is being pressed",
+ "description": "Check if gamepad button is being pressed",
"returnType": "bool",
"params": [
{
@@ -5128,7 +5128,7 @@
},
{
"name": "IsGamepadButtonReleased",
- "description": "Check if a gamepad button has been released once",
+ "description": "Check if gamepad button has been released once",
"returnType": "bool",
"params": [
{
@@ -5143,7 +5143,7 @@
},
{
"name": "IsGamepadButtonUp",
- "description": "Check if a gamepad button is NOT being pressed",
+ "description": "Check if gamepad button is NOT being pressed",
"returnType": "bool",
"params": [
{
@@ -5223,7 +5223,7 @@
},
{
"name": "IsMouseButtonPressed",
- "description": "Check if a mouse button has been pressed once",
+ "description": "Check if mouse button has been pressed once",
"returnType": "bool",
"params": [
{
@@ -5234,7 +5234,7 @@
},
{
"name": "IsMouseButtonDown",
- "description": "Check if a mouse button is being pressed",
+ "description": "Check if mouse button is being pressed",
"returnType": "bool",
"params": [
{
@@ -5245,7 +5245,7 @@
},
{
"name": "IsMouseButtonReleased",
- "description": "Check if a mouse button has been released once",
+ "description": "Check if mouse button has been released once",
"returnType": "bool",
"params": [
{
@@ -5256,7 +5256,7 @@
},
{
"name": "IsMouseButtonUp",
- "description": "Check if a mouse button is NOT being pressed",
+ "description": "Check if mouse button is NOT being pressed",
"returnType": "bool",
"params": [
{
@@ -5401,7 +5401,7 @@
},
{
"name": "IsGestureDetected",
- "description": "Check if a gesture has been detected",
+ "description": "Check if gesture has been detected",
"returnType": "bool",
"params": [
{
@@ -8716,7 +8716,7 @@
},
{
"name": "IsTextureValid",
- "description": "Check if a texture is valid (loaded in GPU)",
+ "description": "Check if texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@@ -8738,7 +8738,7 @@
},
{
"name": "IsRenderTextureValid",
- "description": "Check if a render texture is valid (loaded in GPU)",
+ "description": "Check if render texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@@ -9195,7 +9195,7 @@
"returnType": "Color",
"params": [
{
- "type": "void *",
+ "type": "const void *",
"name": "srcPtr"
},
{
@@ -9333,7 +9333,7 @@
},
{
"name": "IsFontValid",
- "description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
+ "description": "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
"returnType": "bool",
"params": [
{
@@ -10800,7 +10800,7 @@
},
{
"name": "IsModelValid",
- "description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
+ "description": "Check if model is valid (loaded in GPU, VAO/VBOs)",
"returnType": "bool",
"params": [
{
@@ -11433,7 +11433,7 @@
},
{
"name": "IsMaterialValid",
- "description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
+ "description": "Check if material is valid (shader assigned, map textures loaded in GPU)",
"returnType": "bool",
"params": [
{
@@ -11853,7 +11853,7 @@
},
{
"name": "IsSoundValid",
- "description": "Check if a sound is valid (data loaded and buffers initialized)",
+ "description": "Check if sound is valid (data loaded and buffers initialized)",
"returnType": "bool",
"params": [
{
@@ -11990,7 +11990,7 @@
},
{
"name": "IsSoundPlaying",
- "description": "Check if a sound is currently playing",
+ "description": "Check if sound is currently playing",
"returnType": "bool",
"params": [
{
@@ -12151,7 +12151,7 @@
},
{
"name": "IsMusicValid",
- "description": "Check if a music stream is valid (context and buffers initialized)",
+ "description": "Check if music stream is valid (context and buffers initialized)",
"returnType": "bool",
"params": [
{
diff --git a/tools/rlparser/output/raylib_api.lua b/tools/rlparser/output/raylib_api.lua
index d784cb768..d5024fd45 100644
--- a/tools/rlparser/output/raylib_api.lua
+++ b/tools/rlparser/output/raylib_api.lua
@@ -3626,7 +3626,7 @@ return {
},
{
name = "IsShaderValid",
- description = "Check if a shader is valid (loaded on GPU)",
+ description = "Check if shader is valid (loaded on GPU)",
returnType = "bool",
params = {
{type = "Shader", name = "shader"}
@@ -4084,7 +4084,7 @@ return {
},
{
name = "DirectoryExists",
- description = "Check if a directory path exists",
+ description = "Check if directory path exists",
returnType = "bool",
params = {
{type = "const char *", name = "dirPath"}
@@ -4183,7 +4183,7 @@ return {
},
{
name = "IsPathFile",
- description = "Check if a given path is a file or a directory",
+ description = "Check if given path is a file or a directory",
returnType = "bool",
params = {
{type = "const char *", name = "path"}
@@ -4225,7 +4225,7 @@ return {
},
{
name = "IsFileDropped",
- description = "Check if a file has been dropped into window",
+ description = "Check if file has been dropped into window",
returnType = "bool"
},
{
@@ -4395,7 +4395,7 @@ return {
},
{
name = "IsKeyPressed",
- description = "Check if a key has been pressed once",
+ description = "Check if key has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "key"}
@@ -4403,7 +4403,7 @@ return {
},
{
name = "IsKeyPressedRepeat",
- description = "Check if a key has been pressed again",
+ description = "Check if key has been pressed again",
returnType = "bool",
params = {
{type = "int", name = "key"}
@@ -4411,7 +4411,7 @@ return {
},
{
name = "IsKeyDown",
- description = "Check if a key is being pressed",
+ description = "Check if key is being pressed",
returnType = "bool",
params = {
{type = "int", name = "key"}
@@ -4419,7 +4419,7 @@ return {
},
{
name = "IsKeyReleased",
- description = "Check if a key has been released once",
+ description = "Check if key has been released once",
returnType = "bool",
params = {
{type = "int", name = "key"}
@@ -4427,7 +4427,7 @@ return {
},
{
name = "IsKeyUp",
- description = "Check if a key is NOT being pressed",
+ description = "Check if key is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "key"}
@@ -4461,7 +4461,7 @@ return {
},
{
name = "IsGamepadAvailable",
- description = "Check if a gamepad is available",
+ description = "Check if gamepad is available",
returnType = "bool",
params = {
{type = "int", name = "gamepad"}
@@ -4477,7 +4477,7 @@ return {
},
{
name = "IsGamepadButtonPressed",
- description = "Check if a gamepad button has been pressed once",
+ description = "Check if gamepad button has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
@@ -4486,7 +4486,7 @@ return {
},
{
name = "IsGamepadButtonDown",
- description = "Check if a gamepad button is being pressed",
+ description = "Check if gamepad button is being pressed",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
@@ -4495,7 +4495,7 @@ return {
},
{
name = "IsGamepadButtonReleased",
- description = "Check if a gamepad button has been released once",
+ description = "Check if gamepad button has been released once",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
@@ -4504,7 +4504,7 @@ return {
},
{
name = "IsGamepadButtonUp",
- description = "Check if a gamepad button is NOT being pressed",
+ description = "Check if gamepad button is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
@@ -4554,7 +4554,7 @@ return {
},
{
name = "IsMouseButtonPressed",
- description = "Check if a mouse button has been pressed once",
+ description = "Check if mouse button has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "button"}
@@ -4562,7 +4562,7 @@ return {
},
{
name = "IsMouseButtonDown",
- description = "Check if a mouse button is being pressed",
+ description = "Check if mouse button is being pressed",
returnType = "bool",
params = {
{type = "int", name = "button"}
@@ -4570,7 +4570,7 @@ return {
},
{
name = "IsMouseButtonReleased",
- description = "Check if a mouse button has been released once",
+ description = "Check if mouse button has been released once",
returnType = "bool",
params = {
{type = "int", name = "button"}
@@ -4578,7 +4578,7 @@ return {
},
{
name = "IsMouseButtonUp",
- description = "Check if a mouse button is NOT being pressed",
+ description = "Check if mouse button is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "button"}
@@ -4690,7 +4690,7 @@ return {
},
{
name = "IsGestureDetected",
- description = "Check if a gesture has been detected",
+ description = "Check if gesture has been detected",
returnType = "bool",
params = {
{type = "unsigned int", name = "gesture"}
@@ -6361,7 +6361,7 @@ return {
},
{
name = "IsTextureValid",
- description = "Check if a texture is valid (loaded in GPU)",
+ description = "Check if texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "Texture2D", name = "texture"}
@@ -6377,7 +6377,7 @@ return {
},
{
name = "IsRenderTextureValid",
- description = "Check if a render texture is valid (loaded in GPU)",
+ description = "Check if render texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "RenderTexture2D", name = "target"}
@@ -6635,7 +6635,7 @@ return {
description = "Get Color from a source pixel pointer of certain format",
returnType = "Color",
params = {
- {type = "void *", name = "srcPtr"},
+ {type = "const void *", name = "srcPtr"},
{type = "int", name = "format"}
}
},
@@ -6708,7 +6708,7 @@ return {
},
{
name = "IsFontValid",
- description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
+ description = "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
returnType = "bool",
params = {
{type = "Font", name = "font"}
@@ -7479,7 +7479,7 @@ return {
},
{
name = "IsModelValid",
- description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
+ description = "Check if model is valid (loaded in GPU, VAO/VBOs)",
returnType = "bool",
params = {
{type = "Model", name = "model"}
@@ -7809,7 +7809,7 @@ return {
},
{
name = "IsMaterialValid",
- description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
+ description = "Check if material is valid (shader assigned, map textures loaded in GPU)",
returnType = "bool",
params = {
{type = "Material", name = "material"}
@@ -8055,7 +8055,7 @@ return {
},
{
name = "IsSoundValid",
- description = "Check if a sound is valid (data loaded and buffers initialized)",
+ description = "Check if sound is valid (data loaded and buffers initialized)",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
@@ -8147,7 +8147,7 @@ return {
},
{
name = "IsSoundPlaying",
- description = "Check if a sound is currently playing",
+ description = "Check if sound is currently playing",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
@@ -8245,7 +8245,7 @@ return {
},
{
name = "IsMusicValid",
- description = "Check if a music stream is valid (context and buffers initialized)",
+ description = "Check if music stream is valid (context and buffers initialized)",
returnType = "bool",
params = {
{type = "Music", name = "music"}
diff --git a/tools/rlparser/output/raylib_api.txt b/tools/rlparser/output/raylib_api.txt
index 11f23d80a..e322d5fe7 100644
--- a/tools/rlparser/output/raylib_api.txt
+++ b/tools/rlparser/output/raylib_api.txt
@@ -1397,7 +1397,7 @@ Function 076: LoadShaderFromMemory() (2 input parameters)
Function 077: IsShaderValid() (1 input parameters)
Name: IsShaderValid
Return type: bool
- Description: Check if a shader is valid (loaded on GPU)
+ Description: Check if shader is valid (loaded on GPU)
Param[1]: shader (type: Shader)
Function 078: GetShaderLocation() (2 input parameters)
Name: GetShaderLocation
@@ -1708,7 +1708,7 @@ Function 130: FileExists() (1 input parameters)
Function 131: DirectoryExists() (1 input parameters)
Name: DirectoryExists
Return type: bool
- Description: Check if a directory path exists
+ Description: Check if directory path exists
Param[1]: dirPath (type: const char *)
Function 132: IsFileExtension() (2 input parameters)
Name: IsFileExtension
@@ -1774,7 +1774,7 @@ Function 143: ChangeDirectory() (1 input parameters)
Function 144: IsPathFile() (1 input parameters)
Name: IsPathFile
Return type: bool
- Description: Check if a given path is a file or a directory
+ Description: Check if given path is a file or a directory
Param[1]: path (type: const char *)
Function 145: IsFileNameValid() (1 input parameters)
Name: IsFileNameValid
@@ -1801,7 +1801,7 @@ Function 148: UnloadDirectoryFiles() (1 input parameters)
Function 149: IsFileDropped() (0 input parameters)
Name: IsFileDropped
Return type: bool
- Description: Check if a file has been dropped into window
+ Description: Check if file has been dropped into window
No input parameters
Function 150: LoadDroppedFiles() (0 input parameters)
Name: LoadDroppedFiles
@@ -1920,27 +1920,27 @@ Function 169: PlayAutomationEvent() (1 input parameters)
Function 170: IsKeyPressed() (1 input parameters)
Name: IsKeyPressed
Return type: bool
- Description: Check if a key has been pressed once
+ Description: Check if key has been pressed once
Param[1]: key (type: int)
Function 171: IsKeyPressedRepeat() (1 input parameters)
Name: IsKeyPressedRepeat
Return type: bool
- Description: Check if a key has been pressed again
+ Description: Check if key has been pressed again
Param[1]: key (type: int)
Function 172: IsKeyDown() (1 input parameters)
Name: IsKeyDown
Return type: bool
- Description: Check if a key is being pressed
+ Description: Check if key is being pressed
Param[1]: key (type: int)
Function 173: IsKeyReleased() (1 input parameters)
Name: IsKeyReleased
Return type: bool
- Description: Check if a key has been released once
+ Description: Check if key has been released once
Param[1]: key (type: int)
Function 174: IsKeyUp() (1 input parameters)
Name: IsKeyUp
Return type: bool
- Description: Check if a key is NOT being pressed
+ Description: Check if key is NOT being pressed
Param[1]: key (type: int)
Function 175: GetKeyPressed() (0 input parameters)
Name: GetKeyPressed
@@ -1965,7 +1965,7 @@ Function 178: SetExitKey() (1 input parameters)
Function 179: IsGamepadAvailable() (1 input parameters)
Name: IsGamepadAvailable
Return type: bool
- Description: Check if a gamepad is available
+ Description: Check if gamepad is available
Param[1]: gamepad (type: int)
Function 180: GetGamepadName() (1 input parameters)
Name: GetGamepadName
@@ -1975,25 +1975,25 @@ Function 180: GetGamepadName() (1 input parameters)
Function 181: IsGamepadButtonPressed() (2 input parameters)
Name: IsGamepadButtonPressed
Return type: bool
- Description: Check if a gamepad button has been pressed once
+ Description: Check if gamepad button has been pressed once
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 182: IsGamepadButtonDown() (2 input parameters)
Name: IsGamepadButtonDown
Return type: bool
- Description: Check if a gamepad button is being pressed
+ Description: Check if gamepad button is being pressed
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 183: IsGamepadButtonReleased() (2 input parameters)
Name: IsGamepadButtonReleased
Return type: bool
- Description: Check if a gamepad button has been released once
+ Description: Check if gamepad button has been released once
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 184: IsGamepadButtonUp() (2 input parameters)
Name: IsGamepadButtonUp
Return type: bool
- Description: Check if a gamepad button is NOT being pressed
+ Description: Check if gamepad button is NOT being pressed
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 185: GetGamepadButtonPressed() (0 input parameters)
@@ -2028,22 +2028,22 @@ Function 189: SetGamepadVibration() (4 input parameters)
Function 190: IsMouseButtonPressed() (1 input parameters)
Name: IsMouseButtonPressed
Return type: bool
- Description: Check if a mouse button has been pressed once
+ Description: Check if mouse button has been pressed once
Param[1]: button (type: int)
Function 191: IsMouseButtonDown() (1 input parameters)
Name: IsMouseButtonDown
Return type: bool
- Description: Check if a mouse button is being pressed
+ Description: Check if mouse button is being pressed
Param[1]: button (type: int)
Function 192: IsMouseButtonReleased() (1 input parameters)
Name: IsMouseButtonReleased
Return type: bool
- Description: Check if a mouse button has been released once
+ Description: Check if mouse button has been released once
Param[1]: button (type: int)
Function 193: IsMouseButtonUp() (1 input parameters)
Name: IsMouseButtonUp
Return type: bool
- Description: Check if a mouse button is NOT being pressed
+ Description: Check if mouse button is NOT being pressed
Param[1]: button (type: int)
Function 194: GetMouseX() (0 input parameters)
Name: GetMouseX
@@ -2131,7 +2131,7 @@ Function 209: SetGesturesEnabled() (1 input parameters)
Function 210: IsGestureDetected() (1 input parameters)
Name: IsGestureDetected
Return type: bool
- Description: Check if a gesture has been detected
+ Description: Check if gesture has been detected
Param[1]: gesture (type: unsigned int)
Function 211: GetGestureDetected() (0 input parameters)
Name: GetGestureDetected
@@ -3340,7 +3340,7 @@ Function 372: LoadRenderTexture() (2 input parameters)
Function 373: IsTextureValid() (1 input parameters)
Name: IsTextureValid
Return type: bool
- Description: Check if a texture is valid (loaded in GPU)
+ Description: Check if texture is valid (loaded in GPU)
Param[1]: texture (type: Texture2D)
Function 374: UnloadTexture() (1 input parameters)
Name: UnloadTexture
@@ -3350,7 +3350,7 @@ Function 374: UnloadTexture() (1 input parameters)
Function 375: IsRenderTextureValid() (1 input parameters)
Name: IsRenderTextureValid
Return type: bool
- Description: Check if a render texture is valid (loaded in GPU)
+ Description: Check if render texture is valid (loaded in GPU)
Param[1]: target (type: RenderTexture2D)
Function 376: UnloadRenderTexture() (1 input parameters)
Name: UnloadRenderTexture
@@ -3525,7 +3525,7 @@ Function 402: GetPixelColor() (2 input parameters)
Name: GetPixelColor
Return type: Color
Description: Get Color from a source pixel pointer of certain format
- Param[1]: srcPtr (type: void *)
+ Param[1]: srcPtr (type: const void *)
Param[2]: format (type: int)
Function 403: SetPixelColor() (3 input parameters)
Name: SetPixelColor
@@ -3579,7 +3579,7 @@ Function 409: LoadFontFromMemory() (6 input parameters)
Function 410: IsFontValid() (1 input parameters)
Name: IsFontValid
Return type: bool
- Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
+ Description: Check if font is valid (font data loaded, WARNING: GPU texture not checked)
Param[1]: font (type: Font)
Function 411: LoadFontData() (7 input parameters)
Name: LoadFontData
@@ -4119,7 +4119,7 @@ Function 486: LoadModelFromMesh() (1 input parameters)
Function 487: IsModelValid() (1 input parameters)
Name: IsModelValid
Return type: bool
- Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
+ Description: Check if model is valid (loaded in GPU, VAO/VBOs)
Param[1]: model (type: Model)
Function 488: UnloadModel() (1 input parameters)
Name: UnloadModel
@@ -4353,7 +4353,7 @@ Function 519: LoadMaterialDefault() (0 input parameters)
Function 520: IsMaterialValid() (1 input parameters)
Name: IsMaterialValid
Return type: bool
- Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
+ Description: Check if material is valid (shader assigned, map textures loaded in GPU)
Param[1]: material (type: Material)
Function 521: UnloadMaterial() (1 input parameters)
Name: UnloadMaterial
@@ -4527,7 +4527,7 @@ Function 547: LoadSoundAlias() (1 input parameters)
Function 548: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
- Description: Check if a sound is valid (data loaded and buffers initialized)
+ Description: Check if sound is valid (data loaded and buffers initialized)
Param[1]: sound (type: Sound)
Function 549: UpdateSound() (3 input parameters)
Name: UpdateSound
@@ -4586,7 +4586,7 @@ Function 558: ResumeSound() (1 input parameters)
Function 559: IsSoundPlaying() (1 input parameters)
Name: IsSoundPlaying
Return type: bool
- Description: Check if a sound is currently playing
+ Description: Check if sound is currently playing
Param[1]: sound (type: Sound)
Function 560: SetSoundVolume() (2 input parameters)
Name: SetSoundVolume
@@ -4651,7 +4651,7 @@ Function 569: LoadMusicStreamFromMemory() (3 input parameters)
Function 570: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
- Description: Check if a music stream is valid (context and buffers initialized)
+ Description: Check if music stream is valid (context and buffers initialized)
Param[1]: music (type: Music)
Function 571: UnloadMusicStream() (1 input parameters)
Name: UnloadMusicStream
diff --git a/tools/rlparser/output/raylib_api.xml b/tools/rlparser/output/raylib_api.xml
index 11ba9fccb..75720ce9f 100644
--- a/tools/rlparser/output/raylib_api.xml
+++ b/tools/rlparser/output/raylib_api.xml
@@ -880,7 +880,7 @@
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