[rtextures] Fix LoadImageAnimFromMemory() warning for fileData (#3686)

* Fix LoadImageAnimFromMemory() warning for fileData

* Add LoadImageAnimFromMemory() to raylib.h

* Fix missing ; on previous commit
This commit is contained in:
ubkp
2023-12-28 19:15:04 -03:00
committed by GitHub
parent 5b5a2d035d
commit fd5e1e6afb
2 changed files with 9 additions and 8 deletions

View File

@@ -443,7 +443,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
// - Number of frames is returned through 'frames' parameter
// - All frames are returned in RGBA format
// - Frames delay data is discarded
Image LoadImageAnimFromMemory(const char *fileType,const char *fileData, int dataSize,int *frames)
Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames)
{
Image image = { 0 };
int frameCount = 0;
@@ -2147,14 +2147,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
{
startRange = -kernelWidth/2;
endRange = kernelWidth/2;
} else
} else
{
startRange = -kernelWidth/2;
endRange = kernelWidth/2+1;
}
for(int x = 0; x < image->height; x++)
for(int x = 0; x < image->height; x++)
{
for(int y = 0; y < image->width; y++)
for(int y = 0; y < image->width; y++)
{
for(int xk = startRange; xk < endRange; xk++)
@@ -2232,14 +2232,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
}
}
for (int i = 0; i < (image->width) * (image->height); i++)
for (int i = 0; i < (image->width) * (image->height); i++)
{
float alpha = (float)imageCopy2[i].w;
pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f);
pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f);
pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f);
pixels[i].a = (unsigned char)((alpha)*255.0f);
// printf("pixels[%d] = %d", i, pixels[i].r);
// printf("pixels[%d] = %d", i, pixels[i].r);
}
@@ -3817,7 +3817,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
}
}
else
{
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
@@ -3836,7 +3836,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)