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[rtextures] Fix LoadImageAnimFromMemory()
warning for fileData
(#3686)
* Fix LoadImageAnimFromMemory() warning for fileData * Add LoadImageAnimFromMemory() to raylib.h * Fix missing ; on previous commit
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@@ -443,7 +443,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
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// - Number of frames is returned through 'frames' parameter
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// - All frames are returned in RGBA format
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// - Frames delay data is discarded
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Image LoadImageAnimFromMemory(const char *fileType,const char *fileData, int dataSize,int *frames)
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Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames)
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{
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Image image = { 0 };
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int frameCount = 0;
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@@ -2147,14 +2147,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
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{
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startRange = -kernelWidth/2;
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endRange = kernelWidth/2;
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} else
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} else
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{
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startRange = -kernelWidth/2;
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endRange = kernelWidth/2+1;
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}
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for(int x = 0; x < image->height; x++)
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for(int x = 0; x < image->height; x++)
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{
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for(int y = 0; y < image->width; y++)
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for(int y = 0; y < image->width; y++)
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{
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for(int xk = startRange; xk < endRange; xk++)
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@@ -2232,14 +2232,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
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}
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}
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for (int i = 0; i < (image->width) * (image->height); i++)
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for (int i = 0; i < (image->width) * (image->height); i++)
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{
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float alpha = (float)imageCopy2[i].w;
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pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f);
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pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f);
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pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f);
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pixels[i].a = (unsigned char)((alpha)*255.0f);
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// printf("pixels[%d] = %d", i, pixels[i].r);
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// printf("pixels[%d] = %d", i, pixels[i].r);
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}
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@@ -3817,7 +3817,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
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else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
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}
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}
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}
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else
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{
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if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
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@@ -3836,7 +3836,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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Image faces = { 0 }; // Vertical column image
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Rectangle faceRecs[6] = { 0 }; // Face source rectangles
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for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
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if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
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