Renamed function for consistency

This commit is contained in:
raysan5
2016-05-03 19:27:06 +02:00
parent 8301980ba8
commit fd67e31f63
3 changed files with 4 additions and 4 deletions

View File

@@ -586,7 +586,7 @@ void BeginTextureMode(RenderTexture2D target); // Initializes rende
void EndTextureMode(void); // Ends drawing to render texture
Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
Vector2 WorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
void SetTargetFPS(int fps); // Set target FPS (maximum)