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Improve vr support and simulator
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@@ -57,6 +57,7 @@
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// Default configuration flags (supported features)
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//-------------------------------------------------
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#define SUPPORT_VR_SIMULATION
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#define SUPPORT_DISTORTION_SHADER
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//-------------------------------------------------
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#include "rlgl.h"
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@@ -2240,7 +2241,7 @@ void *rlglReadTexturePixels(Texture2D texture)
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pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
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// NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
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// NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture...
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glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// Re-attach internal FBO color texture before deleting it
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@@ -2558,7 +2559,7 @@ void InitVrSimulator(int vrDevice)
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hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
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hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
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TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
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TraceLog(INFO, "Initializing VR Simulator (Oculus Rift DK2)");
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}
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else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
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{
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@@ -2585,11 +2586,11 @@ void InitVrSimulator(int vrDevice)
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hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
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hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
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TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
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TraceLog(INFO, "Initializing VR Simulator (Oculus Rift CV1)");
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}
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else
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{
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TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
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TraceLog(WARNING, "VR Simulator doesn't support selected device parameters,");
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TraceLog(WARNING, "using default VR Simulator parameters");
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}
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