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Renamed some functions to use latest raylib version
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@@ -73,8 +73,8 @@ int main(void)
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Matrix *transforms = RL_MALLOC(count*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
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Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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// Get some shader loactions
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shader.locs[LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
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