diff --git a/examples/shaders/resources/shaders/glsl330/palette_switch.fs b/examples/shaders/resources/shaders/glsl330/palette_switch.fs index 6a82529b1..2db8880d1 100644 --- a/examples/shaders/resources/shaders/glsl330/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl330/palette_switch.fs @@ -17,7 +17,7 @@ out vec4 finalColor; void main() { // Texel color fetching from texture sampler - // NOTE: The texel is actually the a GRAYSCALE index color + // NOTE: The texel is actually the GRAYSCALE index color vec4 texelColor = texture(texture0, fragTexCoord)*fragColor; // Convert the (normalized) texel color RED component (GB would work, too)