Review formatting

This commit is contained in:
Ray
2024-02-29 18:50:44 +01:00
parent 1e8450665c
commit fea3395fc1
5 changed files with 62 additions and 58 deletions

View File

@@ -338,7 +338,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
}
// NOTE: In case number of segments is odd, we add one last piece to the cake
if ((segments%2) == 1)
if (((unsigned int)segments%2) == 1)
{
rlColor4ub(color.r, color.g, color.b, color.a);
@@ -1574,7 +1574,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
#if defined(SUPPORT_SPLINE_MITERS)
Vector2 prevNormal = (Vector2){-(points[1].y - points[0].y), (points[1].x - points[0].x)};
float prevLength = sqrtf(prevNormal.x*prevNormal.x + prevNormal.y*prevNormal.y);
if (prevLength > 0.0f)
{
prevNormal.x /= prevLength;
@@ -1587,7 +1587,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
}
Vector2 prevRadius = { 0.5f*thick*prevNormal.x, 0.5f*thick*prevNormal.y };
for (int i = 0; i < pointCount - 1; i++)
{
Vector2 normal = { 0 };
@@ -1596,7 +1596,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
{
normal = (Vector2){-(points[i + 2].y - points[i + 1].y), (points[i + 2].x - points[i + 1].x)};
float normalLength = sqrtf(normal.x*normal.x + normal.y*normal.y);
if (normalLength > 0.0f)
{
normal.x /= normalLength;
@@ -1615,7 +1615,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
Vector2 radius = { prevNormal.x + normal.x, prevNormal.y + normal.y };
float radiusLength = sqrtf(radius.x*radius.x + radius.y*radius.y);
if (radiusLength > 0.0f)
{
radius.x /= radiusLength;
@@ -1639,7 +1639,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
radius.x = 0.0f;
radius.y = 0.0f;
}
Vector2 strip[4] = {
{ points[i].x - prevRadius.x, points[i].y - prevRadius.y },
{ points[i].x + prevRadius.x, points[i].y + prevRadius.y },
@@ -1677,7 +1677,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
DrawTriangleStrip(strip, 4, color);
}
#endif
#if defined(SUPPORT_SPLINE_SEGMENT_CAPS)
// TODO: Add spline segment rounded caps at the begin/end of the spline
#endif