Review formatting

This commit is contained in:
Ray
2024-02-29 18:50:44 +01:00
parent 1e8450665c
commit fea3395fc1
5 changed files with 62 additions and 58 deletions

View File

@@ -2139,7 +2139,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
if ((image->data == NULL) || (image->width == 0) || (image->height == 0) || kernel == NULL) return;
int kernelWidth = (int)sqrtf((float)kernelSize);
if (kernelWidth*kernelWidth != kernelSize)
{
TRACELOG(LOG_WARNING, "IMAGE: Convolution kernel must be square to be applied");
@@ -2165,7 +2165,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
float aRes = 0.0f;
int startRange = 0, endRange = 0;
if (kernelWidth%2 == 0)
{
startRange = -kernelWidth/2;
@@ -2176,7 +2176,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
startRange = -kernelWidth/2;
endRange = kernelWidth/2 + 1;
}
for(int x = 0; x < image->height; x++)
{
for (int y = 0; y < image->width; y++)
@@ -2188,14 +2188,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
int xkabs = xk + kernelWidth/2;
int ykabs = yk + kernelWidth/2;
unsigned int imgindex = image->width*(x + xk) + (y + yk);
if (imgindex >= (unsigned int)(image->width*image->height))
{
temp[kernelWidth * xkabs + ykabs].x = 0.0f;
temp[kernelWidth * xkabs + ykabs].y = 0.0f;
temp[kernelWidth * xkabs + ykabs].z = 0.0f;
temp[kernelWidth * xkabs + ykabs].w = 0.0f;
}
}
else
{
temp[kernelWidth * xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs];
@@ -2245,7 +2245,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
for (int i = 0; i < (image->width*image->height); i++)
{
float alpha = (float)imageCopy2[i].w;
pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f);
pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f);
pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f);
@@ -3875,8 +3875,8 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
// NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
// one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
if (cubemap.id != 0)
if (cubemap.id != 0)
{
cubemap.format = faces.format;
cubemap.mipmaps = 1;