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REVIEWED: shaders_multi_sample2d
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@@ -11,6 +11,8 @@ uniform sampler2D texture0;
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uniform sampler2D texture1;
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uniform vec4 colDiffuse;
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uniform float divider;
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void main()
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{
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// Texel color fetching from texture sampler
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@@ -18,7 +20,7 @@ void main()
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vec4 texelColor1 = texture2D(texture1, fragTexCoord);
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float x = fract(fragTexCoord.s);
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float out = smoothstep(0.4, 0.6, x);
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float final = smoothstep(divider - 0.1, divider + 0.1, x);
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gl_FragColor = mix(texelColor0, texelColor1, out);
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}
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gl_FragColor = mix(texelColor0, texelColor1, final);
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}
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