566 Commits
4.0.0 ... 4.2.0

Author SHA1 Message Date
Ray
bf2ad9df5f P A I N 2022-08-13 22:42:38 +02:00
Ray
092b6f956e WARNING: REVIEWED: rlCheckRenderBatchLimit() 2022-08-13 22:30:11 +02:00
Ray
48c7f65b77 minor tweaks 2022-08-13 22:28:47 +02:00
HarriP
e0b487c641 Fix string lacking null termination in IsFileExtension (#2637)
When file extension is longer or equal length compared to buffer holding lowercased string, strncpy does not null terminate the string.
Increased buffer size by 1 to ensure it will always be null-terminated, so that following strcmp does not read out of buffer bounds.
2022-08-13 17:36:29 +02:00
Dan Bechard
56072a631d Fix Codepoint position truncation (#2636)
This truncation causes text that spans the zero coord boundary to round differently left or zero vs. right of zero, in turn causing letters to appear squished together. If you actually need the position to be an integer, you should instead `floorf()` the float, rather than doing an integer truncation, but I don't see any reason to convert it to an integer in the first place. Everything else in the equation is a float.
2022-08-13 11:18:57 +02:00
Gunko Vadim
f2fbdd1999 Update BINDINGS.md (#2631)
Update to ray4laz
2022-08-12 08:16:12 +02:00
Richard Smith
03bf7e81dd updating jaylib binding to 4.2 (#2630) 2022-08-12 00:42:07 +02:00
Richard Smith
14b1aef194 update raylib-python-cffi bindings to 4.2 (#2629) 2022-08-12 00:40:53 +02:00
Ray
d658e6772d Update android.yml 2022-08-11 20:26:45 +02:00
Ray
965057dbe2 Update android.yml 2022-08-11 20:25:58 +02:00
Ray
b38dceb2de Update android.yml 2022-08-11 20:22:42 +02:00
Ray
764254d93e Update android.yml 2022-08-11 20:16:48 +02:00
Ray
b55cb32d9b Update android.yml 2022-08-11 20:10:59 +02:00
Ray
931af3a242 Update windows.yml 2022-08-11 20:04:59 +02:00
Ray
372983c06e Update HISTORY.md 2022-08-11 19:16:37 +02:00
Ray
8b8b5ef70e Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-11 19:16:32 +02:00
Ray
feb9c52374 Update CHANGELOG 2022-08-11 19:16:16 +02:00
SomeUnusualGames
71e43612d6 Fix typos and reworded a question in the FAQ (#2628) 2022-08-11 17:54:24 +02:00
Eliza Milburn
b24947c0d0 Improve the readability of the FAQ page (#2627) 2022-08-11 14:39:21 +02:00
Ray
60d9cbd754 Update CHANGELOG 2022-08-11 13:39:46 +02:00
Peter0x44
4c71f5f76e Reword FAQ page, and fix some typos (#2626) 2022-08-11 13:05:00 +02:00
Ray
75ece337ae Revert "Update core_3d_camera_mode.c"
This reverts commit 4f6fbaed41.
2022-08-11 12:28:21 +02:00
Ray
4f6fbaed41 Update core_3d_camera_mode.c 2022-08-11 12:27:51 +02:00
Ray
ddb8be3564 Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-11 12:03:43 +02:00
Ray
b3ed01dbab Create FAQ.md 2022-08-11 12:03:35 +02:00
archie2x
e87caa2687 Fix #2621: Set CMP0054 policy to NEW and appropriately quote ${PLATFORM} (#2622) 2022-08-09 09:52:56 +02:00
Ray
b0f3a2c217 Update c_raylib.xml 2022-08-08 19:43:02 +02:00
Ray
d1a5d381d8 Updated Npp scripts 2022-08-08 19:20:02 +02:00
Jacob Dennis
621d6ae856 Updated to work with zig master branch (#2620)
Specifically, std.fs.OpenDirOptions struct no longer has the iterable
flag, now it's a standalone function call std.fs.openIterableDir
2022-08-08 17:36:22 +02:00
Ray
8127044748 Update CHANGELOG 2022-08-08 12:47:40 +02:00
Ray
2c0071c851 Reviewed issue with negative key #2619 2022-08-07 19:19:18 +02:00
Ray
63a23a6b74 REMOVED: VS2019 project 2022-08-06 19:31:01 +02:00
Ray
304c820a8e Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-06 19:23:45 +02:00
Ray
86ac792d9a Review projects details for raylib 4.2 2022-08-06 19:23:36 +02:00
veins1
4b2357dc34 Can't alt-tab out of fullscreen window (#2618) 2022-08-06 18:42:52 +02:00
Ray
e47a3afbd8 Update BINDINGS.md 2022-08-06 18:41:50 +02:00
Ray
3ce5941106 Update BINDINGS.md 2022-08-06 18:41:03 +02:00
Anthony Walter
3edf43f1d6 Added new Free Pascal bindings (#2617) 2022-08-06 18:39:48 +02:00
Angga Permana
e06ed6c608 Fix 4coder project template (#2616) 2022-08-06 08:18:32 +02:00
Ray
ec8fabceeb Updated Notepad++ intellisense data 2022-08-05 20:02:36 +02:00
Ray
14990209ef Added comments 2022-08-05 20:01:35 +02:00
Ray
d1c53910b7 Update parser outputs for raylib 4.2 2022-08-05 20:01:25 +02:00
Ray
5940790379 Update raylib_parser.c 2022-08-05 20:00:58 +02:00
Ray
19d6f2a961 Update HISTORY.md 2022-08-05 19:59:59 +02:00
Ray
7faeaa757c Update CHANGELOG 2022-08-05 19:43:32 +02:00
veins1
d70e5cd26b Small simplifications (#2615) 2022-08-05 12:16:49 +02:00
veins1
82b76149da GetMusicTimePlayed bug fix (#2614)
GetMusicTimePlayed() was calculated using buffered frames, not played frames.
For example: calling LoadMusicStream->UpdateMusicStream->GetMusicTimePlayed would return non-zero value, even though no music was playing.
2022-08-05 08:36:59 +02:00
hartmannathan
b0b6381745 Fix typo in README: s/instrallation/installation/ (#2613) 2022-08-04 23:53:36 +02:00
Ramiro Magno
3e4a8bb640 Update bindings with raylibr (#2611)
Add R package raylibr as a new binding for the R language
2022-08-04 16:01:19 +02:00
TheManTheMythTheGameDev
090e47dca0 Fix rendering issue in audio_raw_stream.c example (#2608) 2022-08-03 08:36:23 +02:00
Ray
1a35f73d84 Review some warnings 2022-08-02 21:17:19 +02:00
Ray
50663f0890 Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-02 21:17:07 +02:00
Ray
7c9d55f4d9 Move parser output to output 2022-08-02 21:17:03 +02:00
Ray
0739152057 Update README.md 2022-08-02 21:16:46 +02:00
Ray
66108c47d9 Update raylib_parser.c 2022-08-02 21:10:35 +02:00
Ray
75c8df348f Update README.md 2022-08-02 21:07:47 +02:00
Ray
273c780b67 Update raylib_parser.c 2022-08-02 21:05:31 +02:00
Ray
2ce0722fb8 Update README.md 2022-08-02 21:02:11 +02:00
Ray
72b2d1335a Update cgltf.h 2022-08-02 19:05:42 +02:00
Ray
b79df1c329 Updated easings examples 2022-08-02 18:55:49 +02:00
Ray
d791c1cf64 Update miniaudio.h 2022-08-02 18:50:12 +02:00
Ray
94165a40b9 REMOVED: rmem library from raylib sources
Moved to own repo: https://github.com/raylib-extras/rmem
2022-08-02 18:50:08 +02:00
Ray
dd455c626e Update rlgl.h 2022-08-02 18:33:00 +02:00
Ray
0ce8a8f360 Remove easings.h from raylib/src, moved to examples 2022-08-02 18:31:57 +02:00
Ray
b187d6ca16 Delete rlights.h 2022-08-02 18:30:54 +02:00
Ray
5840cd6e50 Remove unneeded comment 2022-08-02 18:12:57 +02:00
Ray
df5514088e REVIEWED: GetMouseWheelMove(), avoid move scaling on PLATFORM_WEB
Tested with latest emscripten 3.1.18
2022-08-02 18:07:44 +02:00
Ray
312fa64b88 Updated raylib resource data (32bit) 2022-08-02 18:06:00 +02:00
Ray
222997f951 Update HISTORY.md 2022-08-02 17:26:20 +02:00
Ray
2a2c9e4da8 minor tweaks 2022-08-02 17:25:24 +02:00
Ray
6ecb29f33f REMOVED: Sponsors doc
This file requires manual maintenance and continuous review, it also changes from day to day moving sponsors from present-to-past and sometimes the other way round.

GitHub already lists the sponsors on the user profile, in a better an more visual way.

I also have doubts this should be a document distributed with raylib sources...
2022-08-02 12:03:03 +02:00
Ray
ddbe8972bc REMOVE: Unmaintained and outdated contributors doc 2022-08-02 10:38:13 +02:00
Ray
9cbbf149d8 Update audio_music_stream.c 2022-08-02 10:23:54 +02:00
Ray
328d65b1b3 Update Makefile.Web 2022-08-02 10:22:22 +02:00
Ray
c457835938 Update audio_raw_stream.c 2022-08-02 10:22:17 +02:00
Ray
d68ddda766 Added note for multi-threading web compilation 2022-08-02 09:59:12 +02:00
Ray
24e6bf0565 Update shapes_draw_ring.c 2022-08-02 09:58:56 +02:00
Ray
4492e64cb5 Update version 2022-08-02 09:27:13 +02:00
Ray
191c340409 Update Makefile.Web 2022-08-02 09:26:46 +02:00
Ray
ed7548051b Update version to 4.2 2022-08-02 09:21:03 +02:00
Ray
eb8d14e5b2 Update version to raylib 4.2 2022-08-02 00:36:59 +02:00
Ray
fd191a32ea Remove trailing spaces 2022-08-02 00:36:31 +02:00
Ray
fe9e82b2e6 Remove line breaks 2022-08-02 00:30:57 +02:00
Ray
b20d416131 Added latest examples 2022-08-02 00:30:26 +02:00
Ray
dacd500ef0 Update CHANGELOG 2022-08-02 00:00:57 +02:00
Ray
a0b4b28427 Update Makefile.Web 2022-08-01 23:57:09 +02:00
Ray
f9b71e7bcd Update Makefile 2022-08-01 23:57:05 +02:00
Ray
0f47054ece Added example to VS2022 2022-08-01 23:45:14 +02:00
veins1
a6b3c8aa1e Music doesn't stop looping fix (#2605)
This PR fixes a bug when music.looping is set to false but the music continues looping.
Also using proper functions to seek to start of an audio file.
Removed old comment.
2022-08-01 20:07:32 +02:00
Ray
2e5fc3d0c2 Avoid cleaning the front buffer to a specific color!
ISSUE: Front buffer and backbuffer have different clear colors, if no `ClearBackground()` is called by user, there is screen flickering on buffers swap.

It's up to the user to call `ClearBackground()` if desired
2022-08-01 10:05:40 +02:00
Ray
f596815973 Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-01 09:57:29 +02:00
Ray
7853155f99 REMOVED: Config option: SUPPORT_MOUSE_CURSOR_POINT 2022-08-01 09:57:11 +02:00
BlueStag
f31e4ebb3d Use American spelling of colourSpace (#2604) 2022-07-31 21:09:41 +02:00
sDos280
85bd13c41d removing typo, Colours->Colors (#2603) 2022-07-31 10:31:14 +02:00
sDos280
d59ea21405 removing typo in line 41 line, presssed -> pressed (#2602) 2022-07-31 01:51:25 +02:00
Ray
93b633b6e6 Create audio_stream_effects.png 2022-07-29 19:56:36 +02:00
Ray
bc8cecc6aa Update CHANGELOG 2022-07-29 19:56:27 +02:00
Ray
6c61f83d63 Update ROADMAP.md 2022-07-29 18:45:14 +02:00
veins1
0ef3e4c4d5 Audio looping fix (#2579)
* WAVs looping fix. But broke other formats looping

* Fix audio looping issue

* Follow raylib formatting

* Cast void* to char* to make MSVC compiler happy

Co-authored-by: Ray <raysan5@gmail.com>
2022-07-29 13:10:59 +02:00
Ray
b6f87023ad Update rlgl_standalone.c 2022-07-29 12:38:01 +02:00
Ray
fccdb68df8 Create audio_stream_effects.c 2022-07-29 12:36:56 +02:00
Ray
277dd2bb57 Update audio_music_stream.c 2022-07-29 12:36:51 +02:00
Ray
721e7914b1 Update audio_music_stream.c 2022-07-29 12:08:04 +02:00
Ray
e4229e1be7 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-29 12:01:26 +02:00
Ray
bb6b43b7cb REVIEWED: GenImageFontAtlas() #2556
Just reviewed font atlas size estimation, now it considers `fontSize` instead of `chars[i].image.height`, increasing considerably the atlas size estimation.
2022-07-29 12:01:18 +02:00
Nikolay Krasheninnikov
52345fd883 [raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599)
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2022-07-29 11:54:37 +02:00
Ray
241d6526b0 Some camera improvements #2563
Reviewed some camera functionality:

 - Reviewed camera swinging (up-down movement)
 - Reviewed camera tilting (left-right movement)
 - Make movement independent of frame-rate
 - removed unneeded variables

NOTE: Camera rotation has some speed issues on first person when fixed 60 fps are used: it moves too fast. Independent framerate movement is not properly implemented.
2022-07-29 10:04:12 +02:00
Ray
7b05444af8 Review comments and parameter names 2022-07-29 09:45:19 +02:00
Piotr Wierciński
024a803665 rtextures: Improve numerical stability of float multiplication (#2596)
Dimensions of Rectangle should be casted to int before multiplication,
otherwise there is a risk for underallocation/overallocation of memory.
2022-07-27 17:31:52 +02:00
Piotr Wierciński
5a2f25cc7c rtextures: Fix ImageFromImage crash (#2594)
Height of the rectangle can be float, which
may lead to doing extra iteration of loop and
writing out of bounds.
2022-07-26 20:53:36 +02:00
MyUncle
6f3a633f2e add: cmake config include guard (#2592) 2022-07-26 14:28:26 +02:00
Crydsch
00c7509454 add Vector3RotateByAxisAngle (#2590) 2022-07-26 14:27:28 +02:00
hitomi kirigri
64710e6030 fix QuaternionFromMatrix & QuaternionEquals (#2591)
Co-authored-by: kirigiri hitomi <chenjw@hiscene.com>
2022-07-26 14:25:31 +02:00
Ray
d78177d246 Update year 2022-07-25 00:52:10 +02:00
Ray
39d9d1da42 Update config.h 2022-07-25 00:48:15 +02:00
/ˈɛvən/
4b0f28b782 add hare-raylib to BINDINGS.md (#2589) 2022-07-24 10:40:27 +02:00
Ray
65c3edf797 ADDED: Missing examples to VS2022 solution #2580 2022-07-23 12:48:15 +02:00
Julianiolo
6ed1ce0082 fixed build for cygwin (#2588) 2022-07-23 12:33:23 +02:00
Ray
0abba4dc18 Update README.md 2022-07-22 11:48:00 +02:00
Andrew
55c43fcd26 Update README.md (#2587)
* Update README.md

Simple change of
- "specially" -> "especially" when appropriate
- "fileformats" -> "file formats"

* Update README.md

Remove an unwanted change in the README file.
2022-07-22 11:33:54 +02:00
George Linkovsky
b40696eab6 Fix Vector3ClampValue and Vector2ClampValue (#2585)
Co-authored-by: Timofffee <timofffee@gmail.com>
2022-07-20 14:46:11 +02:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
4fced50fd1 Reviewed example formating 2022-07-19 22:06:18 +02:00
Ray
a3a6b3f24a Update core_2d_camera.c 2022-07-19 22:05:07 +02:00
Jeffery Myers
39ead974a4 add mouse zoom example (#2583) 2022-07-19 21:55:10 +02:00
Jeffery Myers
e9029d3d00 [CORE] Fix Warnings (#2582)
* Fix raymath warning with floor to floorf

* signed unsigned missmatches
2022-07-19 06:36:03 +02:00
Mike DX
0f7c4f762f Update BINDINGS.md (#2581)
Added Binding for VALA language
2022-07-19 00:47:43 +02:00
Ray
49a534b5d4 Removed raudio.h from public header 2022-07-15 19:11:42 +02:00
Ray
cccea34c6f Update raudio.c 2022-07-15 19:09:14 +02:00
Ray
8aa105fd5b WARNING: REMOVED: raudio_standalone example
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
6c2c176a99 Added note 2022-07-15 18:53:08 +02:00
Ray
3ebfee5dbc REVIEWED: UpdateMusicStream() #2228
Trying to implement proper looping, independently of frame rate.
2022-07-11 21:19:21 +02:00
Ray
0379b94b7a Minor tweaks 2022-07-11 21:18:31 +02:00
Ray
b92573e711 Update raudio.c 2022-07-10 23:00:09 +02:00
CastimierDev
0ac825b22a set the maintained bindings in alphabetical order (#2570)
reordered the maintained bindings into alphabetical order
2022-07-10 21:43:33 +02:00
Ray
2245500245 Added comment about buffer refill issue on looping #2228 2022-07-10 21:39:13 +02:00
Ray
066bd5be87 Reviewed formating 2022-07-10 21:38:33 +02:00
Ray
29a0f60778 REVIEWED: ImageResize() #2572 2022-07-10 21:12:34 +02:00
Ray
05dc300296 Remove unneded TABS 2022-07-09 19:36:33 +02:00
Audi Nugraha
d1aabb3957 Allow DLL creation using TCC (#2569)
* Fix Undefined Symbol `_ftelli64`

* Add files via upload

* Update raylib.h

* Update raylib.h
2022-07-09 19:33:18 +02:00
Ray
5842a6a399 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-09 00:13:27 +02:00
Ray
53e3375186 Create rlgl_standalone.png 2022-07-09 00:12:50 +02:00
Richard Smith
f7e1550eea Fix fat universal (arm64 + x86_64) macos Github Actions build (#2567)
* test if clang supports multiple targets

* didnt work, so trying lipo to join separate targets together

* add CUSTOM_LDFLAGS to try to fix arm64 mac dynamic build

* fix sym links

* try again to fix sym links

* auto extract raylib version numbers from makefile

* fix macos missing gnu grep

* dont use custom name for raylib dlls
2022-07-08 07:57:10 +02:00
Ray
41a19cd007 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-07 20:23:48 +02:00
Ray
5f9972dfd1 Update raylib.sln 2022-07-07 20:23:46 +02:00
Ray
1343f5f31f Update CHANGELOG 2022-07-07 19:58:14 +02:00
Ray
0295ab968c Update README.md 2022-07-07 19:14:08 +02:00
Ray
ab23e2f130 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-07 19:12:44 +02:00
Ray
61695c5315 Added some examples screenshots 2022-07-07 19:12:37 +02:00
Ray
4e763b4aa3 Update example reviews raylib versions 2022-07-07 19:07:09 +02:00
Ray
870b7fa05f Added new examples to Makefile 2022-07-07 18:29:06 +02:00
Ray
ff838b48fd UPDATED: examples: Assigned **DIFFICULTY LEVELS**! 2022-07-07 14:34:38 +02:00
Ray
8e229ada1d ADDED: example: textures_gif_player 2022-07-07 12:15:55 +02:00
Ray
e121058eb6 RENAMED: example: textures_rectangle -> textures_sprite_anim 2022-07-07 12:09:30 +02:00
Ray
e3ff5f3dc2 ADDED: example: textures_fog_of_war 2022-07-07 11:13:45 +02:00
Ray
9e97a2c4a1 ADDED: example: core_window_should_close 2022-07-07 11:07:41 +02:00
Ray
8f65cb1d94 ADDED: example: text_codepoints_loading 2022-07-07 01:00:57 +02:00
Ray
7fb7591e4f Update raylib.h 2022-07-05 13:27:07 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Ray
d0f53db65f REMOVED: example: core_quat_conversion 2022-07-05 00:54:50 +02:00
Ray
cd53531050 Added some comments 2022-07-05 00:50:23 +02:00
Ray
bf07d17cec REMOVED: example: core_quat_conversion
This example requires a complete remake to be more clear. Also current quaternion maths could have issues.
2022-07-05 00:50:04 +02:00
Ray
5c5db2c016 Update rlgl_compute_shader.c 2022-07-04 18:34:38 +02:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
850321cf2b Update ROADMAP.md 2022-07-03 13:37:17 +02:00
Ray
f579a3a708 REVIEWED: DecompressData() 2022-07-03 11:11:50 +02:00
Ray
061e828524 REVIEWED: example: gltf models loading -WIP- 2022-07-01 14:02:30 +02:00
Omer Kilinc
b84fc30284 Fixed various grammar mistakes (#2559)
* Fixed various grammar mistakes

* Fixed various grammar mistakes

* Update README.md
2022-07-01 13:47:50 +02:00
Ray
9be186624c REVIEWED: DrawBillboard*() 2022-06-29 21:56:19 +02:00
Ray
61e691d94f Remove unneeded rlPushMatrix() 2022-06-27 13:27:16 +02:00
Ray
e9fcc8a391 Update CHANGELOG 2022-06-26 19:46:13 +02:00
Ray
da5d04061e Updated PLATFORM_RPI info #2547 2022-06-25 12:10:28 +02:00
Ray
e4972f4cdd REMOVED: Physac projects #2551 2022-06-24 20:44:40 +02:00
Ray
1211047e1c Removed physac #2543 2022-06-24 11:09:12 +02:00
veclavtalica
63568721f9 fix: precision loss, discard unused (#2541) 2022-06-24 10:59:31 +02:00
Richard Smith
3c3f08c416 Fix CMake build on Raspberry Pi OS Bullseye (#2548) 2022-06-24 10:50:24 +02:00
Hanaxar
6f231ea9ac Fix signedness in rlBindImageTexture (#2539)
rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
2022-06-23 12:23:14 +02:00
veclavtalica
b1fb469e0d fix: small things in CONVENTIONS.md (#2536) 2022-06-23 08:03:16 +02:00
Ray
d7a0b46006 Update rlights.h 2022-06-22 00:35:06 +02:00
Ray
77b9ca50e0 Update shaders_basic_lighting.c 2022-06-22 00:35:04 +02:00
Ray
3879decb9f REVIEWED: example: shaders_mesh_instancing
Simplified example
2022-06-21 21:06:03 +02:00
Ray
371aa0fe7f Update rlgl.h 2022-06-21 20:59:54 +02:00
Ray
5044ce9de3 Reviewed batch buffer overflow #2526 2022-06-21 20:28:50 +02:00
Ray
68c7cc0cc4 minor tweak 2022-06-21 19:53:28 +02:00
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Dan Bechard
8bd3ecaa66 Share PCM streaming buffer to reduce dynamic allocations (#2532) 2022-06-21 19:26:21 +02:00
Ray
0afa79067b Revert "Update rlgl.h"
This reverts commit 8fe6bfabbf.
2022-06-18 20:47:49 +02:00
Ray
5426262ae6 REVIEWED: IsFileExtension() #2530
Max file extension size set to 16
2022-06-18 20:44:15 +02:00
Ray
8fe6bfabbf Update rlgl.h 2022-06-18 19:24:11 +02:00
Ray
6f3b2a7661 Update rlgl.h 2022-06-18 16:22:47 +02:00
Ray
c1d9489294 Update rcore.c 2022-06-18 16:22:42 +02:00
Ray
8d9c45a08a tweak 2022-06-17 21:24:59 +02:00
Ray
d4f60f8303 REVIEWED: LoadDroppedFiles(), fixed issues 2022-06-17 12:06:58 +02:00
The Tophat Demon
a6e31cadbd Changed ExportFontAsCode to use given font's padding. (#2525) 2022-06-17 00:12:21 +02:00
Roy Qu
0964353073 fix: round off error in ColorAlphaBlend (#2524) 2022-06-16 14:47:46 +02:00
Ray
309ad3e08b REVIEWED: rlTextureParameters(), reset anisotropy level 2022-06-16 13:07:38 +02:00
Ray
7ed3d870fe REVIEWED: rlGenTextureMipmaps(), removed filtering setup 2022-06-16 13:07:09 +02:00
Ray
2824aacd5d Update rcore.c 2022-06-16 13:06:18 +02:00
Pijus
c392f0c16b Add wrap (#2522)
* add wrap function

* fixed Wrap function wrapping wrong
2022-06-14 21:28:39 +02:00
Ray
377dcef9f4 Revert "add wrap function (#2521)"
This reverts commit 81157e4e72.
2022-06-14 20:53:35 +02:00
Pijus
81157e4e72 add wrap function (#2521) 2022-06-14 19:12:37 +02:00
Ray
d37a63fad7 Reviewed easings include 2022-06-12 23:01:48 +02:00
Ray
9998a86625 Update rcore.c 2022-06-12 22:56:24 +02:00
Ray
a2c56b5929 Update rmem.h 2022-06-12 21:22:01 +02:00
Ray
043fa4cba7 Removed extras directory 2022-06-12 21:13:46 +02:00
Ray
7743af853a Update easings.h 2022-06-12 21:13:27 +02:00
Ray
ad56a49da8 Reviewed latest PR 2022-06-12 20:51:31 +02:00
Steven Schveighoffer
e1e0bc4266 Add function to read both X and Y mouse scrolling from a trackpad (#2517)
(GetMouseWheelMoveV).
2022-06-12 17:30:07 +02:00
Ray
875601c4cc REVIEWED: FilePathList, consider maximum capacity 2022-06-12 11:32:10 +02:00
Ray
96292bc859 Update models_skybox.c 2022-06-12 01:00:13 +02:00
Ray
f9426912f6 Update text_font_filters.c 2022-06-12 00:52:15 +02:00
Ray
ad332f49ed Update core_drop_files.c 2022-06-12 00:04:25 +02:00
Ray
8c2019f5ad Update core_drop_files.c 2022-06-12 00:01:47 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
f7744404d6 Remove physics projects 2022-06-11 23:01:22 +02:00
Ray
b1c413237c Update config.h 2022-06-11 20:44:47 +02:00
Ray
b9f617aaee Update raylib.h 2022-06-11 18:13:15 +02:00
Ray
702f2bccfc REVIEWED: Issue with MOUSE_PASSTROUGH #2516 2022-06-11 18:12:39 +02:00
Ray
b549baa6b7 New feature: support MOUSE_PASSTHROUGH #2516 2022-06-11 12:08:16 +02:00
Ray
4a6e8bb90b Minor formattng tweak 2022-06-09 21:01:51 +02:00
gulrak
5e3ef42201 GetMonitorWidth()/GetMonitorHeight(): return current video resolution instead max available (#2514)
* GetMonitorWidth()/GetMonitorHeight(): current video resolution instead max available

* adapt header comment to reflect change
2022-06-09 21:00:04 +02:00
Ray
59a808516e Update README.md 2022-06-08 23:05:51 +02:00
Ray
484a61c1d4 Update CHANGELOG 2022-06-08 21:17:37 +02:00
Ray
3fc1bd0670 Update CHANGELOG 2022-06-08 21:15:33 +02:00
rc-05
70ec71a373 Update BINDINGS.md (#2513) 2022-06-08 13:57:02 +02:00
flashback-fx
8c55b40e9e Unify busy waiting behavior across conditional compilation branches (#2508)
* Unify busy waiting behavior across conditional compilation branches

* Inline busy waiting code instead of using static function
2022-06-07 21:01:29 +02:00
Ray
ae715ba0d8 Update CHANGELOG 2022-06-07 20:43:27 +02:00
Ray
b3187e1291 Update CHANGELOG 2022-06-07 19:06:23 +02:00
Ray
a7459043c6 Update CHANGELOG 2022-06-07 19:03:44 +02:00
Ray
b5191a03b2 Update CHANGELOG 2022-06-07 18:50:31 +02:00
Ray
a53411013a Update CHANGELOG 2022-06-07 18:48:20 +02:00
Ray
dca23cb3ff RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY 2022-06-07 18:46:14 +02:00
Ray
fc86b5c1b4 Added raylib 4.2 release CHANGELOG 2022-06-07 14:15:06 +02:00
Ray
9dd28feadf Added rea change 2022-06-07 14:14:04 +02:00
Ray
bf208decc0 REVIEWED: Compilation warnings 2022-06-07 10:04:24 +02:00
Daw-Ran Liou
06db2767fe Update cl-raylib binding (#2509)
Commit d57c8136426b7cc8a39e77f05097c8585d4bb1eb from longlene/cl-raylib now puts
the binding on track with raylib version 4.0.
2022-06-07 00:05:58 +02:00
Ray
9c676e599e Update android.yml 2022-06-06 20:53:48 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
ebbcc2ffce WARNING: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
2022-06-06 20:30:24 +02:00
Ray
461cdda71e Reviewed latest PR, variable name 2022-06-06 20:23:14 +02:00
flashback-fx
c11d30bafe Change WaitTime argument from milliseconds to seconds (#2506) 2022-06-06 20:18:37 +02:00
Ray
609d92003b WARNING: REMOVED raygui from raylib/src/extras 2022-06-06 11:11:39 +02:00
Ray
8da566d6e7 WARNING: Removed physac from raylib sources/examples
`physac` is available on its own repo
2022-06-06 11:00:06 +02:00
Ray
865a44adda REVIEWED: Mouse device support on PLATFORM_DRM #2381 2022-06-05 11:34:23 +02:00
flashback-fx
cda89ebb58 Fix regression that was causing video stuttering (#2503) 2022-06-05 11:14:26 +02:00
Ray
6fccfc57a4 Minor tweak 2022-06-02 19:22:42 +02:00
Ray
91af3a3152 Update text_draw_3d.c 2022-06-02 19:22:31 +02:00
Ray
99841b8fde Merge branch 'master' of https://github.com/raysan5/raylib 2022-05-31 23:25:33 +02:00
Ray
a28dfbae9f REVIEWED: Batch limits check #2489 2022-05-31 23:25:21 +02:00
Naveen
023eb3380d chore: Set permissions for GitHub actions (#2496)
Restrict the GitHub token permissions only to the required ones; this way, even if the attackers will succeed in compromising your workflow, they won’t be able to do much.

- Included permissions for the action. https://github.com/ossf/scorecard/blob/main/docs/checks.md#token-permissions

https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#permissions

https://docs.github.com/en/actions/using-jobs/assigning-permissions-to-jobs

[Keeping your GitHub Actions and workflows secure Part 1: Preventing pwn requests](https://securitylab.github.com/research/github-actions-preventing-pwn-requests/)

Signed-off-by: naveen <172697+naveensrinivasan@users.noreply.github.com>
2022-05-31 23:23:12 +02:00
Ray
d0318aac4a REVIEWED: DrawBillboardPro() #2494 2022-05-30 20:30:16 +02:00
Ray
8294e04749 Correct typo 2022-05-29 18:23:48 +02:00
Ray
fe28aa7c9b Review log messages 2022-05-29 17:39:10 +02:00
Ray
1f806b555d ADDED: -latomic linkage, required by miniaudio on ARM 32bit #2452 2022-05-20 17:45:36 +02:00
gulrak
789e504069 use GetWindowScaleDPI to calculate size for rlReadScreenPixels in screenshot/recording (#2446) 2022-05-20 17:25:47 +02:00
Patrick
76c3881944 Fixed Android CMake build error (#2486)
`android_native_app_glue.c` wasn't appended to the `raylib_sources` as other libraries were.

Co-authored-by: Patrick Martin <martinpatrick@google.com>
2022-05-20 17:21:45 +02:00
Jonathan Poncelet
5bdd8f134f Improved boolean definitions (#2485) 2022-05-19 21:21:09 +02:00
Ray
426e8252d4 Update raylib-jai binding 2022-05-19 17:33:30 +02:00
Angga Permana
d3caee0e72 generate compile_commands.json to be used by language server (#2481)
* cmake: Generate compile commands

* Update README.md

simplify build process
2022-05-19 13:18:12 +02:00
Ray
6259dc4121 Revert "UPDATE: DEFLATE algorithm"
This reverts commit d786af83fc.
2022-05-18 16:23:52 +02:00
Ray
d786af83fc UPDATE: DEFLATE algorithm 2022-05-18 13:39:07 +02:00
Ray
5ecc289201 REVIEWED: Support OpneBSD for timming functions 2022-05-16 19:24:16 +02:00
Crydsch
020e903193 Fix lgtm warnings (#2477)
* Comparison is always true because finalSample >= 1

* Comparison is always false because keyCount >= 0
2022-05-14 15:02:29 +02:00
Ray
db16833d8c ADDED: EnableEventWaiting() / DisableEventWaiting()
Events waiting can be enabled/disabled, it toggles event polling.
2022-05-12 16:51:46 +02:00
Ray
f3aac87422 Some minor tweaks 2022-05-12 16:35:28 +02:00
ptarabbia
ea598f7d77 Fix crash with delay demo. (#2472) 2022-05-12 15:26:36 +02:00
Rob Loach
c0275df820 Easings: Add function descriptions (#2471) 2022-05-12 14:48:51 +02:00
Crydsch
b2c2b5ee21 remove fps requirement for drm connector selection (#2468) 2022-05-09 17:12:38 +02:00
Ray
df3f64bfd2 Corrected typo 2022-05-07 18:04:34 +02:00
lazaray
aa318674e8 Add support for calculated defines to parser (#2463)
* Add support for calculated defines to parser

* Regenerate parser output
2022-05-06 20:23:07 +02:00
lazaray
bbc8d39185 Add support for truncating parser input (#2464)
* Add support for truncating parser input

* Remove RLAPI from implementations in rlgl.h
2022-05-06 20:18:39 +02:00
Daniel Nagy
19f88241ec Flush stdout after trace messages (#2465)
This immediately shows log messages when stdout is not connected to a
tty.
2022-05-06 20:15:13 +02:00
Capital-EX
7fc9662480 Update Note About Factor's Raylib Bindings (#2466)
Factor's bindings have been moved into the main repo. Additionally, they have been updated to 4.0.
2022-05-06 19:24:24 +02:00
Ray
ed29b4eedf Update utils.c 2022-05-06 00:46:43 +02:00
Ray
d9a30b8480 ADDED: ExportDataAsCode() 2022-05-06 00:14:28 +02:00
Ray
ed2ab55034 Remove line ending spaces 2022-05-05 20:39:14 +02:00
lazaray
4eb3d8857f Reorder parser (#2462)
* Reorder parser output

* Regenerate parser output

* Reorder parser line reading

* Reorder parser data parsing

* Reorder remaining parser stuff
2022-05-04 13:44:55 +02:00
lazaray
df6caea25d Parser improvements (#2461)
* Fix parser function description detection

Some functions in easings.h are defined on a single line and include a
division which was mistaken for the start of the description.

* Fix parser detection of macros including spaces

* Add support for self-referencing structs to parser

* Fix parser code style

* Fix parser handling of multiple fields on one line

* Increase parser MAX_STRUCT_FIELDS

For internal rlglData State struct (internal structs are still not
supported but this makes it less wrong).

* Add description helper to parser

* Regenerate parser output

* Add cakkbacks to parser

* Regenerate parser output

* Refactor funcLines to be an array of line numbers

It used to be an array of pointers into the text buffer but was changed
to be an array of pointers to the lines. Now it is an array of line
numbers like the others.

* Fix code style

* Move array size from name to type

* Regenerate parser output
2022-05-04 11:06:01 +02:00
Benedek Szilvasy
8cb03ef524 Add racket-raylib to BINDINGS.md (#2454) 2022-05-01 21:50:11 +02:00
lazaray
6f044c57ac Add aliases to parser (#2444)
* Fix parser indentation

* Fix  parser comments

* Add aliases to parser

* Regenerate parser output

* Fix parser handling of multiple fields on one line

* Regenerate parser output

* Fix parser code style
2022-05-01 12:34:15 +02:00
Ray
666aa44a84 Reviewed some comments 2022-05-01 11:14:28 +02:00
Ray
f169530d8f Update raylib.h 2022-04-29 17:52:22 +02:00
Ray
5c66cc1c9b Update rcore.c 2022-04-28 17:38:52 +02:00
Ratul Krisna
db6c677755 Update raylib haxe binding name (#2451)
As title says
2022-04-28 12:14:51 +02:00
Michael Scherbakow
28ac82aeb0 add raylib.zig bindings (#2449) 2022-04-28 10:59:16 +02:00
Leonardo Montagner
3580267479 Fix Issue #2441 (#2442)
Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
a7ce537d32 Check for mouse devices on PLATFORM_DRM 2022-04-26 09:30:20 +02:00
Ray
38a3523f59 REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
Avoid calling `abort()`, `LOG_ERROR` already manages it. Code looks cleaner now.
2022-04-25 21:00:17 +02:00
Ray
bdfa256cea Update rlgl.h 2022-04-25 19:35:23 +02:00
Ray
6e722d416b Update rcore.c 2022-04-25 19:35:19 +02:00
Ray
e543922055 Review formatting 2022-04-24 17:58:51 +02:00
Juan Carlos González Amestoy
f2c7b0d3bf - Fix issue #2371 (#2437) 2022-04-24 17:05:45 +02:00
Ray
74ca81338e REDESIGNED: Set rlgl internal framebuffer #2420 2022-04-24 12:37:50 +02:00
Ray
dc553d1996 Update rlgl.h 2022-04-24 12:25:26 +02:00
Ray
f798ee2bc1 Update rlgl.h 2022-04-24 12:19:41 +02:00
Maiko Steeman
ccfac59c60 Fix for vr rendering not taking render target size into account (#2424) 2022-04-24 11:48:50 +02:00
Ray
e1ee4b1466 Reviewed MouseScrollCallback() #2371 2022-04-24 11:16:35 +02:00
Ray
d433de7efa Initialize (reset) input global state #2360 2022-04-24 11:02:50 +02:00
Ray
233cf3970c Removed bool type from raymath, it broke raylib 2022-04-24 00:38:11 +02:00
Ray
ff95f05386 Update rlgl.h 2022-04-24 00:29:15 +02:00
Ray
47d768c3d6 REVIEWED: ToggleFullscreen() 2022-04-23 23:40:56 +02:00
Ray
015a71fc40 Update raymath.h 2022-04-23 23:39:50 +02:00
Ray
be3ae71aec Review new functions formatting 2022-04-23 23:24:13 +02:00
saccharineboi
52befa0815 Augment raymath.h with useful functions (#2428)
* Augment raymath.h with useful functions

* Rename Vector2ClampMagnitude and Vector3ClampMagnitude to Vector2ClampValue and Vector3ClampValue

* Remove Vector3{Up,Down,Left,Right,Forward,Backward}
2022-04-23 23:13:33 +02:00
Anilforextra
a5daee3812 Optimize Some Image Functions. (#2429) 2022-04-23 10:51:47 +02:00
tuckie
559ffc6331 Update BINDINGS.md (#2431)
node-raylib is updated to 4.0!
2022-04-11 18:13:43 +02:00
Ray
f71cc53bc9 WARNING: RENAMED: some parameters from length to size
When referring to byte array SIZE, I find it more clear than length
2022-04-06 20:50:50 +02:00
GoldenThumbs
07240b96ad Fix OpenGL 4.3 graphics option in CMake (#2427) 2022-04-05 09:59:53 +02:00
Benedek Szilvasy
aa8af23f10 Fix string defines generating invalid XML (#2426) 2022-04-05 00:00:41 +02:00
Anilforextra
9c66e2f97e [Examples] Free Allocated Matrices. (#2425) 2022-04-04 10:32:46 +02:00
ZimonIsHim
c064eefe26 Update SPONSORS.md (#2423) 2022-04-01 17:03:35 +02:00
Ray
709ec1663d Update audio_music_stream.c 2022-03-30 20:25:46 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Satoshi Tanaka
5abb87a0d2 Fix QuaternionScale (#2419) 2022-03-30 19:53:44 +02:00
Ray
9c2d337e99 Update rtext.c 2022-03-29 18:11:33 +02:00
Ray
3bcb19e040 Merge branch 'master' of https://github.com/raysan5/raylib 2022-03-28 11:58:25 +02:00
Ray
cfe7823453 REMOVED: MatrixNormalize() #2412 2022-03-28 11:58:16 +02:00
Ray
c2c1c93041 Corrected typo 2022-03-26 10:42:46 +01:00
Ray
418a595b6f Corrected typo 2022-03-25 15:39:32 +01:00
Ray
45cc806a5c Update README.md 2022-03-25 11:24:03 +01:00
Ray
69ccf6d472 Update README.md 2022-03-25 11:12:49 +01:00
Ray
a2399bd2bc Update README.md 2022-03-25 11:00:09 +01:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
Ray
bcd84cd36d Some code reviews -WIP- 2022-03-24 18:56:53 +01:00
Ray
22c17da4d7 Update to miniaudio 11.8 2022-03-24 18:22:09 +01:00
Ray
ca12ef48e9 Fixes #2408 2022-03-24 11:44:52 +01:00
Ray
65f28460a1 Update shaders_raymarching.c 2022-03-22 23:53:32 +01:00
Ray
3634adf8d4 Update textures_draw_tiled.c 2022-03-22 21:11:56 +01:00
Ray
bd95408b06 Update textures_draw_tiled.c 2022-03-22 21:10:51 +01:00
Ray
cb62cb675f Minor tweaks const 2022-03-22 18:45:41 +01:00
irishgreencitrus
40794da9e4 Add raylib.jl binding for Julia (#2403) 2022-03-22 14:45:26 +01:00
Ray
0da7830745 REVIEWED: Avoid some float -> double promotions 2022-03-20 12:15:51 +01:00
Jeffery Myers
c65efecf0a Verify there is enough space in the batch for the npatch geometry. (#2401) 2022-03-19 22:26:27 +01:00
João Távora
9ecbc465a9 Fix too many opening parens in src/rtextures.c (#2398)
This is a tiny change that makes code in src/rtextures.c "fold"
correctly in editors/IDE's by matching the number of opening
parenthesis to closing parenthesis.  One of those editors is Emacs ;-)
2022-03-18 12:32:00 +01:00
Rodrigo Escar
9723489ccc Implements OpenURL() for Android Platform (#2396) 2022-03-18 11:41:41 +01:00
Ethan Conneely
3d812f8d0c Fix inline enum (#2393) 2022-03-17 11:52:13 +01:00
Kristian Lein-Mathisen
4954778f68 Improve joystick visualisation in gamepad example again (#2391)
As prior commit, but complete fix for XBox controller and trigger
buttons too.

> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
2022-03-14 17:16:09 +01:00
Kristian Lein-Mathisen
ec7250ca54 Improve joystick visualisation in gamepad example (#2390)
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.

By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
2022-03-14 16:00:59 +01:00
Ray
d2119848ed REVIEWED: OpenURL() 2022-03-14 15:31:37 +01:00
Antonis Geralis
f3b0d7f2fe Add naylib (#2386)
* Add naylib

* Fix license
2022-03-13 22:16:18 +01:00
Guido Bartolucci
c3a7bd8c51 Updated Zig bindings to reflect updates to that library (#2385)
* Updated zig bindings info

* Updated raylib-zig license
2022-03-12 21:31:24 +01:00
tixvage
3f01b8a93f Fixed an issue in Makefile when using raygui and physac on unix systems (#2384)
* Fixed an issue when using raygui and physac on unix systems
hash "#" is single-line comment character in bash so echo ignores #include and #define

* tab fix
2022-03-12 21:30:54 +01:00
Ray
a5a098c97f Remove space 2022-03-12 21:27:24 +01:00
Komari Spaghetti
8065504aba Simplify build.zig to not require user to specify raylib path (#2383)
We can figure out the source file location based on the location of the
build.zig file. No need to require the library user to specify where
raylib is stored.
2022-03-11 19:04:24 +01:00
Anilforextra
cda1324e87 Vector2/Vector3: Add squared distance. (#2376) 2022-03-09 20:05:08 +01:00
Ethan Conneely
43dbe67431 Update parser (#2375)
* Add variable len args support

* Api Regen for 4.1dev
2022-03-08 20:00:09 +01:00
Michael Vetter
e9f97e1165 Add repology badge (#2367)
So we can see which distributions package raylib.
And in which version they are.
2022-03-08 19:02:39 +01:00
Marco G. Maia
c5d2cc8e66 Update raylib-config.cmake (#2374)
Updated cmake to windows users.
So they can `find_package(raylib [...])` with exported target as raylib instead of ${raylib_LIBRARIES}, etc
2022-03-08 18:58:27 +01:00
megagrump
7584ce6f48 Increase atlas size guesstimate; print warnings if atlas size is too small (#2365) 2022-03-01 11:26:48 +01:00
Chris Warren-Smith
7bbaba38e4 Update BINDINGS.md (#2366)
Update SmallBASIC to 4.1-dev
2022-02-28 14:38:04 +01:00
Ray
7fa75cb24e Removed memset() 2022-02-27 22:32:17 +01:00
Ray
ead8003044 Possible fix for #2360 2022-02-25 20:41:18 +01:00
Conifer Coniferoslav
296b57e1f5 Update Swift binding version (#2352)
3.7 -> 4.0
2022-02-22 10:28:30 +01:00
Ray
6e9ec253c8 Support clipboard copy/paste on web 2022-02-20 22:07:52 +01:00
raysan5
937e7b3dd9 REVIEWED: Some functions input parametes that should be const 2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d make const (#2348)
* make const

* make const
2022-02-20 20:12:55 +01:00
DavidLyhedDanielsson
761669272f Fix free camera panning in the wrong direction (#2347) 2022-02-20 19:52:13 +01:00
raysan5
d4382f4a52 Removed trailing spaces 2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08 follow style guide (#2346)
* follow style guide

* Update rmodels.c
2022-02-17 00:54:21 +01:00
raysan5
4f2bfc5476 Reviewed bug on FindNearestConnectorMode() 2022-02-15 19:38:28 +01:00
Chris
4815065c47 Update Raylib-cs bindings version (#2343) 2022-02-15 19:35:17 +01:00
Jaedeok Kim
b54e9db764 Optimize Vector2Rotate() function (#2340) 2022-02-13 18:43:17 +01:00
megagrump
f40eed5adf add premultiplied alpha blend mode (#2342) 2022-02-13 18:42:24 +01:00
Ray
4bc6e0d7de Update rtext.c 2022-02-13 10:47:19 +01:00
Ray
9cf170e6e9 Reviewed makefile to use right shell on right platform 2022-02-13 10:47:09 +01:00
raysan5
8c9a0221a4 Update Makefile 2022-02-12 19:38:14 +01:00
raysan5
2f3fc41c33 Allow setting a custom PLATFORM_SHELL 2022-02-12 19:31:27 +01:00
raysan5
6ef6dbff2d REVIEWED: PLATFORM_OS for PLATFORM_WEB 2022-02-12 19:08:31 +01:00
raysan5
d0008ae8cd REVIEWED: Issue when compiling for PLATFORM_WEB 2022-02-12 18:06:21 +01:00
Peter0x44
dd15531e25 Properly fix make clean under windows (#2341)
* Properly fix make clean under sh.exe

* Ensure make clean works properly under Windows if RAYLIB_RELEASE_PATH is modified
2022-02-12 17:59:48 +01:00
raysan5
ddba8478c5 Revert "Reviewed Makefile clean target to use CMD shell on Windows"
This reverts commit ab47c6401e.
2022-02-12 17:58:38 +01:00
raysan5
ab47c6401e Reviewed Makefile clean target to use CMD shell on Windows
Tested on the following environments:
 - w64devkit.exe
 - Windows 10 cmd
 - Notepad++ NppExec console
2022-02-12 17:37:12 +01:00
Peter0x44
81cced4d83 Fix make clean target failing when shell is not cmd (#2338)
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe

The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
2022-02-10 20:52:34 +01:00
gtrxAC
30797d3201 Update file names in build scripts (#2339)
* JSON parser: Use array for function params (#2255)

* Parser: follow C convention of type before name

* Update file names in build scripts
2022-02-10 20:51:46 +01:00
Scribe of the Ziggurat
96452637d9 Add BSD support for zig builds (#2332)
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine.  Nice !
2022-02-09 08:23:14 +01:00
locriacyber
1e436be51d Make audio examples compile with external glfw on Linux (#2329) 2022-02-05 13:33:05 +01:00
iskolbin
c895bed5e6 Added defines to parser (#2269)
* added defines to parser

* added value and description for defines in parser

* parser: fixed lua defines output, fixed makefile for raygui, added LONG type for defines

* parser defines: remove postfix for LONG/FLOAT, support for hexadecimal consts, convert hex ints to decimal for JSON output

* removed defines from raylib_apis
2022-02-03 14:56:00 +01:00
Audi Nugraha
a0895f1a3c Fix Undefined Symbol _ftelli64 (#2319) 2022-02-03 12:00:33 +01:00
megagrump
c54d9cd552 simplify QuaternionInvert (#2324) 2022-01-31 09:39:21 +01:00
Macoy Madson
680cc72d43 Add missing defines to CUSTOMIZE_BUILD block (#2318)
This fixes compilation and linking errors when CUSTOMIZE_BUILD is
ON. Any option wasn't actually applied if it wasn't in this list.

I also added a message which makes it a bit easier to confirm you have
successfully enabled an option.
2022-01-29 19:12:13 +01:00
Macoy Madson
6e9bb7e480 Add missing defines to CUSTOMIZE_BUILD block (#2318)
This fixes compilation and linking errors when CUSTOMIZE_BUILD is
ON. Any option wasn't actually applied if it wasn't in this list.

I also added a message which makes it a bit easier to confirm you have
successfully enabled an option.
2022-01-29 19:11:45 +01:00
raysan5
44d3cee5d1 Minor tweak 2022-01-28 21:25:40 +01:00
Ray
d38fe92c3f RENAMED: GetFileSize() to GetFileLength()
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
raysan5
0f00c41aad ADDED: GetFileSize() 2022-01-27 14:07:05 +01:00
raysan5
524bf57b74 Update qoi.h 2022-01-26 16:33:38 +01:00
Siddharth Roy
e5ee69a0f5 Add DrawTextCodepoints (#2308)
* Add DrawTextCodepoints

* Fixed top comment
2022-01-26 12:55:34 +01:00
Ray
76b6efc827 Support export .jpeg files 2022-01-26 11:30:38 +01:00
raysan5
ebdc34a20e Update minshell.html 2022-01-25 14:04:55 +01:00
Tobias Mock
b4e0f7ab08 Update raylib-ocaml to 4.0 (#2305) 2022-01-23 12:22:25 +01:00
Ray
b422e407e8 Update rtextures.c 2022-01-22 18:42:44 +01:00
Nikolas
5b8b24c0c5 Fix GetApplicationDirectory on macOS (#2304)
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-22 17:25:53 +01:00
Roy Qu
45ef46c5e8 fix: material color won't be loaded if there's no texture for that material (#2298) 2022-01-21 12:52:07 +01:00
Philip Shenk
dfac74ffa7 updated VSCode project to work with latest raylib makefile and 'working for web' instructions (#2296) 2022-01-21 08:53:25 +01:00
Laurentino Luna
3c359ff4bc Review code conventions for specific defines for GetApplicationDirectory() (#2293)
Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-18 18:30:19 +01:00
Jeffery Myers
bec27a6ebc [CORE] Fixes for GetApplicationDirectory on 32 bit windows builds (#2290)
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.

* break is better than loop var to -1
2022-01-17 18:05:48 +01:00
raysan5
61d0c71b3c REVIEWED: example: shapes_top_down_lights 2022-01-16 18:07:11 +01:00
Jeffery Myers
4b998cfd05 [Examples] Top down lights example (#2199)
* Start 2d lights example.

* finish example

* update image.

* Cleanup render textures

* Fixes to handle shadows on edges that are near to the light better.

* tabs

* move to shapes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2022-01-16 17:47:17 +01:00
raysan5
15b36e04b2 Review formating 2022-01-16 17:16:04 +01:00
ptarabbia
5ac07122bd Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example.

* remove pan smoothing, code formatting changes following pull request comments

Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
Ray
48a463cca8 REVIEWED: Vector2Transform(() 2022-01-15 22:19:48 +01:00
Ray
8ee0eb8f36 ADDED: Vector2Transform() 2022-01-15 22:12:58 +01:00
Jeffery Myers
f4dea6919a [CORE] Bug and formating fixes for GetApplicatonDir (#2285)
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string

* always return a valid path even if it's ./

* remove the need for the dll and just use the normal GetModuleFileName function
2022-01-14 20:16:25 +01:00
raysan5
f57727995a REVIEWED: rlLoadShaderCode() 2022-01-13 19:05:45 +01:00
Matthew Owens
e621efe79f rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL (#2281) 2022-01-13 18:42:44 +01:00
Ray
464026f15c Update rcore.c 2022-01-12 12:00:47 +01:00
Ray
a134b8bc6d Update Makefile 2022-01-11 15:39:08 +01:00
Ray
b61c9afd04 Update Makefile, simplified 2022-01-11 11:57:26 +01:00
Ray
0416d5ff7b Update Makefile 2022-01-11 11:26:45 +01:00
Ray
cabb5518e5 Improve Makefile organization 2022-01-11 11:20:04 +01:00
hartmannathan
aaf0175d07 Fix typo in comment: s/simluate/simulate/ (#2277) 2022-01-11 09:04:09 +01:00
Archie
7b7424802f Fixes an error in the spelling of "appearance" (#2276) 2022-01-10 23:55:21 +01:00
Ray
8db56cfc3b Added minimal web shell 2022-01-10 22:31:30 +01:00
Ray
8089ef0f2d Merge branch 'master' of https://github.com/raysan5/raylib 2022-01-10 13:55:04 +01:00
Ray
b4e0ed6007 Review formating 2022-01-10 13:54:51 +01:00
Rob Loach
c0da80c2b8 cmake: Update CMake project template with docs and web (#2274) 2022-01-10 08:55:32 +01:00
Nikolas
a6aa5a1e4c Make zig build functionality available to zig programs (#2271) 2022-01-08 22:13:44 +01:00
hero2002
9d6fcd1710 Fixed Compiling Raylib for android Using cmake (#2270)
* Fixed Compiling Raylib for android Using cmake

* improved the cmake config for android so it don't conflict

* improved the cmake config for android so it don't conflict
2022-01-08 20:14:10 +01:00
Ray
7a159664bc Improved shader loading code 2022-01-08 20:12:03 +01:00
Ray
612c4ad1dc Reviewed possible issue with shaders detaching 2022-01-08 19:55:14 +01:00
Jeffery Myers
fbf34f7c0d [CORE] Add a function to return the application directory. (#2256)
* Add a function to return the application directory.

* CI fixes
2022-01-08 19:47:52 +01:00
Ray
549ca669aa Added VS2022 project 2022-01-05 23:40:22 +01:00
Ray
f7ed804131 Review parameters description size (not used) 2022-01-05 21:35:01 +01:00
gtrxAC
2e3cfdcc2f JSON parser: Use array for function params (#2255) (#2264)
* JSON parser: Use array for function params (#2255)

* Parser: follow C convention of type before name
2022-01-04 14:06:10 +01:00
Ray
2116a98745 ADDED: ExportFontAsCode() 2022-01-03 20:45:56 +01:00
Ray
62858e11f7 Review tracelogs 2022-01-03 20:45:19 +01:00
Calvin Day
744bbd12a7 Update Raylib-J version/licence info (#2258) 2022-01-03 10:08:53 +01:00
Gerber Lóránt Viktor
ba1e91b4d7 Change comment about custom blend modes in rlgl.h (#2260) 2022-01-02 22:50:39 +01:00
Ray
7eb341ccaf WARNING: REVIEWED: A big bug with GetMouseWheelMove() 2022-01-01 17:49:07 +01:00
ArnautDaniel
f5a832e770 Update BINDINGS.md (#2257) 2022-01-01 17:18:29 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
raysan5
bb875b1db7 Update rcore.c 2021-12-31 18:18:27 +01:00
raysan5
8f2d9838a3 Reviewed fullscreen switch on PLATFORM_WEB
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.

Just reverted for the moment for further investigation.
2021-12-31 17:46:31 +01:00
Ray
4bb894f171 tweaks 2021-12-31 11:01:43 +01:00
Tushar Singh
d91b9171fa [Feature] Added SetWindowOpacity(float opacity) (#2254)
* Added drawing text with shadow

* Added SetWindowOpacity()

* Edited Mis-spell

* Fixed conventions
2021-12-30 13:13:50 +01:00
raysan5
fef5be0bc7 Merge branch 'master' of https://github.com/raysan5/raylib 2021-12-29 19:06:56 +01:00
raysan5
c862c4bdf2 Support CUSTOM_CFLAGS 2021-12-29 19:06:43 +01:00
Ray
79992a8d50 Update linux.yml 2021-12-29 19:05:23 +01:00
Ray
be5f36444d Update macos.yml 2021-12-29 19:05:00 +01:00
Ray
b1607ad9e7 Update linux.yml 2021-12-29 19:01:20 +01:00
raysan5
e222209732 Reviewed CFLAGS 2021-12-29 18:22:31 +01:00
shivajiva101
0d064b7808 Added: missing / (#2253)
Specify root as the starting point for the linux compiler path
2021-12-29 01:07:30 +01:00
raysan5
c9db9e6bb7 Updated version number to avoid confusions with release 2021-12-28 15:40:26 +01:00
raysan5
803ce9f44b Detected some pixel-errors due to rounding issues on position 2021-12-28 15:39:57 +01:00
Ray
611e54e67e Reviewed makefiles 2021-12-27 19:01:07 +01:00
Ray
5f2bc20191 Update Makefile 2021-12-27 16:49:01 +01:00
Ray
8844ad6f0b Update Makefile 2021-12-27 16:38:11 +01:00
Ray
bf0fed8431 Update Makefile 2021-12-27 16:14:58 +01:00
Laurentino Luna
011aebe4b3 Update SPONSORS.md (#2248)
Add catmanl + fix broken redirects
2021-12-27 16:03:35 +01:00
raysan5
423fdb320a Update raudio.c 2021-12-24 19:57:32 +01:00
Antonis Geralis
dcc0791502 check not null before accessing by index (#2243) 2021-12-24 19:54:25 +01:00
salotz
f66ae2366f fix scopes binding URL (#2240) 2021-12-23 11:12:05 +01:00
Ray
4874c45ebf REVIEWED: ExportWaveAsCode() 2021-12-23 11:02:20 +01:00
Ray
31dd7b95bc Update Makefile.Web 2021-12-23 11:01:52 +01:00
salotz
bb014ee61b add the raylib-scopes binding (#2238) 2021-12-22 10:38:39 +01:00
Ray
9e5a9892be REVIEWED: PlaySoundMulti() #2231 2021-12-21 23:57:13 +01:00
raysan5
58f2bf4181 REVIEWED: Export format for float 32bit 2021-12-21 20:32:58 +01:00
raysan5
a7bc5196cc Update dr_wav.h 2021-12-21 20:21:00 +01:00
Damien Pitard
bb7b13ef3c fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi (raspbian) (#2233) 2021-12-21 19:03:25 +01:00
Michał KM
87b9ee9183 updated license of raylib-freebasic bindings (#2235) 2021-12-21 14:44:12 +01:00
Uneven Prankster
588de4d095 Re-enable QOI support (#2236)
* Updated QOI to latest version.

* Enable back QOI support!

* Stray extra space! Should be good now.
2021-12-21 14:42:27 +01:00
raysan5
22d0baa896 Review makefiles debug flag 2021-12-21 12:24:03 +01:00
Laurentino Luna
dcb0e62095 Remove TODO on Makefile (#2232)
Justification: original comment said the following
"TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode."

For the other platforms part, installing is included on unix-like
systems, so for example Windows doesn't have a path where to install
libraries.

Removing the requirement for sudo is also quite contradictory since
we're writing files to directories which require root. Not sure what the
original commiter meant by USER mode.
2021-12-20 17:04:36 +01:00
Ray
5499388a4c REVIEWED: GenMeshCylinder() #2225 2021-12-19 13:40:55 +01:00
Ray
278c9fa5bd REVIEWED: LoadTextureCubemap() #2224 2021-12-19 13:17:37 +01:00
Ray
76daf6e364 REVIEWED: LoadTextureCubemap() #2223 2021-12-19 13:10:43 +01:00
Ray
05428df667 ADDED NOTE: ImageDraw() does not support f32bit #2222
Added a note for a future improvement
2021-12-19 12:48:06 +01:00
Jeffery Myers
f5e951145a Add a comment to LoadFontEx to specify how to get the default character set. (#2221)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-12-18 19:33:19 +01:00
raysan5
ef5be632fe REVIEWED: ExportMesh() #2220 2021-12-17 20:55:38 +01:00
Tomas S
87fa23beee Fix build results path on Linux and RPi (#2218)
Built files should be put into src/ not into the project root
as it was now on these platforms
2021-12-16 17:10:13 +01:00
Benedek Szilvasy
51c929ef21 Parse struct descriptions (#2214)
* Update struct parser to parse from lines buffer

* Parse struct description

* Fix erroneous comment
2021-12-16 16:34:55 +01:00
Tomas S
60b1f29783 Fix RPi make install (#2217) 2021-12-16 16:29:09 +01:00
ptarabbia
2db44bc34a Turn on interpolation for XM playback (#2216) 2021-12-16 16:28:30 +01:00
ptarabbia
86611e6459 Fix issue #2092 (#2215) 2021-12-16 16:27:31 +01:00
Ray
55d310fcc3 REVIEWED: EscapeBackslashes() in raylib-parser 2021-12-16 14:59:40 +01:00
Benedek Szilvasy
fffd78e7c8 Parse enum descriptions and value descriptions (#2208)
* Parse enum descriptions and value descriptions

* Put braces on newline

* Properly escape strings

* Realise that XML doesn't actually need backslash escapes

* Replace FPrintfEscapes with EscapeBackslashes

* Remove #include <stdarg.h>

* Update EscapeBackslashes description
2021-12-16 14:49:17 +01:00
Ray
48918ca5c6 REVIEWED: DrawMesh*() issue #2211 2021-12-16 00:19:41 +01:00
Ray
1653fc5bb5 Update rcore.c 2021-12-16 00:19:09 +01:00
raysan5
0454acaacf REVIEWED: Clear SSBO buffers on loading #2185 2021-12-15 13:09:24 +01:00
Ray
20f4d8c147 Reviewed typo 2021-12-10 11:41:45 +01:00
Ray
7787102573 Remove hardcoded path #2200 2021-12-10 10:42:13 +01:00
Andrea Fontana
c0715c1225 Fixed functions Vector2Angle and Vector3Angle (#2203)
* Fixed functions Vector2Angle and Vector3Angle

* typo

* Unrolled everything.
2021-12-09 22:30:52 +01:00
Ray
fd0e3a4fdd REVIEWED: GetCodepoint() #2201 2021-12-09 20:13:53 +01:00
peter elliott
fe95d82890 Add raylib-guile to BINDINGS.md (#2202) 2021-12-09 20:08:58 +01:00
Ray
f09a916587 Update raudio.c 2021-12-08 14:02:54 +01:00
Ray
ed1e1f35df REVIEWED: GenImageCellular() #2178 2021-12-08 11:01:41 +01:00
raysan5
7d25480723 REVIEWED: DrawTextureTiled() #2173 2021-12-07 19:06:18 +01:00
raysan5
81240fe960 REVIEWED: vox_loader.h, 64bit issue #2186 2021-12-07 19:00:58 +01:00
Jaedeok Kim
72f3b00b00 Fix Vector2Angle() not working as expected (#2196) 2021-12-07 10:45:36 +01:00
Steven Schveighoffer
3d0b56045a Add raylib-d binding. Also fix some spelling/grammar (#2194) 2021-12-07 00:09:54 +01:00
Ray
ef6959ed54 ADDED: raylibVersion symbol #2190 2021-12-06 19:53:09 +01:00
Ray
e7f48eb16b Tweaks 2021-12-06 19:08:06 +01:00
HarriP
3cb4ef2599 Fix inverse length in Vector2Normalize (#2189)
Following the pattern in Vector3Normalize.
2021-12-06 19:07:05 +01:00
Steven Schveighoffer
fa7337e19c Vector2Angle returns degrees instead of radians, but all other raymath (#2193)
functions use radians, making this awkward to use.
2021-12-06 19:05:28 +01:00
Ray
93f05d851d Update webassembly.yml 2021-12-06 18:37:44 +01:00
Ray
c5eaaed873 Update Makefile 2021-12-06 12:09:44 +01:00
Ray
c4a62ca1e4 ADDED: Modules info at initialization 2021-12-06 12:02:57 +01:00
Novaleaf
895f5ddd98 raylib-cslo switches to MPL-2.0 (#2187)
from LGPL 2.1
2021-12-05 10:24:35 +01:00
Ray
e637ad9d2a Support custom modules inclusion
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
Ray
48d4806e53 Update raylib_compile_execute.bat 2021-12-03 15:39:46 +01:00
Ray
930941e85e Added a couple of notes 2021-12-03 00:30:27 +01:00
raysan5
ba8c73a327 Added some reference code to load bones id and weight data for animations 2021-12-02 20:48:12 +01:00
Gunko Vadim
d6517f9cd9 Add License to Ray4Laz (#2182) 2021-12-02 19:22:13 +01:00
Ray
3aff6dd63e Update BINDINGS.md 2021-12-02 18:35:56 +01:00
raysan5
6a0d5f6335 Added Licenses to BINDINGS
Only added to updated ones
2021-12-02 18:30:41 +01:00
raysan5
59c4facd90 Disabled QOI image format 2021-12-01 20:56:39 +01:00
Tobias Berger
7c6adc5d97 Update LICENSE.md (#2179)
Fix typo in link
2021-12-01 15:12:56 +01:00
Richard Smith
65e07036a6 update to Jaylib 4.0 in BINDINGS.md (#2177) 2021-11-30 13:13:12 +01:00
Ray
d1b8d4f2c7 REVIEWED: Updated QOI to first official release 2021-11-28 01:22:56 +01:00
Anders Holmberg
71f2e2b1e4 Add macos support to zig build system (#2175) 2021-11-27 10:46:18 +01:00
Ray
2b2141902b ADDED: Support for QOI image format 2021-11-27 10:35:00 +01:00
red thing
49a5547386 dray has been updated to raylib v4.0! (#2171) 2021-11-25 09:11:40 +01:00
Ray
9088135b49 REVIEWED: Formating and comments 2021-11-25 01:07:54 +01:00
Arnaud Valensi
b248a00c90 Fix scissor on macos (#2170)
* Expose GetRenderWidth and GetRenderHeight functions

* Fix scissor on macos

* Fix typo
2021-11-25 01:03:20 +01:00
Novaleaf
e60aa8e935 add raylib-cslo to bindings.md (#2169) 2021-11-23 22:21:39 +01:00
Novaleaf
c5fc7c7640 allow physac to be built as a shared library (#2168)
if `BUILD_LIBTYPE_SHARED` is defined allow build as a shared dll
2021-11-23 22:21:01 +01:00
Dmitry Matveyev
460eba53c7 Update NimraylibNow!'s supported Raylib version (#2166) 2021-11-23 08:57:22 +01:00
めぐみ発動機 (isVowel / GreenWing)
924b1c7b0c fixed typo: aproximation to approximation (#2164) 2021-11-21 18:06:52 +01:00
めぐみ発動機 (isVowel / GreenWing)
478b70e53e fixed typo: aproximation to approximation (#2163) 2021-11-21 18:06:20 +01:00
Ratul Krisna
4d3c79f91f Updated hxRaylib to 4.0 (#2158) 2021-11-19 15:42:18 +01:00
Lorenzo
73bded3b0c Move raylib-v7 to list of unmaintained bindings (#2156)
raylib-v7 is no longer being maintained as per their README.
2021-11-18 21:22:14 +01:00
raysan5
7755cd0019 Tweak to minimize buffer overflow possibility 2021-11-18 10:25:28 +01:00
Jochum van der Ploeg
3a9f089018 Added dart-raylib to BINDINGS.md (#2149) 2021-11-17 22:13:39 +01:00
WilledgeR
e24443bbbc Fixes CC while compiling for ANDROID_ARCH x86 (#2148)
* Override CC while compiling for ANDROID_ARCH x86

* REfix Override CC while compiling
2021-11-17 20:45:07 +01:00
raysan5
03f55d8f9e Minor tweaks 2021-11-17 13:36:28 +01:00
Ray
be371ebf99 REVIEWED: LoadTextureFromImage()
Allow texture loading with no data transfer (in case image.data = NULL)
2021-11-15 11:41:05 +01:00
Ray
b7bf220598 REVIEWED: rlUpdateTexture() 2021-11-15 10:25:24 +01:00
Ray
ed125f27b0 Merge branch 'master' of https://github.com/raysan5/raylib 2021-11-15 10:14:03 +01:00
Ray
5a6aa52a7c REVIEWED: ExportMesh() #2138 2021-11-15 10:14:00 +01:00
Ronnie Holm
6342cf103a Fix memory leak in parser (#2136) 2021-11-13 18:40:35 +01:00
Milan Nikolic
864e3ee9f3 Update BINDINGS.md (#2131) 2021-11-11 19:37:11 +01:00
Ray
2c38dad214 Merge branch 'master' of https://github.com/raysan5/raylib 2021-11-11 18:26:28 +01:00
Ray
c8f029dba9 Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS #2127 2021-11-11 18:26:25 +01:00
iskolbin
802a1a1529 added LUA output format for parser; added Makefile for raylib_parser; added raylib_api.lua parser result; added raylib_parser binary to gitignore (#2129) 2021-11-11 18:12:30 +01:00
Ian Rash
fc268129ef Update BINDINGS.md (#2130)
I just updated it to 4.0. :)
2021-11-11 18:09:50 +01:00
lib-omar
91135c8799 Fixed file/alloc limitation in GetDirectoryFiles() (#2126)
MAX_DIRECTORY_FILES macro removed.
ClearDirectoryFiles() tweaked to reflect changes.
2021-11-10 19:52:30 +01:00
Ray
da7e0ba9d9 ouch 2021-11-10 13:37:50 +01:00
Ray
c82390e3f1 Reviewed descriptions and notes 2021-11-10 13:31:42 +01:00
Ray
4853082a4f REVIEWED: DrawRectanglePro(), support TRIANGLES drawing 2021-11-10 13:28:43 +01:00
Ray
f6180efd35 REVIEWED: CheckCollision*() consistency 2021-11-10 13:28:05 +01:00
Ray
7158c80448 tweak 2021-11-10 13:26:50 +01:00
Laurentino Luna
15fffa12a6 Update parser files (#2125) 2021-11-10 00:30:21 +01:00
Uneven Prankster
35cbacc68b Allow GL4.3 capabilities to be shown (#2124)
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09 15:24:39 +01:00
Ray
44ba3a50ba Updated ODIN binding 2021-11-09 13:29:56 +01:00
Ray
14e4992d73 REVIEWED: rlGetCompressedFormatName() 2021-11-09 11:53:18 +01:00
Ray
21ec8c38ae Review variables initialization
- All variables are initialized on declaration, some arrays were not properly initialized
 - Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
Luke Krasnoff
8ec5b2dc2f Protect TextIsEqual from NULLs (#2121) 2021-11-09 11:37:55 +01:00
Calvin Day
3f595fda26 Update BINDINGS.md (#2119)
Raylib-J currently targets 3,7 and is still in active development
2021-11-08 18:43:33 +01:00
Ray
42f5903b91 Update BINDINGS.md 2021-11-07 20:24:48 +01:00
Michał KM
bb87d2ae82 Update BINDINGS.md (#2116) 2021-11-07 17:17:02 +01:00
Kai
43c8c8ec34 README.md: HTTP => HTTPS (#2114) 2021-11-07 16:42:45 +01:00
AKDev
9cb8934688 Updated the version of nelua-raylib to 4.0 (#2113) 2021-11-07 14:57:47 +01:00
Ray
f67947325b Update README.md 2021-11-07 12:56:34 +01:00
Ray
1bfdc468da Update BINDINGS.md 2021-11-07 11:53:03 +01:00
Ratul Krisna
f78b666c26 Changed hxRaylib version to 4.0-dev (#2112) 2021-11-07 11:51:39 +01:00
KonPet
34f9f51835 Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111) 2021-11-07 11:50:15 +01:00
Richard Smith
9e6133bb09 update BINDINGS.md (#2108) 2021-11-06 17:35:05 +01:00
irishgreencitrus
bf6dac5fa3 Updated the raylib.v binding to the latest version (#2103) 2021-11-05 21:01:54 +01:00
mandar1jn
2021f09db4 added the guide for working with raylib on Chrome OS to the readme (#2101) 2021-11-05 15:30:18 +01:00
Astie Teddy
6055e44518 Update BINDINGS.md (#2100)
https://github.com/TSnake41/raylib-lua/releases/tag/v4.0a
2021-11-05 14:38:08 +01:00
Gunko Vadim
db0cc3c036 Update BINDINGS.md (#2099) 2021-11-05 08:08:40 +01:00
Rob Loach
87a4ee52b9 BINDINGS: raylib-cpp now targets raylib 4.0.0 (#2098)
https://github.com/RobLoach/raylib-cpp/releases/tag/v4.0.0
2021-11-05 08:08:09 +01:00
o3o
7bf8d6bc98 Update BINDINGS.md (#2097) 2021-11-05 00:02:01 +01:00
Ray
a56b8cd2b7 Corrected typo 2021-11-04 20:44:47 +01:00
401 changed files with 61958 additions and 25765 deletions

View File

@@ -3,7 +3,6 @@ name: Android
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
workflow_dispatch:
paths: paths:
- 'src/**' - 'src/**'
- 'examples/**' - 'examples/**'
@@ -16,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest runs-on: windows-latest
strategy: strategy:
fail-fast: false fail-fast: false
@@ -38,6 +42,15 @@ jobs:
shell: bash shell: bash
if: github.event_name == 'release' && github.event.action == 'published' if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Android NDK
id: setup-ndk
uses: nttld/setup-ndk@v1
with:
ndk-version: r25
add-to-path: false
env:
ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }}
- name: Setup Environment - name: Setup Environment
run: | run: |
mkdir build mkdir build
@@ -52,8 +65,8 @@ jobs:
- name: Build Library - name: Build Library
run: | run: |
cd src cd src
make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK="C:\PROGRA~2\Android\android-sdk\ndk-bundle" RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK="C:\PROGRA~2\Android\android-sdk\ndk-bundle" RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd .. cd ..
shell: cmd shell: cmd
@@ -62,7 +75,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

View File

@@ -23,6 +23,9 @@ env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release BUILD_TYPE: Release
permissions:
contents: read
jobs: jobs:
build_windows: build_windows:
name: Windows Build name: Windows Build

View File

@@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: false
@@ -60,11 +65,11 @@ jobs:
cd ../../../raylib cd ../../../raylib
# ${{ matrix.ARCH }}-linux-gnu-gcc -v # ${{ matrix.ARCH }}-linux-gnu-gcc -v
# TODO: Support 32bit (i386) shared library building # TODO: Support 32bit (i386) static/shared library building
- name: Build Library - name: Build Library
run: | run: |
cd src cd src
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-m32" -B make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-m32" -B
# make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B # make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd .. cd ..
if: matrix.bits == 32 if: matrix.bits == 32
@@ -82,7 +87,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

View File

@@ -14,6 +14,9 @@ on:
- 'examples/**' - 'examples/**'
- '.github/workflows/linux_examples.yml' - '.github/workflows/linux_examples.yml'
permissions:
contents: read
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest

View File

@@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: macos-latest runs-on: macos-latest
env: env:
@@ -44,22 +49,42 @@ jobs:
# Generating static + shared library, note that i386 architecture is deprecated # Generating static + shared library, note that i386 architecture is deprecated
# Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS # Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS
# TODO: Support Universal ARCH libraries (build arm64 + x86_64 and merge)
- name: Build Library - name: Build Library
run: | run: |
cd src cd src
clang --version clang --version
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" # Extract version numbers from Makefile
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B brew install grep
# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a libraylib_x86_64.a libraylib_arm64.a RAYLIB_API_VERSION=`ggrep -Po 'RAYLIB_API_VERSION\s*=\s\K(.*)' Makefile`
RAYLIB_VERSION=`ggrep -Po 'RAYLIB_VERSION\s*=\s\K(.*)' Makefile`
# Build raylib x86_64 static
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
mv libraylib.a /tmp/libraylib_x86_64.a
make clean make clean
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B # Build raylib arm64 static
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target i686-apple-macos -DGL_SILENCE_DEPRECATION" -B make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B
# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.3.1.0.dylib libraylib_x86_64.3.1.0.dylib libraylib_arm64.3.1.0.dylib mv libraylib.a /tmp/libraylib_arm64.a
# cp -v ./libraylib_arm64.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib make clean
# cp -v ./libraylib_arm64.310.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.310.dylib
# Join x86_64 and arm64 static
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a /tmp/libraylib_x86_64.a /tmp/libraylib_arm64.a
# Build raylib x86_64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target x86_64-apple-macos10.12" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib
make clean
# Build raylib arm64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target arm64-apple-macos11" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
# Join x86_64 and arm64 dynamic
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_API_VERSION}.dylib
cd .. cd ..
- name: Generate Artifacts - name: Generate Artifacts
@@ -67,7 +92,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

View File

@@ -27,9 +27,9 @@ jobs:
uses: actions/checkout@master uses: actions/checkout@master
- name: Setup emsdk - name: Setup emsdk
uses: mymindstorm/setup-emsdk@v9 uses: mymindstorm/setup-emsdk@v11
with: with:
version: 2.0.0 version: 3.0.0
actions-cache-folder: 'emsdk-cache' actions-cache-folder: 'emsdk-cache'
- name: Setup Release Version - name: Setup Release Version
@@ -52,7 +52,7 @@ jobs:
run: | run: |
cd src cd src
emcc -v emcc -v
make PLATFORM=PLATFORM_WEB EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-master" RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B make PLATFORM=PLATFORM_WEB EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-main" RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd .. cd ..
- name: Generate Artifacts - name: Generate Artifacts
@@ -60,7 +60,7 @@ jobs:
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h copy /Y .\CHANGELOG .\build/${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build cd build

View File

@@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest runs-on: windows-latest
strategy: strategy:
fail-fast: false fail-fast: false
@@ -89,7 +94,7 @@ jobs:
- name: Build Library (MSVC16) - name: Build Library (MSVC16)
run: | run: |
cd projects/VS2019 cd projects/VS2022
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }}
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }}
@@ -104,7 +109,7 @@ jobs:
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build cd build

View File

@@ -14,6 +14,9 @@ on:
- 'examples/**' - 'examples/**'
- '.github/workflows/windows_examples.yml' - '.github/workflows/windows_examples.yml'
permissions:
contents: read
jobs: jobs:
build: build:
runs-on: windows-latest runs-on: windows-latest

3
.gitignore vendored
View File

@@ -101,3 +101,6 @@ zig-out/
build/ build/
build-*/ build-*/
docgen_tmp/ docgen_tmp/
# Parser stuff
parser/raylib_parser

View File

@@ -1,50 +1,70 @@
# raylib bindings and wrappers # raylib bindings and wrappers
Some people ported raylib to other languages in form of bindings or wrappers to the library. Here it is alist with all the ports available. Feel free to send a PR if you know of any binding/wrapper not in this list. Some people ported raylib to other languages in form of bindings or wrappers to the library. Here is a list with all the ports available. Feel free to send a PR if you know of any binding/wrapper not in this list.
### Language Bindings ### Language Bindings
| name | raylib version | language | repo | | name | raylib version | language | license | repo |
|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| |:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------|
| raylib | **3.7** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | https://github.com/raysan5/raylib | | raylib | **4.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib |
| Raylib-cs | 3.7 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/ChrisDill/Raylib-cs | | raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo |
| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/) | https://github.com/Rabios/raylib-boo | | Raylib-cs | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs |
| dray | 3.5 | [D](https://dlang.org/) | https://github.com/xdrie/dray | | Raylib-CsLo | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo |
| raylib-go | 4.0-dev | [Go](https://golang.org/) | https://github.com/gen2brain/raylib-go | | cl-raylib | **4.0** | [Common Lisp](https://common-lisp.net/) | MIT | https://github.com/longlene/cl-raylib |
| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | https://github.com/deltaphc/raylib-rs | | raylib-cr | **4.0** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr |
| raylib-lua | 3.7 | [Lua](http://www.lua.org/) | https://github.com/TSnake41/raylib-lua | | dart-raylib | **4.0** | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib |
| raylua | 3.7 | [Lua](http://www.lua.org/) | https://github.com/Rabios/raylua | | bindbc-raylib3 | **4.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 |
| nelua-raylib | 3.7 | [nelua](https://nelua.io/) | https://github.com/AKDev21/nelua-raylib | | dray | **4.0** | [D](https://dlang.org/) | Apache-2.0 | https://github.com/xdrie/dray |
| NimraylibNow! | 3.7 | [Nim](https://nim-lang.org/) | https://github.com/greenfork/nimraylib_now | | raylib-d | **4.0** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d |
| raylib-Forever | auto | [Nim](https://nim-lang.org/) | https://github.com/Guevara-chan/Raylib-Forever | | dlang_raylib | **4.0** | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib |
| Ray4Laz | 3.7 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/GuvaCode/Ray4Laz | | rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex |
| pyraylib | 3.7 | [Python](https://www.python.org/) | https://github.com/Ho011/pyraylib | | raylib-factor | **4.0** | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor |
| raylib-python-cffi | 3.7 | [Python](https://www.python.org/) | https://github.com/electronstudio/raylib-python-cffi | | raylib-freebasic | **4.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic |
| jaylib | 3.7 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/electronstudio/jaylib/ | | raylib-go | **4.0** | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go |
| node-raylib | 3.5 | [Node.js](https://nodejs.org/en/) | https://github.com/RobLoach/node-raylib | | raylib-guile | auto | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile |
| raylib-v7 | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/Rabios/raylib-v7 | | gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib |
| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/joseph-montanez/raylib-php | | raylib-hx | 4.0 | [Haxe](https://haxe.org/) | Zlib | https://github.com/foreignsasquatch/raylib-hx |
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-phpcpp | | hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib |
| raylib-factor | 3.5 | [Factor](https://factorcode.org/) | https://github.com/ArnautDaniel/raylib-factor | | jaylib | **4.2** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3+CE | https://github.com/electronstudio/jaylib/ |
| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | https://github.com/ArnautDaniel/gforth-raylib | | raylib-j | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J |
| hxRaylib | 3.7 | [Haxe](https://haxe.org/) | https://github.com/ForeignSasquatch/hxRaylib | | raylib.jl | **4.0** | [Julia](https://julialang.org/) | Zlib | https://github.com/irishgreencitrus/raylib.jl |
| raylib-wren | 3.7 | [Wren](http://wren.io/) | https://github.com/TSnake41/raylib-wren | | kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib |
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | https://github.com/Deathbat2190/raylib_odin_bindings | | raylib-lua | **4.0** | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua |
| raylib-odin | 3.7| [Odin](https://odin-lang.org/) | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | | raylua | **4.0** | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua |
| raylib.v | 3.7 | [V](https://vlang.io/) | https://github.com/irishgreencitrus/raylib.v | | nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib |
| raylib-ocaml | 3.7 | [OCaml](https://ocaml.org/) | https://github.com/tjammer/raylib-ocaml | | NimraylibNow! | 4.0 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now |
| raylib-swift | 3.7 | [Swift](https://swift.org/) | https://github.com/STREGAsGate/Raylib | | raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever |
| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib | | naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib |
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | https://github.com/RedCubeDev-ByteSpace/Relib | | node-raylib | **4.0** | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib |
| rayex | 3.7 | [elixir](https://elixir-lang.org/) | https://github.com/shiryel/rayex | | raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | https://github.com/electronstudio/kaylib | | raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
| dlang_raylib | 3.7 | [D](https://dlang.org) | https://github.com/rc-05/dlang_raylib | | raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
| Ray4Laz | **4.2** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz |
| Raylib.4.0.Pascal | **4.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal |
| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
| raylib-python-cffi | **4.2** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp |
| raylibr | **4.0** | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr |
| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | Zlib | https://github.com/deltaphc/raylib-rs |
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib |
| racket-raylib | **4.0** | [Racket](https://racket-lang.org/) | MIT/Apache-2.0 | https://github.com/eutro/racket-raylib |
| raylib-swift | **4.0** | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes |
| raylib-smallBasic | 4.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
| raylib.v | **4.0** | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
| raylib-wren | **4.0** | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren |
| raylib-zig | **4.0** | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
| raylib.zig | **4.1-dev** | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig |
| hare-raylib | auto | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib |
### Utility Wrapers ### Utility Wrapers
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm. These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm.
| name | raylib version | language | repo | | name | raylib version | language | license | repo |
|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| |:------------------:|:-------------: | :--------:|:-------:|:-------------------------------------------------------------|
| raylib-cpp | 3.7 | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | https://github.com/robloach/raylib-cpp | | raylib-cpp | **4.0** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | https://github.com/robloach/raylib-cpp |
### Older or Unmaintained Language Bindings ### Older or Unmaintained Language Bindings
These are older raylib bindings that are more than 2 versions old or have not been maintained. These are older raylib bindings that are more than 2 versions old or have not been maintained.
@@ -79,25 +99,24 @@ These are older raylib bindings that are more than 2 versions old or have not be
| raylib-py-ctbg | 2.6 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py-ctbg | | raylib-py-ctbg | 2.6 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py-ctbg |
| raylib-py | 2.0 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py | | raylib-py | 2.0 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py |
| raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java | | raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java |
| raylib-j | 3.5 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/CreedVI/Raylib-J |
| clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib | | clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib |
| QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib | | QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib |
| raylib-duktape | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/RobLoach/raylib-duktape | | raylib-duktape | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/RobLoach/raylib-duktape |
| raylib-v7 | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/Rabios/raylib-v7 |
| raylib-chaiscript | 2.6 | [ChaiScript](http://chaiscript.com/) | https://github.com/RobLoach/raylib-chaiscript | | raylib-chaiscript | 2.6 | [ChaiScript](http://chaiscript.com/) | https://github.com/RobLoach/raylib-chaiscript |
| raylib-squirrel | 2.5 | [Squirrel](http://www.squirrel-lang.org/) | https://github.com/RobLoach/raylib-squirrel | | raylib-squirrel | 2.5 | [Squirrel](http://www.squirrel-lang.org/) | https://github.com/RobLoach/raylib-squirrel |
| racket-raylib-2d | 2.5 | [Racket](https://racket-lang.org/) | https://github.com/arvyy/racket-raylib-2d | | racket-raylib-2d | 2.5 | [Racket](https://racket-lang.org/) | https://github.com/arvyy/racket-raylib-2d |
| raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi | | raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi |
| raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe | | raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe |
| ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib | | ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib |
| cl-raylib | 3.0 | [Common Lisp](https://common-lisp.net/) | https://github.com/longlene/cl-raylib |
| raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm | | raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm |
| raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi | | raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi |
| raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme | | raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme |
| Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib | | Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib |
| raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin | | raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin |
| vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib | | vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib |
| raylib-zig | 3.0 | [Zig](https://ziglang.org/) | https://github.com/Not-Nik/raylib-zig | | raylib-vala | 3.0 | [Vala](https://wiki.gnome.org/Projects/Vala) | https://code.guddler.uk/mart/raylibVapi |
| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kevinw/raylib-jai | | raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kujukuju/raylib-jai |
| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments | | ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments |
| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada | | raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada |
| jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib | | jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib |
@@ -108,14 +127,12 @@ These are older raylib bindings that are more than 2 versions old or have not be
| raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp | | raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp |
| raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb | | raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb |
| raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic | | raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic |
| raylib-smallBasic | 3.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
| raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 | | raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 |
| raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef | | raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef |
| raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never | | raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never |
| raylib.cbl | 2.0 | [COBOL](https://en.wikipedia.org/wiki/COBOL) | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | | raylib.cbl | 2.0 | [COBOL](https://en.wikipedia.org/wiki/COBOL) | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* |
Missing some language or wrapper? Feel free to create a new one! :) Missing some language or wrapper? Feel free to create a new one! :)
Usually, raylib bindings follow the convention: `raylib-{language}` Usually, raylib bindings follow the convention: `raylib-{language}`

217
CHANGELOG
View File

@@ -1,13 +1,226 @@
changelog changelog
--------- ---------
Current Release: raylib 4.0.0 (05 November 2021) Current Release: raylib 4.2.0 (11 August 2022)
-------------------------------------------------------------------------
Release: raylib 4.2 (11 August 2022)
-------------------------------------------------------------------------
KEY CHANGES:
- REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos
- UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**!
- rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples
- raygui 3.2: New version of the immediate-mode gui system for tools development with raylib
- raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation
- ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added
- ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks
Detailed changes:
[multi] ADDED: Frequently Asked Questions (FAQ.md)
[multi] REVIEWED: Multiple trace log messages
[multi] REVIEWED: Avoid some float to double promotions
[multi] REVIEWED: Some functions input parametes that should be const
[multi] REVIEWED: Variables initialization, all variables are initialized on declaration
[multi] REVIEWED: Static array buffers are always re-initialized with memset()
[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
[core] ADDED: EnableEventWaiting() and DisableEventWaiting()
[core] ADDED: GetFileLength()
[core] ADDED: Modules info at initialization
[core] ADDED: Support clipboard copy/paste on web
[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
[core] REVIEWED: ExportMesh() (#2138)
[core] REVIEWED: Fullscreen switch on PLATFORM_WEB
[core] REVIEWED: GetMouseWheelMove(), fixed bug
[core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
[core] REVIEWED: ToggleFullscreen()
[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
[core] REVIEWED: MouseScrollCallback() (#2371)
[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
[core] REVIEWED: Support OpenBSD timming functions
[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
[core] REVIEWED: IsFileExtension() (#2530)
[camera] REVIEWED: Some camera improvements (#2563)
[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
[rlgl] REVIEWED: rlGetCompressedFormatName()
[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
[rlgl] REVIEWED: rlUpdateTexture()
[rlgl] REVIEWED: Minimize buffer overflow probability
[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
[rlgl] REVIEWED: rlGenTextureMipmaps()
[rlgl] REVIEWED: rlTextureParameters()
[raymath] ADDED: Wrap() (#2522) by @Tekkitslime
[raymath] ADDED: Vector2Transform()
[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch
[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
[raymath] REVIEWED: QuaternionScale() (#2419) by @tana
[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi
[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike
[shapes] REVIEWED: CheckCollision*() consistency
[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
[textures] ADDED: Support for QOI image format
[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
[textures] REVIEWED: DrawTextureTiled() (#2173)
[textures] REVIEWED: GenImageCellular() (#2178)
[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
[textures] REVIEWED: Export format for float 32bit
[textures] REVIEWED: ExportImage(), support export ".jpeg" files
[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
[textures] REVIEWED: ImageResize() (#2572)
[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek
[text] ADDED: ExportFontAsCode()
[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
[text] REVIEWED: GetCodepoint() (#2201)
[text] REVIEWED: GenImageFontAtlas() (#2556)
[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
[models] ADDED: Reference code to load bones id and weight data for animations
[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
[models] REMOVED: GenMeshBinormals()
[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
[models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta
[models] REVIEWED: DrawTriangle3D() batch limits check (#2489)
[models] REVIEWED: DrawBillboardPro() (#2494)
[models] REVIEWED: DrawMesh*() issue (#2211)
[models] REVIEWED: ExportMesh() (#2220)
[models] REVIEWED: GenMeshCylinder() (#2225)
[audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs)
[audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia
[audio] ADDED: Audio stream input callback (#2212) by ptarabbia
[audio] ADDED: Audio stream processors support (#2212) by ptarabbia
[audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia
[audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia
[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
[audio] REVIEWED: PlaySoundMulti() (#2231)
[audio] REVIEWED: ExportWaveAsCode()
[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd
[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1
[utils] ADDED: ExportDataAsCode()
[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
[easings] ADDED: Function descriptions (#2471) by @RobLoach
[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
[examples] ADDED: core_window_should_close
[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501
[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501
[examples] ADDED: textures_fog_of_war
[examples] ADDED: textures_gif_player
[examples] ADDED: text_codepoints_loading
[examples] ADDED: audio_stream_effects
[examples] REMOVED: core_quat_conversion, not working properly
[examples] REMOVED: raudio_standalone, moved to raudio repo
[examples] RENAMED: textures_rectangle -> textures_sprite_anim
[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
[examples] REVIEWED: textures_draw_tiled
[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
[examples] REVIEWED: shaders_raymarching
[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
[examples] REVIEWED: audio_music_stream
[examples] REVIEWED: shaders_mesh_instancing, simplified
[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified
[examples] REVIEWED: All examples descriptions, included creation/update raylib versions
[parser] ADDED: Defines to parser (#2269) by @iskolbin
[parser] ADDED: Aliases to parser (#2444) by @lazaray
[parser] ADDED: Parse struct descriptions (#2214) by @eutro
[parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro
[parser] ADDED: Lua output format for parser by @iskolbin
[parser] ADDED: Makefile for raylib_parser by @iskolbin
[parser] ADDED: Support for truncating parser input (#2464) by @lazaray
[parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray
[parser] REVIEWED: Update parser files (#2125) by @catmanl
[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
[parser] REVIEWED: EscapeBackslashes()
[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
[bindings] ADDED: License details for BINDINGS
[bindings] ADDED: dart-raylib (#2149) by @wolfenrain
[bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen
[bindings] ADDED: raylib-d (#2194) by @schveiguy
[bindings] ADDED: raylib-guile (#2202) by @petelliott
[bindings] ADDED: raylib-scopes (#2238) by @salotz
[bindings] ADDED: naylib (Nim) (#2386) by @planetis-m
[bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus
[bindings] ADDED: raylib.zig (#2449) by @ryupold
[bindings] ADDED: racket-raylib (#2454) by @eutro
[bindings] ADDED: raylibr (#2611) by @ramiromagno
[bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl
[bindings] REVIEWED: Multiple bindings updated to raylib 4.0
[build] ADDED: VS2022 project
[build] ADDED: Support macOS by zig build system (#2175)
[build] ADDED: Support custom modules selection on compilation
[build] ADDED: Minimal web shell for WebAssembly compilation
[build] ADDED: BSD support for zig builds (#2332) by @zigster64
[build] ADDED: Repology badge (#2367) by @jubalh
[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue
[build] ADDED: Missing examples to VS2022 examples solution
[build] REMOVED: VS2019 project (unmaintained)
[build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option
[build] REVIEWED: Fixed RPi make install (#2217) by @wereii
[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii
[build] REVIEWED: Makefiles debug flag
[build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit
[build] REVIEWED: All Makefiles, simplified
[build] REVIEWED: All Makefiles, improve organization
[build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS
[build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002
[build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik
[build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach
[build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk
[build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber
[build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44
[build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452
[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
[extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
[extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
[extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem
[extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings
[extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio
[misc] REVIEWED: Update some external libraries to latest versions
------------------------------------------------------------------------- -------------------------------------------------------------------------
Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021) Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
------------------------------------------------------------------------- -------------------------------------------------------------------------
KEY CHANGES: KEY CHANGES:
- Naming consistency and coherency: Complete review of the library: sintax, naming, comments, decriptions, logs... - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs...
- Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
- Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms
- rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only

View File

@@ -1,6 +1,18 @@
cmake_minimum_required(VERSION 3.0) cmake_minimum_required(VERSION 3.0)
project(raylib) project(raylib)
# Avoid excessive expansion of variables in conditionals. In particular, if
# "PLATFORM" is "DRM" than:
#
# if (${PLATFORM} MATCHES "DRM")
#
# may expand e.g to:
#
# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM")
#
# See https://cmake.org/cmake/help/latest/policy/CMP0054.html
cmake_policy(SET CMP0054 NEW)
# Directory for easier includes # Directory for easier includes
# Anywhere you see include(...) you can check <root>/cmake for that file # Anywhere you see include(...) you can check <root>/cmake for that file
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

View File

@@ -27,6 +27,13 @@ endif()
option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF) option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF)
set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option") set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option")
# raylib modules included
cmake_dependent_option(SUPPORT_MODULE_RSHAPES "Include module: rshapes" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_MODULE_RTEXTURES "Include module: rtextures" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_MODULE_RTEXT "Include module: rtext" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_MODULE_RMODELS "Include module: rmodels" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_MODULE_RAUDIO "Include module: raudio" ON CUSTOMIZE_BUILD ON)
# rcore.c # rcore.c
cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON)
@@ -38,7 +45,6 @@ cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of c
cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_DATA_STORAGE "Support for persistent data storage" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
# rshapes.c # rshapes.c
@@ -57,6 +63,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures"
cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)

View File

@@ -1,63 +0,0 @@
### WARNING: This file is unmaintained! This list of contributors is uncomplete!
### Check CHANGELOG for some of the contributors details or just the official contributors list of the repo
---
Here is a list of raylib contributors, these people have invested part of their time
contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!
- [Zopokx](https://github.com/Zopokx) for testing the web.
- [Elendow](http://www.elendow.com) for testing and helping on web development.
- Victor Dual for implementing and testing 3D shapes functions.
- Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
- Kevin Gato for improving texture internal formats support and helping on raygui development.
- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
- [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
- Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
- Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
- [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
- [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue.
- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module.
- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading.
- [RDR8](https://github.com/RDR8) for helping with Linux build improvements.
- [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system.
- [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building.
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support.
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain.
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes.
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem.
- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives.
- [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system.
- [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation.
- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library.
- [Kai](https://github.com/questor) for multiple code reviews and improvements.
- [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
- [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel().
- [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support.
- [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model).
- [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
- [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module
- [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui.
- [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support
- [flashback-fx](flashback-fx) for improving easings library and example
- [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example
- [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev
- [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues
- [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues
- [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them
- [Narice](https://github.com/narice) made easings.h includable as standalone header
- [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution
- [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
- [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
Please, if I forget someone in this list, excuse me and send me a PR!

View File

@@ -52,7 +52,7 @@ switch (value)
``` ```
- All conditions checks are **always between parenthesis** but not boolean values: - All conditions checks are **always between parenthesis** but not boolean values:
```c ```c
if ((value > 1) && (value < 50) && valueActive)) if ((value > 1) && (value < 50) && valueActive)
{ {
} }
@@ -92,4 +92,3 @@ resources/characters/enemy_slime.png
resources/common/font_arial.ttf resources/common/font_arial.ttf
resources/common/gui.png resources/common/gui.png
``` ```

137
FAQ.md Normal file
View File

@@ -0,0 +1,137 @@
# Frequently Asked Questions
- [What is raylib?](#what-is-raylib)
- [What can I do with raylib?](#what-can-i-do-with-raylib)
- [Which kinds of games can I make with raylib?](#which-kinds-of-games-can-i-make-with-raylib)
- [Can I create non-game applications with raylib?](#can-i-create-non-game-applications-with-raylib)
- [How can I learn to use raylib? Is there some official documentation or tutorials?](#how-can-i-learn-to-use-raylib-is-there-some-official-documentation-or-tutorials)
- [How much does it cost?](#how-much-does-it-cost)
- [What is the raylib license?](#what-is-the-raylib-license)
- [What platforms are supported by raylib?](#what-platforms-are-supported-by-raylib)
- [What programming languages can I use with raylib?](#what-programming-languages-can-i-use-with-raylib)
- [Why is it coded in C?](#why-is-it-coded-in-c)
- [Is raylib a videogames engine?](#is-raylib-a-videogames-engine)
- [What does raylib provide that other engines or libraries don't?](#what-does-raylib-provide-that-other-engines-or-libraries-dont)
- [How does raylib compare to Unity/Unreal/Godot?](#how-does-raylib-compare-to-unityunrealgodot)
- [What development tools are required for raylib?](#what-development-tools-are-required-for-raylib)
- [Which are raylib external dependencies?](#which-are-raylib-external-dependencies)
- [Can I use raylib with other technologies or libraries?](#can-i-use-raylib-with-other-technologies-or-libraries)
- [What file formats are supported by raylib?](#what-file-formats-are-supported-by-raylib)
- [Does raylib support the Vulkan API?](#does-raylib-support-the-vulkan-api)
- [What could I expect to see in raylib in the future?](#what-could-i-expect-to-see-in-raylib-in-the-future)
- [Who are the raylib developers?](#who-are-the-raylib-developers)
### What is raylib?
raylib is a C programming library, designed to be simple and easy-to-use. It provides a set of functions intended for graphics/multimedia applications programming.
### What can I do with raylib?
raylib can be used to create any kind of graphics/multimedia applications: videogames, tools, mobile apps, web applications... Actually it can be used to create any application that requires something to be shown in a display with graphic hardware acceleration (OpenGL); including [IoT](https://en.wikipedia.org/wiki/Internet_of_things) devices with a graphics display.
### Which kinds of games can I make with raylib?
With enough time and effort any kind of game/application can be created but small-mid sized 2d videogames are the best fit. The raylib [examples](https://www.raylib.com/examples.html)/[games](https://www.raylib.com/games.html) and [raylibtech](https://raylibtech.itch.io/) tools are an example of what can be accomplished with raylib.
### Can I create non-game applications with raylib?
Yes, raylib can be used to create any kind of application, not just videogames. For example, it can be used to create [desktop/web tools](https://raylibtech.itch.io/) or also applications for an IoT devices like [Raspberry Pi](https://www.raspberrypi.org/).
### How can I learn to use raylib? Is there some official documentation or tutorials?
raylib does not provide a "standard" API reference documentation like other libraries, all of the raylib functionality is exposed in a simple [cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html). Most of the functions are self-explanatory and the required parameters are very intuitive. It's also highly recommended to take a look to [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) header file or even the source code, that is very clean and organized, intended for teaching.
raylib also provides a big [collection of examples](https://www.raylib.com/examples.html), to showcase the multiple functionality usage (+120 examples). Examples are categorized by the internal module functionality and also define an estimated level of difficulty to guide the users checking them.
There is also a [FAQ on the raylib Wiki](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions) with common technical questions.
There are also many tutorials on the internet and YouTube created by the growing raylib community along the years.
[raylib Discord Community](https://discord.gg/raylib) is also a great place to join and ask questions, the community is very friendly and always ready to help.
### How much does it cost?
raylib is [free and open source](https://github.com/raysan5/raylib). Anyone can use raylib library for free to create games/tools/apps but also the source code of raylib is open for anyone to check it, modify it, adapt it as required or just learn how it works internally.
### What is the raylib license?
raylib source code is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE) for further details.
### What platforms are supported by raylib?
raylib source code can be compiled for the following platforms:
- Windows (7, 8.1, 10, 11)
- Linux - Desktop (multiple distributions, X11 and Wayland based)
- Linux - Native (no windowing system, [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager))
- macOS (multiple versions, including ARM64)
- FreeBSD, OpenBSD, NetBSD, DragonFly
- Raspberry Pi (desktop and native)
- Android (multiple API versions and architectures)
- HTML5 (WebAssembly)
- Haiku
raylib code has also been ported to several [homebrew](https://en.wikipedia.org/wiki/Homebrew_(video_games)) platforms: N3DS, Switch, PS4, PSVita.
Also note that raylib is a low-level library that can be easily ported to any platform with OpenGL support (or similar API).
### What programming languages can I use with raylib?
raylib original version is coded in C language (using some C99 features) but it has bindings to +60 programming languages. Check [BINDINGS.md](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) for details.
### Why is it coded in C?
It's a simple language, no high-level code abstractions like [OOP](https://en.wikipedia.org/wiki/Object-oriented_programming), just data types and functions. It's a very enjoyable language to code.
### Is raylib a videogames engine?
I personally consider raylib a graphics library with some high-level features rather than an engine. The line that separates a library/framework from an engine could be very confusing; raylib provides all the required functionality to create simple games or small applications but it does not provide 3 elements that I personally consider any "engine" should provide: Screen manager, GameObject/Entity manager and Resource Manager. Still, most users do not need those elements or just code simple approaches on their own.
### What does raylib provide that other engines or libraries don't?
I would say "simplicity" and "enjoyment" at a really low-level of coding but actually is up to the user to discover it, to try it and to see if it fits their needs. raylib is not good for everyone but it's worth a try.
### How does raylib compare to Unity/Unreal/Godot?
Those engines are usually big and complex to use, providing lot of functionality. They require some time to learn and test, they usually abstract many parts of the game development process and they usually provide a set of tools to assist users on their creations (like a GUI editor).
raylib is a simple programming library, with no integrated tools or editors. It gives full control to users at a very low-level to create graphics applications in a more handmade way.
### What development tools are required for raylib?
To develop raylib programs you only need a text editor (with recommended code syntax highlighting) and a compiler.
A [raylib Windows Installer](https://raysan5.itch.io/raylib) package is distributed including the Notepad++ editor and MinGW (GCC) compiler pre-configured for Windows for new users as an starter-pack but for more advance configurations with other editors/compilers, [raylib Wiki](https://github.com/raysan5/raylib/wiki) provides plenty of configuration tutorials.
### What are raylib's external dependencies?
raylib is self-contained, it has no external dependencies to build it. But internally raylib uses several libraries from other developers, mostly used to load specific file-formats.
A detailed list of raylib dependencies could be found on the [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies).
### Can I use raylib with other technologies or libraries?
Yes, raylib can be used with other libraries that provide specific functionality. There are multiple examples of raylib integrations with libraries like Spine, Tiled, Dear Imgui and several physics engines.
### What file formats are supported by raylib?
raylib can load data from multiple standard file formats:
- Image/Textures: PNG, BMP, TGA, JPG, GIF, QOI, PSD, DDS, HDR, KTX, ASTC, PKM, PVR
- Fonts: FNT (sprite font), TTF, OTF
- Models/Meshes: OBJ, IQM, GLTF, VOX
- Audio: WAV, OGG, MP3, FLAC, XM, MOD
### Does raylib support the Vulkan API?
No, raylib is built on top of OpenGL API, and there are currently no plans to support any other graphics APIs. In any case, raylib uses rlgl as an abstraction layer to support different OpenGL versions. If really required, a Vulkan backend equivalent could be added but creating that abstraction layer would imply a considerable amount of work.
### What could I expect to see in raylib in the future?
The main focus of the library is simplicity. Most of the efforts are invested in maintainability and bug-fixing. Despite new small features are regularly added, it's not the objective for raylib to become a full-featured engine. Personally I prefer to keep it small and enjoyable.
### Who are the raylib developers?
The main raylib developer and maintainer is [Ramon Santamaria](https://www.linkedin.com/in/raysan/) but there's 360+ contributors that have helped by adding new features, testing the library and solving issues in the 9+ years life of raylib.
The full list of raylib contributors can be seen [on GitHub](https://github.com/raysan5/raylib/graphs/contributors).

View File

@@ -339,7 +339,7 @@ Let's start with some numbers:
Highlights for `raylib 4.0`: Highlights for `raylib 4.0`:
- **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the sintax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the syntax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent.
- **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assited game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental. - **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assited game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental.
@@ -362,3 +362,36 @@ Highlights for `raylib 4.0`:
Those are some of the key features for this new release but actually there is way more! **Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format** has been added, **new [raylib_game_template](https://github.com/raysan5/raylib-game-template)** repo shared, **new `EncodeDataBase64()` and `DecodeDataBase64()` functions** added, **improved HiDPI support**, new `DrawTextPro()` with support for text rotations, completely **reviewed `glTF` models loading**, added **`SeekMusicStream()` for music seeking**, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes! Those are some of the key features for this new release but actually there is way more! **Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format** has been added, **new [raylib_game_template](https://github.com/raysan5/raylib-game-template)** repo shared, **new `EncodeDataBase64()` and `DecodeDataBase64()` functions** added, **improved HiDPI support**, new `DrawTextPro()` with support for text rotations, completely **reviewed `glTF` models loading**, added **`SeekMusicStream()` for music seeking**, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes!
Undoubtely, **this is the best raylib ever**. Enjoy gamedev/tools/graphics programming! :) Undoubtely, **this is the best raylib ever**. Enjoy gamedev/tools/graphics programming! :)
notes on raylib 4.2
-------------------
**New raylib release!** Nine months after latest raylib, here it is a new version. It was supposed to be just a small update but, actually, it's a huge update with lots of changes a improvements. It has been possible thanks to the many contributors that has helped with issues and improvements, it's the **update with more contributors to date** and that's amazing!
Some numbers to start with:
- **+200** closed issues (for a TOTAL of **1230**!)
- **+540** commits since previous RELEASE (for a TOTAL of **+6000**!)
- **+20** functions ADDED to raylib API (for a TOTAL of **502**!)
- **+60** functions REVIEWED/REDESIGNED
- **+70** new contributors (for a TOTAL of **+360**!)
Highlights for `raylib 4.2`:
- **raylib extra libraries cleanup**: raylib has been on diet and all the _extra_ libraries included on previous releases have been removed from raylib. Now raylib only includes the original **7** raylib modules: `rcore`, `rlgl`, `rshapes`, `rtextures`, `rtext`, `rmodels` and `raudio`. But no worries, _extra_ libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: [`raygui`](https://github.com/raysan5/raygui), [`physac`](https://github.com/raysan5/physac), [`rmem`](https://github.com/raylib-extras/rmem), [`reasings`](https://github.com/raylib-extras/reasings) and [`raudio`](https://github.com/raysan5/raudio) (standalone mode). On that same line, a new **amazing GitHub group:** [`raylib-extras`](https://github.com/raylib-extras) has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like [custom first-person and third person camera systems](https://github.com/raylib-extras/extras-c/tree/main/cameras), [Dear ImGui raylib integration](https://github.com/raylib-extras/rlImGui), [multiple specific examples](https://github.com/raylib-extras/examples-c) and even a complete [RPG Game Example](https://github.com/raylib-extras/RPGExample)! Great work Jeff! :D
- **raylib examples review**: The +120 raylib examples have been reviewed to add clearer information about when the were first created (raylib version used) and when they were updated for the last time. But the greatest improvement for users has been the **addition of an estimated difficulty level** for every example, [web has been updated accordingly](https://www.raylib.com/examples.html) to reflect those difficulty levels. Now examples are classified with **1 to 4 stars** depending on difficulty to help users with their learning process. Personally, I think this "small" addition could be a game-changer to better guide new users on the library adoption! Additionally, this new raylib release includes 7 new examples; the most interesting one: [`text_codepoints_loading`](https://www.raylib.com/examples/text/loader.html?name=text_codepoints_loading) that illustrates how to load and draw custom codepoints from a font file, very useful for Asian languages.
- [**`rres 1.0`**](https://github.com/raysan5/rres): New `rres` **resources packaging file-format**, including a [`rres-raylib`](https://github.com/raysan5/rres/blob/master/src/rres-raylib.h) library implementation and [`rrespacker`](https://raylibtech.itch.io/rrespacker) tool. `rres` file format has been [under development for +8 years](https://github.com/raysan5/rres#design-history) and it was originally created to be part of raylib. It was highly inspired by _XNA XNB_ resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
- [**`raygui 3.2`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** designed for tools development has been updated to a new version aligned with raylib 4.2. Multiple controls have been reviewed for library consistency, now all controls follow a similar function signature. It has been battle-tested with the development of +8 published tools in the last months. The tools can be seen and used for free in the [raylib technologies tools page](https://raylibtech.itch.io/). Worth mentioning that several of those **tools have been open sourced** for anyone to use, compile, contribute or learn how the code works.
- [**`raylib_parser`**](https://github.com/raysan5/raylib/tree/master/parser): Multiple contributors **using the tool to automatize bindings creation** have contributed with improvements of this **tool to parse `raylib.h`** (and other raylib-style headers) to tokenize its enums, structs and functions. Processed data can be exported to custom file formats (i.e XML, JSON, LUA) for bindings generation or even docs generation if required.
- **New file system API**: Current API has been redesigned to be more comprehensive and better aligned with raylib naming conventions, two new functions are provided `LoadDirectoryFiles()`/`LoadDirectoryFilesEx()` to load a `FilePathList` for provided path, supporting extension filtering and recursive directory scan. `LoadDroppedFiles()` has been renamed to better reflect its internal functionality. Now, all raylib functions that start with `Load*()` allocate memory internally and a equivalent `Unload*()` function is defined to take care of that memory internally when not required any more!
- **New audio stream processors API** (_experimental_): Now real-time audio stream data processors can be added using callbacks to played Music. It allows users to create custom effects for audio like delays of low-pass-filtering (example provided). The new API uses a callback system and it's still _ highly experimental_, it differs from the usual level of complexity that provides raylib and it is intended for advance users. It could change in the future but, actually, `raudio` module is in the spotlight for future updates; [miniaudio](https://github.com/mackron/miniaudio) implements a new higher-level API that can be useful in the future for raylib.
As always, there are more improvements than the key features listed, make sure to check raylib [CHANGELOG](CHANGELOG) for the detailed list of changes; for this release a `WARNING` flag has been added to all the changes that could affect bindings or productivity code. **raylib keeps improving one more version** and a special focus on maintainability has been put on the library for the future. Specific/advance functionality will be provided through **raylib-extras** repos and raylib main repo devlelopment will be focused on what made raylib popular: being a simple and easy-to-use library to **enjoy videogames programming**.
**Enjoy gamedev/tools/graphics programming!** :)

View File

@@ -1,4 +1,4 @@
Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software. will the authors be held liable for any damages arising from the use of this software.

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@@ -6,21 +6,25 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework and i
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.* *NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
--- ---
<br> <br>
[![GitHub contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors) [![GitHub Contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors)
[![GitHub All Releases](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) [![GitHub Releases Downloads](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases)
[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/3.7.0)](https://github.com/raysan5/raylib/commits/master) [![GitHub Stars](https://img.shields.io/github/stars/raysan5/raylib?style=flat&label=stars)](https://github.com/raysan5/raylib/stargazers)
[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/4.0.0)](https://github.com/raysan5/raylib/commits/master)
[![Packaging Status](https://repology.org/badge/tiny-repos/raylib.svg)](https://repology.org/project/raylib/versions)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/raylib) [![Discord Members](https://img.shields.io/discord/426912293134270465.svg?label=Discord&logo=discord)](https://discord.gg/raylib)
[![GitHub stars](https://img.shields.io/github/stars/raysan5/raylib?style=social)](https://github.com/raysan5/raylib/stargazers) [![Subreddit Subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?label=reddit%20r%2Fraylib&logo=reddit)](https://www.reddit.com/r/raylib/)
[![Twitter Follow](https://img.shields.io/twitter/follow/raysan5?style=social)](https://twitter.com/raysan5) [![Youtube Subscribers](https://img.shields.io/youtube/channel/subscribers/UC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https://www.youtube.com/c/raylib)
[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?style=social)](https://www.reddit.com/r/raylib/) [![Twitch Status](https://img.shields.io/twitch/status/raysan5?style=flat&label=Twitch&logo=twitch)](https://www.twitch.tv/raysan5)
[![Twitter Followers](https://img.shields.io/twitter/follow/raysan5?style=flat&label=@raysan5&color=1da1f2&logo=twitter)](https://twitter.com/raysan5)
[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows) [![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux) [![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
@@ -90,28 +94,29 @@ raylib is also available via multiple [package managers](https://github.com/rays
- [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows) - [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows)
- [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS) - [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS)
- [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux) - [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux)
- [Working on Chrome OS](https://github.com/raysan5/raylib/wiki/Working-on-Chrome-OS)
- [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD) - [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD)
- [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi) - [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi)
- [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android) - [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android)
- [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5)) - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5))
- [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake) - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake)
*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.* *Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.*
#### Setup raylib with multiple IDEs #### Setup raylib with multiple IDEs
raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](http://mingw-w64.org/doku.php) compiler but it can be used with other IDEs on multiple platforms. raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](https://www.mingw-w64.org/) compiler but it can be used with other IDEs on multiple platforms.
[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs. [Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs.
*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.* *Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.*
learning and docs learning and docs
------------------ ------------------
raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library and a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here the more relevant links: Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:
- [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html) - [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html)
- [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
@@ -125,10 +130,10 @@ contact and networks
raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https://discord.gg/raylib)! :) raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https://discord.gg/raylib)! :)
- Webpage: [http://www.raylib.com](http://www.raylib.com) - Webpage: [https://www.raylib.com](https://www.raylib.com)
- Discord: [https://discord.gg/raylib](https://discord.gg/raylib) - Discord: [https://discord.gg/raylib](https://discord.gg/raylib)
- Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5) - Twitter: [https://www.twitter.com/raysan5](https://www.twitter.com/raysan5)
- Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) - Twitch: [https://www.twitch.tv/raysan5](https://www.twitch.tv/raysan5)
- Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) - Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
- Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) - Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
- YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/c/raylib) - YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/c/raylib)

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@@ -1,19 +1,20 @@
# raylib roadmap # raylib roadmap
Here it is a wish-list with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements of ideas: Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- [raylib wishlist](https://github.com/raysan5/raylib/discussions/1502) is open to everyone to ask for improvements, feel free to check and comment. - raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment.
_Current version of raylib is complete and functional but, as always, there is lot of room for improvement._ _Current version of raylib is complete and functional but there is always room for improvements._
**raylib 4.x** **raylib 4.x**
- [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143)) - [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
- [ ] Redesign gestures system, improve touch inputs management - [ ] Redesign gestures system, improve touch inputs management
- [ ] Better documentation and improved examples - [ ] Redesign raudio module, implement miniaudio high-level provided features
- [ ] Focus on HTML5 and embedded platforms - [x] Better documentation and improved examples
- [ ] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)... - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
- [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
**raylib 4.0** **raylib 4.0**
- [x] Improved consistency and coherency in raylib API - [x] Improved consistency and coherency in raylib API

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@@ -1,68 +0,0 @@
## raylib GitHub Sponsors
### Current raylib GitHub Sponsors (raylib 4.0 release)
The following people are currently [**sponsoring raylib**](https://github.com/sponsors/raysan5) with a generous donation to allow improving and growing the project!
- Eric J. ([@ProfJski](https://github.com/ProfJski))
- Zach Geis ([@zacgeis](https://github.com/zacgeis))
- minirop ([@minirop](https://github.com/minirop))
- Daniel Gómez ([@Koocachookies](https://github.com/Koocachookies))
- Marc Agüera ([@maguera93](https://github.com/maguera93))
- Robin Mattheussen ([@romatthe](https://github.com/romatthe))
- Grant Haywood ([@cinterloper](https://github.com/cinterloper))
- Terry Nguyen ([@terrehbyte](https://github.com/terrehbyte))
- Tommi Sinivuo ([@TommiSinivuo](https://github.com/TommiSinivuo))
- Richard Urbanec ([@Poryg1](https://github.com/Poryg1))
- pmgl ([@pmgl](https://github.com/pmgl))
- cob ([@majorcob](https://github.com/majorcob))
- Samuel Batista ([@gamedevsam](https://github.com/gamedevsam))
- Merlyn Morgan-Graham ([@kavika13](https://github.com/kavika13))
- linus ([@hochbaum](https://github.com/hochbaum))
- Níckolas Daniel da Silva ([@nawarian](https://github.com/nawarian) - [thephp.website](https://thephp.website/))
- kenzie ([@sme-ek](https://github.com/sme-ek))
- Allan Regush ([@AllanRegush](https://github.com/AllanRegush))
- Jeffery Myers ([@JeffM2501](https://github.com/ProfJski))
- Ryan Roden-Corrent ([@rcorre](https://github.com/ProfJski))
- michaelfiber ([@michaelfiber](https://github.com/ProfJski))
- Nikhilesh S ([@nikki93](https://github.com/ProfJski))
- kevinabraun ([@kevinabraun](https://github.com/ProfJski))
- Matthew Owens ([@MatthewOwens](https://github.com/ProfJski))
- Tim Eilers ([@eilerstim](https://github.com/ProfJski))
### Past raylib GitHub Sponsors
The following people has **sponsored raylib** in the past, allowing the project to reach current amazing state.
- Jonathan Johnson ([@ecton](https://github.com/ecton))
- Rudy Faile ([@rfaile313](https://github.com/rfaile313)) - https://rudyfaile.com/
- frithrah ([@frithrah](https://github.com/frithrah))
- Jens Pitkänen ([@neonmoe](https://github.com/neonmoe))
- Rahul Nair ([@rahulunair](https://github.com/rahulunair))
- albatros-hmd ([@albatros-hmd](https://github.com/albatros-hmd))
- Benjamin Stigsen ([@BenStigsen](https://github.com/BenStigsen))
- Louis Johnson ([@louisgjohnson](https://github.com/louisgjohnson))
- Dani Martin ([@danimartin82](https://github.com/danimartin82))
- Joakim Wennergren ([@joakimwennergren](https://github.com/joakimwennergren))
- Alexandre Chêne ([@kooparse](https://github.com/kooparse))
- daddio69 ([@daddio69](https://github.com/daddio69))
- James Ghawaly ([@jghawaly](https://github.com/jghawaly))
- jack ([@Jack-Ji](https://github.com/Jack-Ji))
- Guido Offermans ([@jghawaly](https://github.com/GuidoOffermans))
- devdad ([@devdad](https://github.com/devdad))
- Pau Fernández ([@pauek](https://github.com/pauek))
- Sergio ([@anidealgift](https://github.com/anidealgift))
- Snowminx ([@Gamerfiend](https://github.com/Gamerfiend))
- NimbusFox ([@NimbusFox](https://github.com/NimbusFox))
- Shylie ([@Shylie](https://github.com/Shylie))
- Livio Dal Maso ([@Humeur](https://github.com/Humeur))
- Diego Vaccher ([@denny0754](https://github.com/denny0754))
- Ricardo Alcantara ([@ricardoalcantara](https://github.com/ricardoalcantara))
- Toby4213 ([@Toby4213](https://github.com/Toby4213))
### Notes for Current/Past raylib Sponsor
- If you are not on the list, feel free to send a PR to be added (if desired).
- If you want your personal webpage or project listed, feel free to send a PR to be added.
- If you prefer not to be in this list, feel free to send a PR to be remove.

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@@ -4,26 +4,34 @@ target_compile_definitions("raylib" PUBLIC "${GRAPHICS}")
function(define_if target variable) function(define_if target variable)
if (${${variable}}) if (${${variable}})
message(STATUS "${variable}=${${variable}}")
target_compile_definitions(${target} PUBLIC "${variable}") target_compile_definitions(${target} PUBLIC "${variable}")
endif () endif ()
endfunction() endfunction()
if (${CUSTOMIZE_BUILD}) if (${CUSTOMIZE_BUILD})
target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS) target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS)
define_if("raylib" USE_AUDIO)
define_if("raylib" SUPPORT_MODULE_RSHAPES)
define_if("raylib" SUPPORT_MODULE_RTEXTURES)
define_if("raylib" SUPPORT_MODULE_RTEXT)
define_if("raylib" SUPPORT_MODULE_RMODELS)
define_if("raylib" SUPPORT_MODULE_RAUDIO)
define_if("raylib" SUPPORT_CAMERA_SYSTEM) define_if("raylib" SUPPORT_CAMERA_SYSTEM)
define_if("raylib" SUPPORT_GESTURES_SYSTEM) define_if("raylib" SUPPORT_GESTURES_SYSTEM)
define_if("raylib" SUPPORT_MOUSE_GESTURES) define_if("raylib" SUPPORT_MOUSE_GESTURES)
define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI) define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI)
define_if("raylib" SUPPORT_BUSY_WAIT_LOOP) define_if("raylib" SUPPORT_DEFAULT_FONT)
define_if("raylib" SUPPORT_EVENTS_WAITING)
define_if("raylib" SUPPORT_SCREEN_CAPTURE) define_if("raylib" SUPPORT_SCREEN_CAPTURE)
define_if("raylib" SUPPORT_GIF_RECORDING) define_if("raylib" SUPPORT_GIF_RECORDING)
define_if("raylib" SUPPORT_HIGH_DPI) define_if("raylib" SUPPORT_BUSY_WAIT_LOOP)
define_if("raylib" SUPPORT_EVENTS_WAITING)
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
define_if("raylib" SUPPORT_COMPRESSION_API) define_if("raylib" SUPPORT_COMPRESSION_API)
define_if("raylib" SUPPORT_DATA_STORAGE)
define_if("raylib" SUPPORT_VR_SIMULATOR)
define_if("raylib" SUPPORT_FONT_TEXTURE)
define_if("raylib" SUPPORT_QUADS_DRAW_MODE) define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
define_if("raylib" SUPPORT_IMAGE_EXPORT)
define_if("raylib" SUPPORT_IMAGE_GENERATION)
define_if("raylib" SUPPORT_IMAGE_MANIPULATION)
define_if("raylib" SUPPORT_FILEFORMAT_PNG) define_if("raylib" SUPPORT_FILEFORMAT_PNG)
define_if("raylib" SUPPORT_FILEFORMAT_DDS) define_if("raylib" SUPPORT_FILEFORMAT_DDS)
define_if("raylib" SUPPORT_FILEFORMAT_HDR) define_if("raylib" SUPPORT_FILEFORMAT_HDR)
@@ -33,31 +41,27 @@ if (${CUSTOMIZE_BUILD})
define_if("raylib" SUPPORT_FILEFORMAT_TGA) define_if("raylib" SUPPORT_FILEFORMAT_TGA)
define_if("raylib" SUPPORT_FILEFORMAT_JPG) define_if("raylib" SUPPORT_FILEFORMAT_JPG)
define_if("raylib" SUPPORT_FILEFORMAT_GIF) define_if("raylib" SUPPORT_FILEFORMAT_GIF)
define_if("raylib" SUPPORT_FILEFORMAT_QOI)
define_if("raylib" SUPPORT_FILEFORMAT_PSD) define_if("raylib" SUPPORT_FILEFORMAT_PSD)
define_if("raylib" SUPPORT_FILEFORMAT_PKM) define_if("raylib" SUPPORT_FILEFORMAT_PKM)
define_if("raylib" SUPPORT_FILEFORMAT_PVR) define_if("raylib" SUPPORT_FILEFORMAT_PVR)
define_if("raylib" ORT_IMAGE_EXPORT)
define_if("raylib" SUPPORT_IMAGE_MANIPULATION)
define_if("raylib" SUPPORT_IMAGE_GENERATION)
define_if("raylib" SUPPORT_DEFAULT_FONT)
define_if("raylib" SUPPORT_FILEFORMAT_FNT) define_if("raylib" SUPPORT_FILEFORMAT_FNT)
define_if("raylib" SUPPORT_FILEFORMAT_TTF) define_if("raylib" SUPPORT_FILEFORMAT_TTF)
define_if("raylib" SUPPORT_TEXT_MANIPULATION) define_if("raylib" SUPPORT_TEXT_MANIPULATION)
define_if("raylib" SUPPORT_MESH_GENERATION)
define_if("raylib" SUPPORT_FILEFORMAT_OBJ) define_if("raylib" SUPPORT_FILEFORMAT_OBJ)
define_if("raylib" SUPPORT_FILEFORMAT_MTL) define_if("raylib" SUPPORT_FILEFORMAT_MTL)
define_if("raylib" SUPPORT_FILEFORMAT_IQM) define_if("raylib" SUPPORT_FILEFORMAT_IQM)
define_if("raylib" SUPPORT_FILEFORMAT_GLTF) define_if("raylib" SUPPORT_FILEFORMAT_GLTF)
define_if("raylib" SUPPORT_MESH_GENERATION) define_if("raylib" SUPPORT_FILEFORMAT_VOX)
define_if("raylib" SUPPORT_FILEFORMAT_WAV) define_if("raylib" SUPPORT_FILEFORMAT_WAV)
define_if("raylib" SUPPORT_FILEFORMAT_OGG) define_if("raylib" SUPPORT_FILEFORMAT_OGG)
define_if("raylib" SUPPORT_FILEFORMAT_XM) define_if("raylib" SUPPORT_FILEFORMAT_XM)
define_if("raylib" SUPPORT_FILEFORMAT_MOD) define_if("raylib" SUPPORT_FILEFORMAT_MOD)
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
define_if("raylib" SUPPORT_FILEFORMAT_MP3) define_if("raylib" SUPPORT_FILEFORMAT_MP3)
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
define_if("raylib" SUPPORT_STANDARD_FILEIO) define_if("raylib" SUPPORT_STANDARD_FILEIO)
define_if("raylib" SUPPORT_TRACELOG) define_if("raylib" SUPPORT_TRACELOG)
define_if("raylib" SUPPORT_COMPRESSION_API)
if (UNIX AND NOT APPLE) if (UNIX AND NOT APPLE)
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096") target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096")

View File

@@ -28,6 +28,8 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>) list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>)
include_directories(BEFORE SYSTEM external/glfw/include) include_directories(BEFORE SYSTEM external/glfw/include)
elseif("${PLATFORM}" STREQUAL "DRM")
MESSAGE(STATUS "No GLFW required on PLATFORM_DRM")
else() else()
MESSAGE(STATUS "Using external GLFW") MESSAGE(STATUS "Using external GLFW")
set(GLFW_PKG_DEPS glfw3) set(GLFW_PKG_DEPS glfw3)

View File

@@ -27,7 +27,11 @@ if (${PLATFORM} MATCHES "Desktop")
find_library(OSS_LIBRARY ossaudio) find_library(OSS_LIBRARY ossaudio)
endif () endif ()
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
if (USE_AUDIO)
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
endif ()
endif () endif ()
elseif (${PLATFORM} MATCHES "Web") elseif (${PLATFORM} MATCHES "Web")
@@ -40,10 +44,10 @@ elseif (${PLATFORM} MATCHES "Android")
set(PLATFORM_CPP "PLATFORM_ANDROID") set(PLATFORM_CPP "PLATFORM_ANDROID")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON)
list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
add_definitions(-DANDROID -D__ANDROID_API__=21) add_definitions(-DANDROID -D__ANDROID_API__=21)
include_directories(external/android/native_app_glue) include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
find_library(OPENGL_LIBRARY OpenGL) find_library(OPENGL_LIBRARY OpenGL)
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
@@ -61,7 +65,7 @@ elseif (${PLATFORM} MATCHES "Raspberry Pi")
link_directories(/opt/vc/lib) link_directories(/opt/vc/lib)
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl) set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
elseif (${PLATFORM} MATCHES "DRM") elseif ("${PLATFORM}" MATCHES "DRM")
set(PLATFORM_CPP "PLATFORM_DRM") set(PLATFORM_CPP "PLATFORM_DRM")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
@@ -77,13 +81,15 @@ elseif (${PLATFORM} MATCHES "DRM")
if (NOT CMAKE_CROSSCOMPILING) if (NOT CMAKE_CROSSCOMPILING)
include_directories(/usr/include/libdrm) include_directories(/usr/include/libdrm)
endif () endif ()
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl) set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
endif () endif ()
if (${OPENGL_VERSION}) if (${OPENGL_VERSION})
set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
if (${OPENGL_VERSION} MATCHES "3.3") if (${OPENGL_VERSION} MATCHES "4.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
elseif (${OPENGL_VERSION} MATCHES "3.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_33") set(GRAPHICS "GRAPHICS_API_OPENGL_33")
elseif (${OPENGL_VERSION} MATCHES "2.1") elseif (${OPENGL_VERSION} MATCHES "2.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_21") set(GRAPHICS "GRAPHICS_API_OPENGL_21")

View File

@@ -11,6 +11,7 @@
# raylib_LDFLAGS - The linker flags needed with raylib # raylib_LDFLAGS - The linker flags needed with raylib
# raylib_DEFINITIONS - Compiler switches required for using raylib # raylib_DEFINITIONS - Compiler switches required for using raylib
if (NOT TARGET raylib)
set(XPREFIX PC_RAYLIB) set(XPREFIX PC_RAYLIB)
find_package(PkgConfig QUIET) find_package(PkgConfig QUIET)
@@ -62,6 +63,7 @@ string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}")
set_target_properties(raylib set_target_properties(raylib
PROPERTIES PROPERTIES
IMPORTED_LOCATION "${raylib_LIBRARIES}" IMPORTED_LOCATION "${raylib_LIBRARIES}"
IMPORTED_IMPLIB "${raylib_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}"
INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}"
@@ -74,3 +76,4 @@ if (raylib_VERBOSE)
message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}") message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}")
message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}") message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}")
endif() endif()
endif()

View File

@@ -106,6 +106,11 @@ elseif (${PLATFORM} MATCHES "Web")
# does not generate HTML+JS+WASM files, only a non-working # does not generate HTML+JS+WASM files, only a non-working
# and fat HTML # and fat HTML
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
elseif ("${PLATFORM}" STREQUAL "DRM")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
endif () endif ()
include_directories(BEFORE SYSTEM others/external/include) include_directories(BEFORE SYSTEM others/external/include)

View File

@@ -2,7 +2,7 @@
# #
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
# #
# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) # Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@@ -23,44 +23,43 @@
.PHONY: all clean .PHONY: all clean
# Define required raylib variables # Define required environment variables
PROJECT_NAME ?= raylib_examples #------------------------------------------------------------------------------------------------
RAYLIB_VERSION ?= 4.0.0 # Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
RAYLIB_PATH ?= ..
# Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile # Define required raylib variables
# On Linux, if you have installed raylib but cannot compile the examples, check that PROJECT_NAME ?= raylib_examples
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. RAYLIB_VERSION ?= 4.2.0
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. RAYLIB_PATH ?= ..
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) # Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
RAYLIB_INCLUDE_PATH ?= /usr/local/include
RAYLIB_LIB_PATH ?= /usr/local/lib
# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE # Build mode for project: DEBUG or RELEASE
BUILD_MODE ?= RELEASE BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# by default it uses X11 windowing system # NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE USE_WAYLAND_DISPLAY ?= FALSE
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
USE_RPI_CROSS_COMPILER ?= FALSE
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
endif
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
@@ -102,18 +101,16 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif endif
endif endif
# RAYLIB_PATH adjustment for different platforms. # RAYLIB_PATH adjustment for LINUX platform
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? # TODO: Do we really need this?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= .. RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif endif
endif endif
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. # Default path for raylib on Raspberry Pi
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
@@ -121,6 +118,9 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH ?= C:/emsdk EMSDK_PATH ?= C:/emsdk
@@ -128,29 +128,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
CLANG_PATH = $(EMSDK_PATH)/upstream/bin CLANG_PATH = $(EMSDK_PATH)/upstream/bin
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
endif endif
# Define raylib release directory for compiled library. # Define default C compiler: CC
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version #------------------------------------------------------------------------------------------------
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
# To see which libraries a built example is linking to, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -177,8 +159,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
CC = emcc CC = emcc
endif endif
# Define default make program # Define default make program: MAKE
MAKE = make #------------------------------------------------------------------------------------------------
MAKE ?= make
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
@@ -192,7 +175,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
# Define compiler flags: # Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
# -O1 defines optimization level # -O1 defines optimization level
# -g include debug information on compilation # -g include debug information on compilation
# -s strip unnecessary data from build # -s strip unnecessary data from build
@@ -200,11 +184,12 @@ endif
# -std=c99 defines C language mode (standard C from 1999 revision) # -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG) ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g CFLAGS += -g -D_DEBUG
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s ASSERTIONS=1 --profiling CFLAGS += -s ASSERTIONS=1 --profiling
endif endif
@@ -217,6 +202,10 @@ else
endif endif
# Additional flags for compiler (if desired) # Additional flags for compiler (if desired)
# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
@@ -225,7 +214,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Explicitly enable runtime link to libraylib.so # Explicitly enable runtime link to libraylib.so
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
endif endif
endif endif
endif endif
@@ -236,51 +225,47 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11 CFLAGS += -std=gnu99 -DEGL_NO_X11
endif endif
# Define include paths for required headers # Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, physac, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras #------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI required libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
INCLUDE_PATHS += -I/usr/local/include
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm
endif
# Define library paths containing required libs. # Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties # NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
# -Wl,--subsystem,windows hides the console window # -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE) ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows LDFLAGS += -Wl,--subsystem,windows
endif endif
endif endif
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_INSTALL_PATH)
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Reset everything. LDFLAGS += -L$(RAYLIB_LIB_PATH)
# Precedence: immediately local, installed version, raysan5 provided libs endif
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH) ifeq ($(PLATFORM_OS),BSD)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -310,18 +295,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html EXT = .html
endif endif
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
endif endif
# Define any libraries required on linking # Define libraries required on linking: LDLIBS
# if you want to link libraries (libname.so or libname.a), use the -lname # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling # Libraries for Debian GNU/Linux desktop compiling
@@ -363,19 +347,23 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling # Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -latomic
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
LDLIBS += -lvchiq_arm -lvcos
endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling # Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling # Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
endif endif
# Define all object files required # Define source code object files required
#------------------------------------------------------------------------------------------------
CORE = \ CORE = \
core/core_basic_window \ core/core_basic_window \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
@@ -387,21 +375,22 @@ CORE = \
core/core_input_gestures \ core/core_input_gestures \
core/core_2d_camera \ core/core_2d_camera \
core/core_2d_camera_platformer \ core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
core/core_3d_camera_mode \ core/core_3d_camera_mode \
core/core_3d_camera_free \ core/core_3d_camera_free \
core/core_3d_camera_first_person \ core/core_3d_camera_first_person \
core/core_3d_picking \ core/core_3d_picking \
core/core_world_screen \ core/core_world_screen \
core/core_custom_logging \ core/core_custom_logging \
core/core_window_letterbox \
core/core_drop_files \ core/core_drop_files \
core/core_random_values \ core/core_random_values \
core/core_scissor_test \ core/core_scissor_test \
core/core_storage_values \ core/core_storage_values \
core/core_vr_simulator \ core/core_vr_simulator \
core/core_loading_thread \ core/core_loading_thread \
core/core_quat_conversion \
core/core_window_flags \ core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
core/core_split_screen \ core/core_split_screen \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
core/core_custom_frame_control core/core_custom_frame_control
@@ -421,12 +410,12 @@ SHAPES = \
shapes/shapes_easings_rectangle_array \ shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \ shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \ shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded shapes/shapes_draw_rectangle_rounded \
shapes/shapes_top_down_lights
TEXTURES = \ TEXTURES = \
textures/textures_logo_raylib \ textures/textures_logo_raylib \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \ textures/textures_srcrec_dstrec \
textures/textures_image_drawing \ textures/textures_image_drawing \
textures/textures_image_generation \ textures/textures_image_generation \
@@ -438,12 +427,15 @@ TEXTURES = \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \
textures/textures_sprite_explosion \ textures/textures_sprite_explosion \
textures/textures_bunnymark \ textures/textures_bunnymark \
textures/textures_blend_modes \ textures/textures_blend_modes \
textures/textures_draw_tiled \ textures/textures_draw_tiled \
textures/textures_polygon textures/textures_polygon \
textures/textures_gif_player \
textures/textures_fog_of_war
TEXT = \ TEXT = \
text/text_raylib_fonts \ text/text_raylib_fonts \
@@ -456,7 +448,8 @@ TEXT = \
text/text_writing_anim \ text/text_writing_anim \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode \ text/text_unicode \
text/text_draw_3d text/text_draw_3d \
text/text_codepoints_loading
MODELS = \ MODELS = \
models/models_animation \ models/models_animation \
@@ -502,20 +495,15 @@ AUDIO = \
audio/audio_music_stream \ audio/audio_music_stream \
audio/audio_raw_stream \ audio/audio_raw_stream \
audio/audio_sound_loading \ audio/audio_sound_loading \
audio/audio_multichannel_sound audio/audio_multichannel_sound \
audio/audio_stream_effects
PHYSICS = \
physics/physics_demo \
physics/physics_friction \
physics/physics_movement \
physics/physics_restitution \
physics/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE) core: $(CORE)
shapes: $(SHAPES) shapes: $(SHAPES)
@@ -524,7 +512,6 @@ text: $(TEXT)
models: $(MODELS) models: $(MODELS)
shaders: $(SHADERS) shaders: $(SHADERS)
audio: $(AUDIO) audio: $(AUDIO)
physics: $(PHYSICS)
# Generic compilation pattern # Generic compilation pattern
# NOTE: Examples must be ready for Android compilation! # NOTE: Examples must be ready for Android compilation!

View File

@@ -2,7 +2,7 @@
# #
# raylib makefile for Android project (APK building) # raylib makefile for Android project (APK building)
# #
# Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) # Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.

View File

@@ -2,7 +2,7 @@
# #
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
# #
# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) # Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@@ -23,44 +23,43 @@
.PHONY: all clean .PHONY: all clean
# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_WEB
# Define required raylib variables # Define required raylib variables
PROJECT_NAME ?= raylib_examples PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 4.0.0 RAYLIB_VERSION ?= 4.2.0
RAYLIB_PATH ?= .. RAYLIB_PATH ?= ..
# Define default options # Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
RAYLIB_INCLUDE_PATH ?= /usr/local/include
RAYLIB_LIB_PATH ?= /usr/local/lib
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB # Library type compilation: STATIC (.a) or SHARED (.so/.dll)
PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE # Build mode for project: DEBUG or RELEASE
BUILD_MODE ?= RELEASE BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# by default it uses X11 windowing system # NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE USE_WAYLAND_DISPLAY ?= FALSE
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
USE_RPI_CROSS_COMPILER ?= FALSE
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
endif
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
@@ -102,18 +101,16 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif endif
endif endif
# RAYLIB_PATH adjustment for different platforms. # RAYLIB_PATH adjustment for LINUX platform
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? # TODO: Do we really need this?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= .. RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif endif
endif endif
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. # Default path for raylib on Raspberry Pi
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
@@ -121,6 +118,9 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH ?= C:/emsdk EMSDK_PATH ?= C:/emsdk
@@ -128,29 +128,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
CLANG_PATH = $(EMSDK_PATH)/upstream/bin CLANG_PATH = $(EMSDK_PATH)/upstream/bin
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
endif endif
# Define raylib release directory for compiled library. # Define default C compiler: CC
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version #------------------------------------------------------------------------------------------------
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
# To see which libraries a built example is linking to, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -177,8 +159,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
CC = emcc CC = emcc
endif endif
# Define default make program # Define default make program: MAKE
MAKE = make #------------------------------------------------------------------------------------------------
MAKE ?= make
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
@@ -192,7 +175,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
# Define compiler flags: # Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
# -O1 defines optimization level # -O1 defines optimization level
# -g include debug information on compilation # -g include debug information on compilation
# -s strip unnecessary data from build # -s strip unnecessary data from build
@@ -200,11 +184,12 @@ endif
# -std=c99 defines C language mode (standard C from 1999 revision) # -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG) ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g CFLAGS += -g -D_DEBUG
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s ASSERTIONS=1 --profiling CFLAGS += -s ASSERTIONS=1 --profiling
endif endif
@@ -217,6 +202,10 @@ else
endif endif
# Additional flags for compiler (if desired) # Additional flags for compiler (if desired)
# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
@@ -225,7 +214,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Explicitly enable runtime link to libraylib.so # Explicitly enable runtime link to libraylib.so
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
endif endif
endif endif
endif endif
@@ -236,51 +225,47 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11 CFLAGS += -std=gnu99 -DEGL_NO_X11
endif endif
# Define include paths for required headers # Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, physac, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras #------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI required libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
INCLUDE_PATHS += -I/usr/local/include
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm
endif
# Define library paths containing required libs. # Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties # NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
# -Wl,--subsystem,windows hides the console window # -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE) ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows LDFLAGS += -Wl,--subsystem,windows
endif endif
endif endif
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_INSTALL_PATH)
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Reset everything. LDFLAGS += -L$(RAYLIB_LIB_PATH)
# Precedence: immediately local, installed version, raysan5 provided libs endif
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH) ifeq ($(PLATFORM_OS),BSD)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -313,18 +298,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html EXT = .html
endif endif
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
endif endif
# Define any libraries required on linking # Define libraries required on linking: LDLIBS
# if you want to link libraries (libname.so or libname.a), use the -lname # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling # Libraries for Debian GNU/Linux desktop compiling
@@ -366,19 +350,23 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling # Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -latomic
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
LDLIBS += -lvchiq_arm -lvcos
endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling # Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling # Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
endif endif
# Define all object files required # Define source code object files required
#------------------------------------------------------------------------------------------------
CORE = \ CORE = \
core/core_basic_window \ core/core_basic_window \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
@@ -390,21 +378,22 @@ CORE = \
core/core_input_gestures \ core/core_input_gestures \
core/core_2d_camera \ core/core_2d_camera \
core/core_2d_camera_platformer \ core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
core/core_3d_camera_mode \ core/core_3d_camera_mode \
core/core_3d_camera_free \ core/core_3d_camera_free \
core/core_3d_camera_first_person \ core/core_3d_camera_first_person \
core/core_3d_picking \ core/core_3d_picking \
core/core_world_screen \ core/core_world_screen \
core/core_custom_logging \ core/core_custom_logging \
core/core_window_letterbox \
core/core_drop_files \ core/core_drop_files \
core/core_random_values \ core/core_random_values \
core/core_scissor_test \ core/core_scissor_test \
core/core_storage_values \ core/core_storage_values \
core/core_vr_simulator \ core/core_vr_simulator \
core/core_loading_thread \ core/core_loading_thread \
core/core_quat_conversion \
core/core_window_flags \ core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
core/core_split_screen \ core/core_split_screen \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
core/core_custom_frame_control core/core_custom_frame_control
@@ -424,12 +413,12 @@ SHAPES = \
shapes/shapes_easings_rectangle_array \ shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \ shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \ shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded shapes/shapes_draw_rectangle_rounded \
shapes/shapes_top_down_lights
TEXTURES = \ TEXTURES = \
textures/textures_logo_raylib \ textures/textures_logo_raylib \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \ textures/textures_srcrec_dstrec \
textures/textures_image_drawing \ textures/textures_image_drawing \
textures/textures_image_generation \ textures/textures_image_generation \
@@ -441,12 +430,15 @@ TEXTURES = \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \
textures/textures_sprite_explosion \ textures/textures_sprite_explosion \
textures/textures_bunnymark \ textures/textures_bunnymark \
textures/textures_blend_modes \ textures/textures_blend_modes \
textures/textures_draw_tiled \ textures/textures_draw_tiled \
textures/textures_polygon textures/textures_polygon \
textures/textures_gif_player \
textures/textures_fog_of_war
TEXT = \ TEXT = \
text/text_raylib_fonts \ text/text_raylib_fonts \
@@ -459,7 +451,8 @@ TEXT = \
text/text_writing_anim \ text/text_writing_anim \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode \ text/text_unicode \
text/text_draw_3d text/text_draw_3d \
text/text_codepoints_loading
MODELS = \ MODELS = \
models/models_animation \ models/models_animation \
@@ -505,19 +498,15 @@ AUDIO = \
audio/audio_music_stream \ audio/audio_music_stream \
audio/audio_raw_stream \ audio/audio_raw_stream \
audio/audio_sound_loading \ audio/audio_sound_loading \
audio/audio_multichannel_sound audio/audio_multichannel_sound \
audio/audio_stream_effects
PHYSICS = \
physics/physics_demo \
physics/physics_friction \
physics/physics_movement \
physics/physics_restitution \
physics/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE) core: $(CORE)
shapes: $(SHAPES) shapes: $(SHAPES)
@@ -526,7 +515,6 @@ text: $(TEXT)
models: $(MODELS) models: $(MODELS)
shaders: $(SHADERS) shaders: $(SHADERS)
audio: $(AUDIO) audio: $(AUDIO)
physics: $(PHYSICS)
# Compile CORE examples # Compile CORE examples
core/core_basic_window: core/core_basic_window.c core/core_basic_window: core/core_basic_window.c
@@ -561,6 +549,9 @@ core/core_2d_camera: core/core_2d_camera.c
core/core_2d_camera_platformer: core/core_2d_camera_platformer.c core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_camera_mode: core/core_3d_camera_mode.c core/core_3d_camera_mode: core/core_3d_camera_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -600,12 +591,11 @@ core/core_vr_simulator: core/core_vr_simulator.c
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
# in its source were transformed to non-atomic operations and non-thread-local data
core/core_loading_thread: core/core_loading_thread.c core/core_loading_thread: core/core_loading_thread.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
core/core_quat_conversion: core/core_quat_conversion.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_window_flags: core/core_window_flags.c core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -618,6 +608,9 @@ core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
core/core_custom_frame_control: core/core_custom_frame_control.c core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_window_should_close: core/core_window_should_close.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile SHAPES examples # Compile SHAPES examples
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -664,6 +657,9 @@ shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile TEXTURES examples # Compile TEXTURES examples
textures/textures_logo_raylib: textures/textures_logo_raylib.c textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -672,7 +668,7 @@ textures/textures_logo_raylib: textures/textures_logo_raylib.c
textures/textures_mouse_painting: textures/textures_mouse_painting.c textures/textures_mouse_painting: textures/textures_mouse_painting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_rectangle: textures/textures_rectangle.c textures/textures_sprite_anim: textures/textures_sprite_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png --preload-file textures/resources/scarfy.png@resources/scarfy.png
@@ -739,18 +735,25 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
textures/textures_blend_modes: textures/textures_blend_modes.c textures/textures_blend_modes: textures/textures_blend_modes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
textures/textures_draw_tiled: textures/textures_draw_tiled.c textures/textures_draw_tiled: textures/textures_draw_tiled.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/patterns.png@resources/patterns.png --preload-file textures/resources/patterns.png@resources/patterns.png
textures/textures_polygon: textures/textures_polygon.c textures/textures_polygon: textures/textures_polygon.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png --preload-file textures/resources/cat.png@resources/cat.png
textures/textures_gif_player: textures/textures_gif_player.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile TEXT examples # Compile TEXT examples
text/text_raylib_fonts: text/text_raylib_fonts.c text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -809,6 +812,10 @@ text/text_draw_3d: text/text_draw_3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
# Compile MODELS examples # Compile MODELS examples
models/models_animation: models/models_animation.c models/models_animation: models/models_animation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
@@ -857,14 +864,7 @@ models/models_loading_vox: models/models_loading_vox.c
models/models_loading_gltf: models/models_loading_gltf.c models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/raylib_32x32.glb@resources/models/gltf/raylib_32x32.glb \ --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
--preload-file models/resources/models/gltf/girl.glb@resources/models/gltf/girl.glb \
--preload-file models/resources/models/gltf/rigged_figure.glb@resources/models/gltf/rigged_figure.glb \
--preload-file models/resources/models/gltf/GearboxAssy.glb@resources/models/gltf/GearboxAssy.glb \
--preload-file models/resources/models/gltf/BoxAnimated.glb@resources/models/gltf/BoxAnimated.glb \
--preload-file models/resources/models/gltf/AnimatedTriangle.gltf@resources/models/gltf/AnimatedTriangle.gltf \
--preload-file models/resources/models/gltf/AnimatedMorphCube.glb@resources/models/gltf/AnimatedMorphCube.glb \
--preload-file models/resources/models/gltf/vertex_colored_object.glb@resources/models/gltf/vertex_colored_object.glb
models/models_orthographic_projection: models/models_orthographic_projection.c models/models_orthographic_projection: models/models_orthographic_projection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -882,7 +882,7 @@ models/models_skybox: models/models_skybox.c
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/obj/plane.gltf@resources/modelsobj/plane.gltf \ --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
models/models_heightmap: models/models_heightmap.c models/models_heightmap: models/models_heightmap.c
@@ -1006,22 +1006,9 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
--preload-file audio/resources/sound.wav@resources/sound.wav \ --preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg --preload-file audio/resources/target.ogg@resources/target.ogg
# Compile PHYSICS examples audio/audio_stream_effects: audio/audio_stream_effects.c
physics/physics_demo: physics/physics_demo.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM --preload-file audio/resources/country.mp3@resources/country.mp3
physics/physics_friction: physics/physics_friction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_movement: physics/physics_movement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_restitution: physics/physics_restitution.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_shatter: physics/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
# Clean everything # Clean everything
clean: clean:

View File

@@ -22,182 +22,182 @@ You may find it easier to use than other toolchains, especially when it comes to
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality. Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="200"> | ray | | | 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="200"> | ray | | | 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="200"> | ray | | | 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="200"> | ray | | | 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="200"> | ray | | | 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="200"> | [Berni](https://github.com/Berni8k) | | | 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="200"> | ray | | | 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
| 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="200"> | ray | | | 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
| 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="200"> | [avyy](https://github.com/avyy) | ⭐️ | | 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
| 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="200"> | ray | | | 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
| 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="200"> | ray | | | 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="200"> | ray | | | 12 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 13 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="200"> | ray | | | 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 14 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="200"> | ray | | | 14 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 15 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="200"> | [Pablo Marcos](https://github.com/pamarcos) | | | 15 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
| 16 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="200"> | [Anata](https://github.com/anatagawa) | | | 16 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| 17 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="200"> | ray | | | 17 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 18 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="200"> | ray | | | 18 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
| 19 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | | | 19 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
| 20 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="200"> | ray | | | 20 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 21 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="200"> | ray | ⭐️ | | 21 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
| 22 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="200"> | ray | | | 22 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
| 23 | [core/core_quat_conversion](core/core_quat_conversion.c) | <img src="core/core_quat_conversion.png" alt="core_quat_conversion" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 23 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 24 | [core/core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="200"> | ray | | | 24 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
| 25 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| 29 | [core_split_screen](core/core_split_screen.c) | <img src="core/core_split_screen.png" alt="core_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
| 30 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: shapes ### category: shapes
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module. Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 25 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="200"> | ray | | | 31 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
| 26 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="200"> | ray | | | 32 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 27 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="200"> | ray | | | 33 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
| 28 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="200"> | ray | | | 34 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 29 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="200"> | ray | | | 35 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 30 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 36 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 31 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="200"> | ray | | | 37 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
| 32 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="200"> | ray | | | 38 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 33 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="200"> | ray | | | 39 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 34 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="200"> | ray | | | 40 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 35 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="200"> | ray | | | 41 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 36 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="200"> | ray | | | 42 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 37 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 43 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 38 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 44 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 39 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 45 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 46 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
### category: textures ### category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module. Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|---------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|:------------------------------------------------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 40 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="200"> | ray | | | 47 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 41 | [textures_rectangle](textures/textures_rectangle.c) | <img src="textures/textures_rectangle.png" alt="textures_rectangle" width="200"> | ray | | | 48 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 42 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="200"> | ray | | | 49 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 43 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="200"> | ray | | | 50 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
| 44 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="200"> | ray | | | 51 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 45 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="200"> | ray | | | 52 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
| 46 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="200"> | ray | | | 53 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
| 47 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="200"> | ray | | | 54 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 48 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="200"> | ray | | | 55 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 49 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="200"> | ray | | | 56 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
| 50 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="200"> | ray | | | 57 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
| 51 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="200"> | [Jorge A. Gomes](https://github.com/overdev) | | | 58 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
| 52 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="200"> | ray | | | 59 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 53 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="200"> | ray | | | 60 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 54 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="200"> | ray | | | 61 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 55 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="200"> | ray | | | 62 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
| 56 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | | | 63 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| 57 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="200"> | [Karlo Licudine](https://github.com/accidentalrebel) | | | 64 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
| 58 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 65 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
| -- | [textures_poly](textures/textures_poly.c) | <img src="textures/textures_poly.png" alt="textures_poly" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ | | 66 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 67 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
| 68 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: text ### category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module. Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 59 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="200"> | ray | | | 69 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
| 60 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="200"> | ray | | | 70 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 61 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="200"> | ray | | | 71 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 62 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="200"> | ray | | | 72 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
| 63 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="200"> | ray | | | 73 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 64 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="200"> | ray | | | 74 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
| 65 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="200"> | ray | | | 75 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
| 66 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="200"> | ray | | | 76 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 67 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 77 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| 68 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 78 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| -- | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="200"> | [Vlad Adrian](https://github.com/demizdor) | ⭐️ | | 79 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| 80 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: models ### category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module. Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 69 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="200"> | [culacant](https://github.com/culacant) | | | 81 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
| 70 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="200"> | ray | | | 82 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 71 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="200"> | ray | | | 83 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 72 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="200"> | ray | | | 84 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
| 73 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="200"> | ray | | | 85 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 74 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="200"> | ray | | | 86 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
| 75 | [...]() | | ray | | | 87 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
| 76 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="200"> | ray | | | 88 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
| 77 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="200"> | [Joel Davis](https://github.com/joeld42) | | | 89 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 78 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="200"> | ray | | | 90 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
| 79 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="200"> | [Max Danielsson](https://github.com/autious) | | | 91 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
| 80 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="200"> | ray | | | 92 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
| 81 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="200"> | ray | | | 93 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 82 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="200"> | [Berni](https://github.com/Berni8k) | ⭐️ | | 94 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
| 83 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="200"> | ray | | | 95 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) |
| 84 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="200"> | [codecat](https://github.com/codecat) | | | 96 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
| -- | [models_gltf_model](models/models_gltf_model.c) | <img src="models/models_gltf_model.png" alt="models_gltf_model" width="200"> | [object71](https://github.com/object71) | ⭐️ | | 97 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
### category: shaders ### category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 85 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 98 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
| 86 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="200"> | ray | | | 99 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
| 87 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="200"> | ray | | | 100 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
| 88 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="200"> | ray | | | 101 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 89 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="200"> | ray | | | 102 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 90 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="200"> | [Marco Lizza](https://github.com/MarcoLizza) | | | 103 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
| 91 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="200"> | Shader by Iñigo Quilez | | | 104 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) |
| 92 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="200"> | Michał Ciesielski | | | 105 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) |
| 93 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="200"> | [Anata](https://github.com/anatagawa) | | | 106 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
| 94 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="200"> | [eggmund](https://github.com/eggmund) | | | 107 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| 95 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="200"> | [ProfJski](https://github.com/ProfJski) | | | 108 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
| 96 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 109 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
| 97 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 110 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 98 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 111 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 99 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="200"> | ray | | | 112 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
| 100 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="200"> | [seanpringle](https://github.com/seanpringle), [moliad](https://github.com/moliad) | ⭐️ | | 113 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) |
| 101 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="200"> | ray | | | 114 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 115 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
### category: audio ### category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example. Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 102 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="200"> | ray | | | 116 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 103 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="200"> | ray | | | 117 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 104 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="200"> | ray | | | 118 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
| 105 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="200"> | ray | | | 119 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
| 106 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ | | 120 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="80"> | ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
### category: physics
Examples showing physics functionality with raylib. This functionality is provided by [physac](https://github.com/victorfisac/Physac) library, included with raylib [sources](../src/physac.h). Note this library is not linked with raylib by default, it should be manually included in user code.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
| 107 | [physics_demo](physics/physics_demo.c) | <img src="physics/physics_demo.png" alt="physics_demo" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 108 | [physics_friction](physics/physics_friction.c) | <img src="physics/physics_friction.png" alt="physics_friction" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 109 | [physics_movement](physics/physics_movement.c) | <img src="physics/physics_movement.png" alt="physics_movement" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 110 | [physics_restitution](physics/physics_restitution.c) | <img src="physics/physics_restitution.png" alt="physics_restitution" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 111 | [physics_shatter](physics/physics_shatter.c) | <img src="physics/physics_shatter.png" alt="physics_shatter" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
### category: others ### category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries. Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 119 | [raudio_standalone](others/raudio_standalone.c) | | ray | | | 121 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
| 120 | [rlgl_standalone](others/rlgl_standalone.c) | | ray | | | 122 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
| 121 | [easings_testbed](others/easings_testbed.c) | | [Juan Miguel López](https://github.com/flashback-fx) | | | 123 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
| 122 | [embedded_files_loading](others/embedded_files_loading.c) | | [Kristian Holmgren](https://github.com/defutura) | | | 124 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
| 125 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with! As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!

View File

@@ -2,10 +2,12 @@
* *
* raylib [audio] example - Module playing (streaming) * raylib [audio] example - Module playing (streaming)
* *
* This example has been created using raylib 1.5 (www.raylib.com) * Example originally created with raylib 1.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -21,6 +23,9 @@ typedef struct {
Color color; Color color;
} CircleWave; } CircleWave;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -37,7 +42,7 @@ int main(void)
Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
// Creates ome circles for visual effect // Creates some circles for visual effect
CircleWave circles[MAX_CIRCLES] = { 0 }; CircleWave circles[MAX_CIRCLES] = { 0 };
for (int i = MAX_CIRCLES - 1; i >= 0; i--) for (int i = MAX_CIRCLES - 1; i >= 0; i--)

View File

@@ -2,17 +2,22 @@
* *
* raylib [audio] example - Multichannel sound playing * raylib [audio] example - Multichannel sound playing
* *
* This example has been created using raylib 2.6 (www.raylib.com) * Example originally created with raylib 3.0, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,15 +2,20 @@
* *
* raylib [audio] example - Music playing (streaming) * raylib [audio] example - Music playing (streaming)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -26,10 +31,10 @@ int main(void)
PlayMusicStream(music); PlayMusicStream(music);
float timePlayed = 0.0f; float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; bool pause = false; // Music playing paused
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(30); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@@ -55,10 +60,10 @@ int main(void)
else ResumeMusicStream(music); else ResumeMusicStream(music);
} }
// Get timePlayed scaled to bar dimensions (400 pixels) // Get normalized time played for current music stream
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
if (timePlayed > 400) StopMusicStream(music); if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@@ -70,7 +75,7 @@ int main(void)
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY); DrawRectangleLines(200, 200, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);

View File

@@ -2,12 +2,14 @@
* *
* raylib [audio] example - Raw audio streaming * raylib [audio] example - Raw audio streaming
* *
* This example has been created using raylib 1.6 (www.raylib.com) * Example originally created with raylib 1.6, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox) * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
* *
* Copyright (c) 2015-2019 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -20,6 +22,38 @@
#define MAX_SAMPLES 512 #define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096 #define MAX_SAMPLES_PER_UPDATE 4096
// Cycles per second (hz)
float frequency = 440.0f;
// Audio frequency, for smoothing
float audioFrequency = 440.0f;
// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;
// Index for audio rendering
float sineIdx = 0.0f;
// Audio input processing callback
void AudioInputCallback(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;
for (int i = 0; i < frames; i++)
{
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -33,9 +67,11 @@ int main(void)
SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE); SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) // Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1); AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, AudioInputCallback);
// Buffer for the single cycle waveform we are synthesizing // Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
@@ -47,6 +83,7 @@ int main(void)
// Position read in to determine next frequency // Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f }; Vector2 mousePosition = { -100.0f, -100.0f };
/*
// Cycles per second (hz) // Cycles per second (hz)
float frequency = 440.0f; float frequency = 440.0f;
@@ -55,6 +92,7 @@ int main(void)
// Cursor to read and copy the samples of the sine wave buffer // Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0; int readCursor = 0;
*/
// Computed size in samples of the sine wave // Computed size in samples of the sine wave
int waveLength = 1; int waveLength = 1;
@@ -77,29 +115,38 @@ int main(void)
{ {
float fp = (float)(mousePosition.y); float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp); frequency = 40.0f + (float)(fp);
float pan = (float)(mousePosition.x) / (float)screenWidth;
SetAudioStreamPan(stream, pan);
} }
// Rewrite the sine wave. // Rewrite the sine wave
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc. // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
if (frequency != oldFrequency) if (frequency != oldFrequency)
{ {
// Compute wavelength. Limit size in both directions. // Compute wavelength. Limit size in both directions.
int oldWavelength = waveLength; //int oldWavelength = waveLength;
waveLength = (int)(22050/frequency); waveLength = (int)(22050/frequency);
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2; if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1; if (waveLength < 1) waveLength = 1;
// Write sine wave. // Write sine wave
for (int i = 0; i < waveLength*2; i++) for (int i = 0; i < waveLength*2; i++)
{ {
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000); data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
} }
// Make sure the rest of the line is flat
for (int j = waveLength*2; j < MAX_SAMPLES; j++)
{
data[j] = (short)0;
}
// Scale read cursor's position to minimize transition artifacts // Scale read cursor's position to minimize transition artifacts
readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); //readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
oldFrequency = frequency; oldFrequency = frequency;
} }
/*
// Refill audio stream if required // Refill audio stream if required
if (IsAudioStreamProcessed(stream)) if (IsAudioStreamProcessed(stream))
{ {
@@ -128,6 +175,7 @@ int main(void)
// Copy finished frame to audio stream // Copy finished frame to audio stream
UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE); UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
} }
*/
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@@ -137,7 +185,7 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED); DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY); DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
// Draw the current buffer state proportionate to the screen // Draw the current buffer state proportionate to the screen
for (int i = 0; i < screenWidth; i++) for (int i = 0; i < screenWidth; i++)

View File

@@ -2,15 +2,20 @@
* *
* raylib [audio] example - Sound loading and playing * raylib [audio] example - Sound loading and playing
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -0,0 +1,179 @@
/*******************************************************************************************
*
* raylib [audio] example - Music stream processing effects
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Required for: NULL
// Required delay effect variables
static float *delayBuffer = NULL;
static unsigned int delayBufferSize = 0;
static unsigned int delayReadIndex = 2;
static unsigned int delayWriteIndex = 0;
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static void AudioProcessEffectLPF(void *buffer, unsigned int frames); // Audio effect: lowpass filter
static void AudioProcessEffectDelay(void *buffer, unsigned int frames); // Audio effect: delay
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - stream effects");
InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect
delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels)
delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float));
PlayMusicStream(music);
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; // Music playing paused
bool enableEffectLPF = false; // Enable effect low-pass-filter
bool enableEffectDelay = false; // Enable effect delay (1 second)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KEY_SPACE))
{
StopMusicStream(music);
PlayMusicStream(music);
}
// Pause/Resume music playing
if (IsKeyPressed(KEY_P))
{
pause = !pause;
if (pause) PauseMusicStream(music);
else ResumeMusicStream(music);
}
// Add/Remove effect: lowpass filter
if (IsKeyPressed(KEY_F))
{
enableEffectLPF = !enableEffectLPF;
if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
}
// Add/Remove effect: delay
if (IsKeyPressed(KEY_D))
{
enableEffectDelay = !enableEffectDelay;
if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
}
// Get normalized time played for current music stream
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 245, 150, 20, LIGHTGRAY);
DrawRectangle(200, 180, 400, 12, LIGHTGRAY);
DrawRectangle(200, 180, (int)(timePlayed*400.0f), 12, MAROON);
DrawRectangleLines(200, 180, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 230, 20, LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 260, 20, LIGHTGRAY);
DrawText(TextFormat("PRESS F TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), 200, 320, 20, GRAY);
DrawText(TextFormat("PRESS D TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), 180, 350, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMusicStream(music); // Unload music stream buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
RL_FREE(delayBuffer); // Free delay buffer
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
// Audio effect: lowpass filter
static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
for (unsigned int i = 0; i < frames*2; i += 2)
{
float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
((float *)buffer)[i] = low[0];
((float *)buffer)[i + 1] = low[1];
}
}
// Audio effect: delay
static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
{
for (unsigned int i = 0; i < frames*2; i += 2)
{
float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related???
float rightDelay = delayBuffer[delayReadIndex++];
if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay;
((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay;
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i];
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}

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@@ -7,10 +7,7 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
const mode = b.standardReleaseOptions(); const mode = b.standardReleaseOptions();
const all = b.step(module, "All " ++ module ++ " examples"); const all = b.step(module, "All " ++ module ++ " examples");
const dir = try std.fs.cwd().openDir( const dir = try std.fs.cwd().openIterableDir(module, .{});
module,
.{ .iterate = true },
);
var iter = dir.iterate(); var iter = dir.iterate();
while (try iter.next()) |entry| { while (try iter.next()) |entry| {
if (entry.kind != .File) continue; if (entry.kind != .File) continue;
@@ -21,13 +18,20 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
// zig's mingw headers do not include pthread.h // zig's mingw headers do not include pthread.h
if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
const exe = b.addExecutable(name, path); const exe = b.addExecutable(name, null);
exe.addCSourceFile(path, switch (target.getOsTag()) {
.windows => &[_][]const u8{},
.linux => &[_][]const u8{},
.macos => &[_][]const u8{"-DPLATFORM_DESKTOP"},
else => @panic("Unsupported OS"),
});
exe.setTarget(target); exe.setTarget(target);
exe.setBuildMode(mode); exe.setBuildMode(mode);
exe.linkLibC(); exe.linkLibC();
exe.addObjectFile(switch (target.getOsTag()) { exe.addObjectFile(switch (target.getOsTag()) {
.windows => "../src/raylib.lib", .windows => "../src/raylib.lib",
.linux => "../src/libraylib.a", .linux => "../src/libraylib.a",
.macos => "../src/libraylib.a",
else => @panic("Unsupported OS"), else => @panic("Unsupported OS"),
}); });
@@ -49,6 +53,14 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
exe.linkSystemLibrary("m"); exe.linkSystemLibrary("m");
exe.linkSystemLibrary("X11"); exe.linkSystemLibrary("X11");
}, },
.macos => {
exe.linkFramework("Foundation");
exe.linkFramework("Cocoa");
exe.linkFramework("OpenGL");
exe.linkFramework("CoreAudio");
exe.linkFramework("CoreVideo");
exe.linkFramework("IOKit");
},
else => { else => {
@panic("Unsupported OS"); @panic("Unsupported OS");
}, },
@@ -78,7 +90,6 @@ pub fn build(b: *std.build.Builder) !void {
all.dependOn(try add_module("core", b, target)); all.dependOn(try add_module("core", b, target));
all.dependOn(try add_module("models", b, target)); all.dependOn(try add_module("models", b, target));
all.dependOn(try add_module("others", b, target)); all.dependOn(try add_module("others", b, target));
all.dependOn(try add_module("physics", b, target));
all.dependOn(try add_module("shaders", b, target)); all.dependOn(try add_module("shaders", b, target));
all.dependOn(try add_module("shapes", b, target)); all.dependOn(try add_module("shapes", b, target));
all.dependOn(try add_module("text", b, target)); all.dependOn(try add_module("text", b, target));

View File

@@ -2,10 +2,12 @@
* *
* raylib [core] example - 2d camera * raylib [core] example - 2d camera
* *
* This example has been created using raylib 1.5 (www.raylib.com) * Example originally created with raylib 1.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -13,6 +15,9 @@
#define MAX_BUILDINGS 100 #define MAX_BUILDINGS 100
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -54,7 +59,6 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Player movement // Player movement
if (IsKeyDown(KEY_RIGHT)) player.x += 2; if (IsKeyDown(KEY_RIGHT)) player.x += 2;
else if (IsKeyDown(KEY_LEFT)) player.x -= 2; else if (IsKeyDown(KEY_LEFT)) player.x -= 2;

View File

@@ -0,0 +1,105 @@
/*******************************************************************************************
*
* raylib [core] example - 2d camera mouse zoom
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Jeffery Myers (@JeffM2501)
*
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h"
#include "raymath.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main ()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera mouse zoom");
Camera2D camera = { 0 };
camera.zoom = 1.0f;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Translate based on mouse right click
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
{
Vector2 delta = GetMouseDelta();
delta = Vector2Scale(delta, -1.0f/camera.zoom);
camera.target = Vector2Add(camera.target, delta);
}
// Zoom based on mouse wheel
float wheel = GetMouseWheelMove();
if (wheel != 0)
{
// Get the world point that is under the mouse
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
// Set the offset to where the mouse is
camera.offset = GetMousePosition();
// Set the target to match, so that the camera maps the world space point
// under the cursor to the screen space point under the cursor at any zoom
camera.target = mouseWorldPos;
// Zoom increment
const float zoomIncrement = 0.125f;
camera.zoom += (wheel*zoomIncrement);
if (camera.zoom < zoomIncrement) camera.zoom = zoomIncrement;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(camera);
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
// just so we have something in the XY plane
rlPushMatrix();
rlTranslatef(0, 25*50, 0);
rlRotatef(90, 1, 0, 0);
DrawGrid(100, 50);
rlPopMatrix();
// Draw a reference circle
DrawCircle(100, 100, 50, YELLOW);
EndMode2D();
DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@@ -2,12 +2,14 @@
* *
* raylib [core] example - 2d camera platformer * raylib [core] example - 2d camera platformer
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 arvyy (@arvyy) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 arvyy (@arvyy)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -30,16 +32,19 @@ typedef struct EnvItem {
Color color; Color color;
} EnvItem; } EnvItem;
//----------------------------------------------------------------------------------
// Module functions declaration
//----------------------------------------------------------------------------------
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta); void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,10 +2,12 @@
* *
* raylib [core] example - 3d camera first person * raylib [core] example - 3d camera first person
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -13,6 +15,9 @@
#define MAX_COLUMNS 20 #define MAX_COLUMNS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -52,7 +57,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@@ -2,15 +2,20 @@
* *
* raylib [core] example - Initialize 3d camera free * raylib [core] example - Initialize 3d camera free
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -40,7 +45,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@@ -2,15 +2,20 @@
* *
* raylib [core] example - Initialize 3d camera mode * raylib [core] example - Initialize 3d camera mode
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,15 +2,20 @@
* *
* raylib [core] example - Picking in 3d mode * raylib [core] example - Picking in 3d mode
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -45,7 +50,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{ {

View File

@@ -2,12 +2,14 @@
* *
* raylib [core] examples - basic screen manager * raylib [core] examples - basic screen manager
* *
* This example illustrates a very simple screen manager based on a states machines * NOTE: This example illustrates a very simple screen manager based on a states machines
* *
* This test has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -18,9 +20,9 @@
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Main entry point // Program main entry point
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -12,15 +12,20 @@
* *
* Enjoy using raylib. :) * Enjoy using raylib. :)
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,14 +2,16 @@
* *
* raylib [core] example - Basic window (adapted for HTML5 platform) * raylib [core] example - Basic window (adapted for HTML5 platform)
* *
* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI * NOTE: This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
* As you will notice, code structure is slightly diferent to the other examples... * As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -24,18 +26,18 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
int screenWidth = 800; const int screenWidth = 800;
int screenHeight = 450; const int screenHeight = 450;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module functions declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame void UpdateDrawFrame(void); // Update and Draw one frame
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
// Main Enry Point // Program main entry point
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
int main() int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@@ -2,7 +2,7 @@
* *
* raylib [core] example - custom frame control * raylib [core] example - custom frame control
* *
* WARNING: This is an example for advance users willing to have full control over * NOTE: WARNING: This is an example for advance users willing to have full control over
* the frame processes. By default, EndDrawing() calls the following processes: * the frame processes. By default, EndDrawing() calls the following processes:
* 1. Draw remaining batch data: rlDrawRenderBatchActive() * 1. Draw remaining batch data: rlDrawRenderBatchActive()
* 2. SwapScreenBuffer() * 2. SwapScreenBuffer()
@@ -17,15 +17,20 @@
* - SetTargetFPS() * - SetTargetFPS()
* - GetFPS() * - GetFPS()
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,12 +2,14 @@
* *
* raylib [core] example - Custom logging * raylib [core] example - Custom logging
* *
* This example has been created using raylib 2.1 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -17,7 +19,7 @@
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime() #include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
// Custom logging funtion // Custom logging funtion
void LogCustom(int msgType, const char *text, va_list args) void CustomLog(int msgType, const char *text, va_list args)
{ {
char timeStr[64] = { 0 }; char timeStr[64] = { 0 };
time_t now = time(NULL); time_t now = time(NULL);
@@ -39,16 +41,18 @@ void LogCustom(int msgType, const char *text, va_list args)
printf("\n"); printf("\n");
} }
int main(int argc, char* argv[]) //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs // Set custom logger
// will use our own logger instead of its internal one SetTraceLogCallback(CustomLog);
SetTraceLogCallback(LogCustom);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");

View File

@@ -2,17 +2,22 @@
* *
* raylib [core] example - Windows drop files * raylib [core] example - Windows drop files
* *
* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -22,8 +27,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
int count = 0; FilePathList droppedFiles = { 0 };
char **droppedFiles = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@@ -35,7 +39,11 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsFileDropped()) if (IsFileDropped())
{ {
droppedFiles = GetDroppedFiles(&count); // Is some files have been previously loaded, unload them
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
// Load new dropped files
droppedFiles = LoadDroppedFiles();
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -45,20 +53,20 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
else else
{ {
DrawText("Dropped files:", 100, 40, 20, DARKGRAY); DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
for (int i = 0; i < count; i++) for (int i = 0; i < droppedFiles.count; i++)
{ {
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
} }
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY);
} }
EndDrawing(); EndDrawing();
@@ -67,7 +75,7 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload files memory
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@@ -8,10 +8,12 @@
* - PLAYSTATION(R)3 Controller * - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration * Check raylib.h for buttons configuration
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -27,6 +29,9 @@
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller" #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
#endif #endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -92,20 +97,20 @@ int main(void)
// Draw axis: left joystick // Draw axis: left joystick
DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 39, BLACK);
DrawCircle(259, 152, 34, LIGHTGRAY); DrawCircle(259, 152, 34, LIGHTGRAY);
DrawCircle(259 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20), DrawCircle(259 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
152 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK); 152 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
// Draw axis: right joystick // Draw axis: right joystick
DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 38, BLACK);
DrawCircle(461, 237, 33, LIGHTGRAY); DrawCircle(461, 237, 33, LIGHTGRAY);
DrawCircle(461 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), DrawCircle(461 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
237 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); 237 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(170, 30, 15, 70, GRAY); DrawRectangle(170, 30, 15, 70, GRAY);
DrawRectangle(604, 30, 15, 70, GRAY); DrawRectangle(604, 30, 15, 70, GRAY);
DrawRectangle(170, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED); DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
DrawRectangle(604, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED); DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
@@ -140,20 +145,20 @@ int main(void)
// Draw axis: left joystick // Draw axis: left joystick
DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 35, BLACK);
DrawCircle(319, 255, 31, LIGHTGRAY); DrawCircle(319, 255, 31, LIGHTGRAY);
DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), DrawCircle(319 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20),
255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK);
// Draw axis: right joystick // Draw axis: right joystick
DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 35, BLACK);
DrawCircle(475, 255, 31, LIGHTGRAY); DrawCircle(475, 255, 31, LIGHTGRAY);
DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), DrawCircle(475 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 20),
255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, BLACK);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(169, 48, 15, 70, GRAY); DrawRectangle(169, 48, 15, 70, GRAY);
DrawRectangle(611, 48, 15, 70, GRAY); DrawRectangle(611, 48, 15, 70, GRAY);
DrawRectangle(169, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED); DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
DrawRectangle(611, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED); DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
} }
else else
{ {

View File

@@ -2,18 +2,22 @@
* *
* raylib [core] example - Input Gestures Detection * raylib [core] example - Input Gestures Detection
* *
* This example has been created using raylib 1.4 (www.raylib.com) * Example originally created with raylib 1.4, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <string.h>
#define MAX_GESTURE_STRINGS 20 #define MAX_GESTURE_STRINGS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -53,16 +57,16 @@ int main(void)
// Store gesture string // Store gesture string
switch (currentGesture) switch (currentGesture)
{ {
case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break; case GESTURE_TAP: TextCopy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; case GESTURE_DOUBLETAP: TextCopy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; case GESTURE_HOLD: TextCopy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; case GESTURE_DRAG: TextCopy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; case GESTURE_SWIPE_RIGHT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; case GESTURE_SWIPE_LEFT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; case GESTURE_SWIPE_UP: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; case GESTURE_SWIPE_DOWN: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; case GESTURE_PINCH_IN: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; case GESTURE_PINCH_OUT: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
default: break; default: break;
} }
@@ -71,7 +75,7 @@ int main(void)
// Reset gestures strings // Reset gestures strings
if (gesturesCount >= MAX_GESTURE_STRINGS) if (gesturesCount >= MAX_GESTURE_STRINGS)
{ {
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0"); for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0");
gesturesCount = 0; gesturesCount = 0;
} }

View File

@@ -2,15 +2,20 @@
* *
* raylib [core] example - Keyboard input * raylib [core] example - Keyboard input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,15 +2,20 @@
* *
* raylib [core] example - Mouse input * raylib [core] example - Mouse input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,15 +2,20 @@
* *
* raylib [core] examples - Mouse wheel input * raylib [core] examples - Mouse wheel input
* *
* This test has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,12 +2,14 @@
* *
* raylib [core] example - Input multitouch * raylib [core] example - Input multitouch
* *
* This example has been created using raylib 2.1 (www.raylib.com) * Example originally created with raylib 2.1, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -15,6 +17,9 @@
#define MAX_TOUCH_POINTS 10 #define MAX_TOUCH_POINTS 10
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -1,14 +1,15 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib example - loading thread * raylib [cpre] example - loading thread
* *
* NOTE: This example requires linking with pthreads library, * NOTE: This example requires linking with pthreads library on MinGW,
* on MinGW, it can be accomplished passing -static parameter to compiler * it can be accomplished passing -static parameter to compiler
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -27,6 +28,9 @@ static void *LoadDataThread(void *arg); // Loading data thread function decl
static int dataProgress = 0; // Data progress accumulator static int dataProgress = 0; // Data progress accumulator
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -1,132 +0,0 @@
/*******************************************************************************************
*
* raylib [core] example - quat conversions
*
* Generally you should really stick to eulers OR quats...
* This tests that various conversions are equivalent.
*
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2020-2021 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions");
Camera3D camera = { 0 };
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load a cylinder model for testing
Model model = LoadModelFromMesh(GenMeshCylinder(0.2f, 1.0f, 32));
// Generic quaternion for operations
Quaternion q1 = { 0 };
// Transform matrices required to draw 4 cylinders
Matrix m1 = { 0 };
Matrix m2 = { 0 };
Matrix m3 = { 0 };
Matrix m4 = { 0 };
// Generic vectors for rotations
Vector3 v1 = { 0 };
Vector3 v2 = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//--------------------------------------------------------------------------------------
if (v2.x < 0) v2.x += PI*2;
if (v2.y < 0) v2.y += PI*2;
if (v2.z < 0) v2.z += PI*2;
if (!IsKeyDown(KEY_SPACE))
{
v1.x += 0.01f;
v1.y += 0.03f;
v1.z += 0.05f;
}
if (v1.x > PI*2) v1.x -= PI*2;
if (v1.y > PI*2) v1.y -= PI*2;
if (v1.z > PI*2) v1.z -= PI*2;
q1 = QuaternionFromEuler(v1.x, v1.y, v1.z);
m1 = MatrixRotateZYX(v1);
m2 = QuaternionToMatrix(q1);
q1 = QuaternionFromMatrix(m1);
m3 = QuaternionToMatrix(q1);
v2 = QuaternionToEuler(q1); // Angles returned in radians
m4 = MatrixRotateZYX(v2);
//--------------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
model.transform = m1;
DrawModel(model, (Vector3){ -1, 0, 0 }, 1.0f, RED);
model.transform = m2;
DrawModel(model, (Vector3){ 1, 0, 0 }, 1.0f, RED);
model.transform = m3;
DrawModel(model, (Vector3){ 0, 0, 0 }, 1.0f, RED);
model.transform = m4;
DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText(TextFormat("%2.3f", v1.x), 20, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v1.y), 20, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v1.z), 20, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.x), 200, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.y), 200, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.z), 200, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload model data (mesh and materials)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@@ -2,15 +2,20 @@
* *
* raylib [core] example - Generate random values * raylib [core] example - Generate random values
* *
* This example has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 1.1
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,17 +2,22 @@
* *
* raylib [core] example - Scissor test * raylib [core] example - Scissor test
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Dill (@MysteriousSpace) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Dill (@MysteriousSpace)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,13 +2,15 @@
* *
* raylib [core] example - smooth pixel-perfect camera * raylib [core] example - smooth pixel-perfect camera
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
* reviewed by Ramon Santamaria (@raysan5) * reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -16,6 +18,9 @@
#include <math.h> // Required for: sinf(), cosf() #include <math.h> // Required for: sinf(), cosf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,12 +2,14 @@
* *
* raylib [core] example - split screen * raylib [core] example - split screen
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Jeffery Myers (@JeffM2501) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Jeffery Myers (@JeffM2501)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -40,6 +42,9 @@ void DrawScene(void)
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
} }
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,21 +2,34 @@
* *
* raylib [core] example - Storage save/load values * raylib [core] example - Storage save/load values
* *
* This example has been created using raylib 1.4 (www.raylib.com) * Example originally created with raylib 1.4, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <stdlib.h> // Required for: calloc(), free()
#define STORAGE_DATA_FILE "storage.data" // Storage file
// NOTE: Storage positions must start with 0, directly related to file memory layout // NOTE: Storage positions must start with 0, directly related to file memory layout
typedef enum { typedef enum {
STORAGE_POSITION_SCORE = 0, STORAGE_POSITION_SCORE = 0,
STORAGE_POSITION_HISCORE = 1 STORAGE_POSITION_HISCORE = 1
} StorageData; } StorageData;
// Persistent storage functions
static bool SaveStorageValue(unsigned int position, int value);
static int LoadStorageValue(unsigned int position);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -85,3 +98,96 @@ int main(void)
return 0; return 0;
} }
// Save integer value to storage file (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
unsigned int dataSize = 0;
unsigned int newDataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
unsigned char *newFileData = NULL;
if (fileData != NULL)
{
if (dataSize <= (position*sizeof(int)))
{
// Increase data size up to position and store value
newDataSize = (position + 1)*sizeof(int);
newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize);
if (newFileData != NULL)
{
// RL_REALLOC succeded
int *dataPtr = (int *)newFileData;
dataPtr[position] = value;
}
else
{
// RL_REALLOC failed
TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", STORAGE_DATA_FILE, dataSize, position*sizeof(int));
// We store the old size of the file
newFileData = fileData;
newDataSize = dataSize;
}
}
else
{
// Store the old size of the file
newFileData = fileData;
newDataSize = dataSize;
// Replace value on selected position
int *dataPtr = (int *)newFileData;
dataPtr[position] = value;
}
success = SaveFileData(STORAGE_DATA_FILE, newFileData, newDataSize);
RL_FREE(newFileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
}
else
{
TraceLog(LOG_INFO, "FILEIO: [%s] File created successfully", STORAGE_DATA_FILE);
dataSize = (position + 1)*sizeof(int);
fileData = (unsigned char *)RL_MALLOC(dataSize);
int *dataPtr = (int *)fileData;
dataPtr[position] = value;
success = SaveFileData(STORAGE_DATA_FILE, fileData, dataSize);
UnloadFileData(fileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
}
return success;
}
// Load integer value from storage file (from defined position)
// NOTE: If requested position could not be found, value 0 is returned
int LoadStorageValue(unsigned int position)
{
int value = 0;
unsigned int dataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
if (fileData != NULL)
{
if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
else
{
int *dataPtr = (int *)fileData;
value = dataPtr[position];
}
UnloadFileData(fileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", STORAGE_DATA_FILE, value);
}
return value;
}

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@@ -2,10 +2,12 @@
* *
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -17,6 +19,9 @@
#define GLSL_VERSION 100 #define GLSL_VERSION 100
#endif #endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -78,7 +83,11 @@ int main(void)
// Initialize framebuffer for stereo rendering // Initialize framebuffer for stereo rendering
// NOTE: Screen size should match HMD aspect ratio // NOTE: Screen size should match HMD aspect ratio
RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); RenderTexture2D target = LoadRenderTexture(device.hResolution, device.vResolution);
// The target's height is flipped (in the source Rectangle), due to OpenGL reasons
Rectangle sourceRec = { 0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height };
Rectangle destRec = { 0.0f, 0.0f, (float)GetScreenWidth(), (float)GetScreenHeight() };
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };
@@ -100,7 +109,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera (simulator mode) UpdateCamera(&camera);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@@ -121,8 +130,7 @@ int main(void)
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
BeginShaderMode(distortion); BeginShaderMode(distortion);
DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE);
(float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
EndShaderMode(); EndShaderMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();

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@@ -2,15 +2,20 @@
* *
* raylib [core] example - window flags * raylib [core] example - window flags
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 3.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,32 +2,27 @@
* *
* raylib [core] example - window scale letterbox (and virtual mouse) * raylib [core] example - window scale letterbox (and virtual mouse)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#define max(a, b) ((a)>(b)? (a) : (b)) #include "raymath.h" // Required for: Vector2Clamp()
#define min(a, b) ((a)<(b)? (a) : (b))
// Clamp Vector2 value with min and max and return a new vector2 #define MAX(a, b) ((a)>(b)? (a) : (b))
// NOTE: Required for virtual mouse, to clamp inside virtual game size #define MIN(a, b) ((a)<(b)? (a) : (b))
Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
{
Vector2 result = value;
result.x = (result.x > max.x)? max.x : result.x;
result.x = (result.x < min.x)? min.x : result.x;
result.y = (result.y > max.y)? max.y : result.y;
result.y = (result.y < min.y)? min.y : result.y;
return result;
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
const int windowWidth = 800; const int windowWidth = 800;
@@ -57,7 +52,7 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Compute required framebuffer scaling // Compute required framebuffer scaling
float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight); float scale = MIN((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
if (IsKeyPressed(KEY_SPACE)) if (IsKeyPressed(KEY_SPACE))
{ {
@@ -70,7 +65,7 @@ int main(void)
Vector2 virtualMouse = { 0 }; Vector2 virtualMouse = { 0 };
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale; virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale; virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight }); virtualMouse = Vector2Clamp(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
// Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui) // Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
//SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f); //SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);

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@@ -0,0 +1,77 @@
/*******************************************************************************************
*
* raylib [core] example - Window should close
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - window should close");
SetExitKey(KEY_NULL); // Disable KEY_ESCAPE to close window, X-button still works
bool exitWindowRequested = false; // Flag to request window to exit
bool exitWindow = false; // Flag to set window to exit
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow)
{
// Update
//----------------------------------------------------------------------------------
// Detect if X-button or KEY_ESCAPE have been pressed to close window
if (WindowShouldClose() || IsKeyPressed(KEY_ESCAPE)) exitWindowRequested = true;
if (exitWindowRequested)
{
// A request for close window has been issued, we can save data before closing
// or just show a message asking for confirmation
if (IsKeyPressed(KEY_Y)) exitWindow = true;
else if (IsKeyPressed(KEY_N)) exitWindowRequested = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (exitWindowRequested)
{
DrawRectangle(0, 100, screenWidth, 200, BLACK);
DrawText("Are you sure you want to exit program? [Y/N]", 40, 180, 30, WHITE);
}
else DrawText("Try to close the window to get confirmation message!", 120, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@@ -2,15 +2,20 @@
* *
* raylib [core] example - World to screen * raylib [core] example - World to screen
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.4
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -41,7 +46,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
// Calculate cube screen space position (with a little offset to be in top) // Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);

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@@ -41,17 +41,22 @@
* *
* raylib [core] example - Basic window * raylib [core] example - Basic window
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 4.2, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 <user_name> (@<user_github>) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 <user_name> (@<user_github>)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,18 +2,20 @@
* *
* raylib [models] example - Load 3d model with animations and play them * raylib [models] example - Load 3d model with animations and play them
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5)
* *
******************************************************************************************** ********************************************************************************************
* *
* To export a model from blender, make sure it is not posed, the vertices need to be in the * NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
* same position as they would be in edit mode. * in the same position as they would be in edit mode and the scale of your models is
* and that the scale of your models is set to 0. Scaling can be done from the export menu. * set to 0. Scaling can be done from the export menu.
* *
********************************************************************************************/ ********************************************************************************************/
@@ -21,7 +23,9 @@
#include <stdlib.h> #include <stdlib.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,15 +2,20 @@
* *
* raylib [models] example - Drawing billboards * raylib [models] example - Drawing billboards
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -41,7 +46,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@@ -2,15 +2,20 @@
* *
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,15 +2,20 @@
* *
* raylib [models] example - Cubicmap loading and drawing * raylib [models] example - Cubicmap loading and drawing
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -47,7 +52,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@@ -2,10 +2,12 @@
* *
* raylib [models] example - first person maze * raylib [models] example - first person maze
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -13,6 +15,9 @@
#include <stdlib.h> // Required for: free() #include <stdlib.h> // Required for: free()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -52,7 +57,7 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
Vector3 oldCamPos = camera.position; // Store old camera position Vector3 oldCamPos = camera.position; // Store old camera position
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
// Check player collision (we simplify to 2D collision detection) // Check player collision (we simplify to 2D collision detection)
Vector2 playerPos = { camera.position.x, camera.position.z }; Vector2 playerPos = { camera.position.x, camera.position.z };

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@@ -2,15 +2,20 @@
* *
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@@ -2,15 +2,20 @@
* *
* raylib [models] example - Heightmap loading and drawing * raylib [models] example - Heightmap loading and drawing
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -44,7 +49,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@@ -2,7 +2,7 @@
* *
* raylib [models] example - Models loading * raylib [models] example - Models loading
* *
* raylib supports multiple models file formats: * NOTE: raylib supports multiple models file formats:
* *
* - OBJ > Text file format. Must include vertex position-texcoords-normals information, * - OBJ > Text file format. Must include vertex position-texcoords-normals information,
* if files references some .mtl materials file, it will be loaded (or try to). * if files references some .mtl materials file, it will be loaded (or try to).
@@ -13,15 +13,20 @@
* - VOX > Binary file format. MagikaVoxel mesh format: * - VOX > Binary file format. MagikaVoxel mesh format:
* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt * https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 2.0, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -67,35 +72,34 @@ int main(void)
// Load new models/textures on drag&drop // Load new models/textures on drag&drop
if (IsFileDropped()) if (IsFileDropped())
{ {
int count = 0; FilePathList droppedFiles = LoadDroppedFiles();
char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one file dropped if (droppedFiles.count == 1) // Only support one file dropped
{ {
if (IsFileExtension(droppedFiles[0], ".obj") || if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
IsFileExtension(droppedFiles[0], ".gltf") || IsFileExtension(droppedFiles.paths[0], ".gltf") ||
IsFileExtension(droppedFiles[0], ".glb") || IsFileExtension(droppedFiles.paths[0], ".glb") ||
IsFileExtension(droppedFiles[0], ".vox") || IsFileExtension(droppedFiles.paths[0], ".vox") ||
IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
{ {
UnloadModel(model); // Unload previous model UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles[0]); // Load new model model = LoadModel(droppedFiles.paths[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = GetMeshBoundingBox(model.meshes[0]); bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly // TODO: Move camera position from target enough distance to visualize model properly
} }
else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
{ {
// Unload current model texture and load new one // Unload current model texture and load new one
UnloadTexture(texture); UnloadTexture(texture);
texture = LoadTexture(droppedFiles[0]); texture = LoadTexture(droppedFiles.paths[0]);
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
} }
} }
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
} }
// Select model on mouse click // Select model on mouse click

View File

@@ -1,25 +1,21 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - Load models gltf * raylib [models] example - loading gltf
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* NOTE: To export a model from Blender, make sure it is not posed, the vertices need to be * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* in the same position as they would be in edit mode. * BSD-like license that allows static linking with closed source software
* Also make sure the scale parameter of your models is set to 0.0,
* scaling can be applied from the export menu.
* *
* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) * Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
*
* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#define MAX_GLTF_MODELS 8 //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -27,7 +23,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };
@@ -37,18 +33,8 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load some models // Loaf gltf model
Model model[MAX_GLTF_MODELS] = { 0 }; Model model = LoadModel("resources/models/gltf/robot.glb");
model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb");
model[1] = LoadModel("resources/models/gltf/rigged_figure.glb");
model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb");
model[3] = LoadModel("resources/models/gltf/BoxAnimated.glb");
model[4] = LoadModel("resources/models/gltf/AnimatedTriangle.gltf");
model[5] = LoadModel("resources/models/gltf/AnimatedMorphCube.glb");
model[6] = LoadModel("resources/models/gltf/vertex_colored_object.glb");
model[7] = LoadModel("resources/models/gltf/girl.glb");
int currentModel = 0;
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@@ -62,19 +48,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update our camera with inputs UpdateCamera(&camera);
if (IsKeyReleased(KEY_RIGHT))
{
currentModel++;
if (currentModel == MAX_GLTF_MODELS) currentModel = 0;
}
if (IsKeyReleased(KEY_LEFT))
{
currentModel--;
if (currentModel < 0) currentModel = MAX_GLTF_MODELS - 1;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@@ -85,7 +59,7 @@ int main(void)
BeginMode3D(camera); BeginMode3D(camera);
DrawModel(model[currentModel], position, 1.0f, WHITE); DrawModel(model, position, 1.0f, WHITE);
DrawGrid(10, 1.0f); // Draw a grid DrawGrid(10, 1.0f); // Draw a grid
EndMode3D(); EndMode3D();
@@ -96,7 +70,7 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
for (int i = 0; i < MAX_GLTF_MODELS; i++) UnloadModel(model[i]); // Unload models UnloadModel(model); // Unload model and meshes/material
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@@ -2,12 +2,14 @@
* *
* raylib [models] example - Load models vox (MagicaVoxel) * raylib [models] example - Load models vox (MagicaVoxel)
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -17,6 +19,9 @@
#define MAX_VOX_FILES 3 #define MAX_VOX_FILES 3
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -74,7 +79,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update our camera to orbit UpdateCamera(&camera);
// Cycle between models on mouse click // Cycle between models on mouse click
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;

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@@ -2,10 +2,12 @@
* *
* raylib example - procedural mesh generation * raylib example - procedural mesh generation
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017 Ramon Santamaria (Ray San) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -13,57 +15,11 @@
#define NUM_MODELS 9 // Parametric 3d shapes to generate #define NUM_MODELS 9 // Parametric 3d shapes to generate
void AllocateMeshData(Mesh* mesh, int triangleCount) static Mesh GenMeshCustom(void); // Generate a simple triangle mesh from code
{
mesh->vertexCount = triangleCount * 3;
mesh->triangleCount = triangleCount;
mesh->vertices = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float));
mesh->texcoords = (float*)MemAlloc(mesh->vertexCount * 2 * sizeof(float));
mesh->normals = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float));
}
// generate a simple triangle mesh from code
Mesh MakeMesh()
{
Mesh mesh = { 0 };
AllocateMeshData(&mesh, 1);
// vertex at the origin
mesh.vertices[0] = 0;
mesh.vertices[1] = 0;
mesh.vertices[2] = 0;
mesh.normals[0] = 0;
mesh.normals[1] = 1;
mesh.normals[2] = 0;
mesh.texcoords[0] = 0;
mesh.texcoords[1] = 0;
// vertex at 1,0,2
mesh.vertices[3] = 1;
mesh.vertices[4] = 0;
mesh.vertices[5] = 2;
mesh.normals[3] = 0;
mesh.normals[4] = 1;
mesh.normals[5] = 0;
mesh.texcoords[2] = 0.5f;
mesh.texcoords[3] = 1.0f;
// vertex at 2,0,0
mesh.vertices[6] = 2;
mesh.vertices[7] = 0;
mesh.vertices[8] = 0;
mesh.normals[6] = 0;
mesh.normals[7] = 1;
mesh.normals[8] = 0;
mesh.texcoords[4] = 1;
mesh.texcoords[5] =0;
UploadMesh(&mesh, false);
return mesh;
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -88,7 +44,18 @@ int main(void)
models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
models[8] = LoadModelFromMesh(MakeMesh()); models[8] = LoadModelFromMesh(GenMeshCustom());
// Generated meshes could be exported as .obj files
//ExportMesh(models[0].meshes[0], "plane.obj");
//ExportMesh(models[1].meshes[0], "cube.obj");
//ExportMesh(models[2].meshes[0], "sphere.obj");
//ExportMesh(models[3].meshes[0], "hemisphere.obj");
//ExportMesh(models[4].meshes[0], "cylinder.obj");
//ExportMesh(models[5].meshes[0], "torus.obj");
//ExportMesh(models[6].meshes[0], "knot.obj");
//ExportMesh(models[7].meshes[0], "poly.obj");
//ExportMesh(models[8].meshes[0], "custom.obj");
// Set checked texture as default diffuse component for all models material // Set checked texture as default diffuse component for all models material
for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
@@ -111,7 +78,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update internal camera and our camera UpdateCamera(&camera);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{ {
@@ -157,7 +124,7 @@ int main(void)
case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break;
case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break;
case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break; case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break;
case 8: DrawText("Parametric(custom)", 580, 10, 20, DARKBLUE); break; case 8: DrawText("Custom (triangle)", 580, 10, 20, DARKBLUE); break;
default: break; default: break;
} }
@@ -177,3 +144,49 @@ int main(void)
return 0; return 0;
} }
// Generate a simple triangle mesh from code
static Mesh GenMeshCustom(void)
{
Mesh mesh = { 0 };
mesh.triangleCount = 1;
mesh.vertexCount = mesh.triangleCount*3;
mesh.vertices = (float *)MemAlloc(mesh.vertexCount*3*sizeof(float)); // 3 vertices, 3 coordinates each (x, y, z)
mesh.texcoords = (float *)MemAlloc(mesh.vertexCount*2*sizeof(float)); // 3 vertices, 2 coordinates each (x, y)
mesh.normals = (float *)MemAlloc(mesh.vertexCount*3*sizeof(float)); // 3 vertices, 3 coordinates each (x, y, z)
// Vertex at (0, 0, 0)
mesh.vertices[0] = 0;
mesh.vertices[1] = 0;
mesh.vertices[2] = 0;
mesh.normals[0] = 0;
mesh.normals[1] = 1;
mesh.normals[2] = 0;
mesh.texcoords[0] = 0;
mesh.texcoords[1] = 0;
// Vertex at (1, 0, 2)
mesh.vertices[3] = 1;
mesh.vertices[4] = 0;
mesh.vertices[5] = 2;
mesh.normals[3] = 0;
mesh.normals[4] = 1;
mesh.normals[5] = 0;
mesh.texcoords[2] = 0.5f;
mesh.texcoords[3] = 1.0f;
// Vertex at (2, 0, 0)
mesh.vertices[6] = 2;
mesh.vertices[7] = 0;
mesh.vertices[8] = 0;
mesh.normals[6] = 0;
mesh.normals[7] = 1;
mesh.normals[8] = 0;
mesh.texcoords[4] = 1;
mesh.texcoords[5] =0;
// Upload mesh data from CPU (RAM) to GPU (VRAM) memory
UploadMesh(&mesh, false);
return mesh;
}

View File

@@ -2,12 +2,14 @@
* *
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* *
* This example has been created using raylib 1.7 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2017 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -16,6 +18,9 @@
#define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111 #define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -68,7 +73,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
// Display information about closest hit // Display information about closest hit
RayCollision collision = { 0 }; RayCollision collision = { 0 };
@@ -121,9 +126,22 @@ int main(void)
cursorColor = ORANGE; cursorColor = ORANGE;
hitObjectName = "Box"; hitObjectName = "Box";
// Check ray collision against model // Check ray collision against model meshes
// NOTE: It considers model.transform matrix! RayCollision meshHitInfo = { 0 };
RayCollision meshHitInfo = GetRayCollisionModel(ray, tower); for (int m = 0; m < tower.meshCount; m++)
{
// NOTE: We consider the model.transform for the collision check but
// it can be checked against any transform Matrix, used when checking against same
// model drawn multiple times with multiple transforms
meshHitInfo = GetRayCollisionMesh(ray, tower.meshes[m], tower.transform);
if (meshHitInfo.hit)
{
// Save the closest hit mesh
if ((!collision.hit) || (collision.distance > meshHitInfo.distance)) collision = meshHitInfo;
break; // Stop once one mesh collision is detected, the colliding mesh is m
}
}
if (meshHitInfo.hit) if (meshHitInfo.hit)
{ {

View File

@@ -2,14 +2,14 @@
* *
* raylib [models] example - Show the difference between perspective and orthographic projection * raylib [models] example - Show the difference between perspective and orthographic projection
* *
* This program is heavily based on the geometric objects example * Example originally created with raylib 2.0, last time updated with raylib 3.7
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Max Danielsson (@autious) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Max Danielsson (@autious) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -18,6 +18,9 @@
#define FOVY_PERSPECTIVE 45.0f #define FOVY_PERSPECTIVE 45.0f
#define WIDTH_ORTHOGRAPHIC 10.0f #define WIDTH_ORTHOGRAPHIC 10.0f
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@@ -2,12 +2,14 @@
* *
* raylib [models] example - rlgl module usage with push/pop matrix transformations * raylib [models] example - rlgl module usage with push/pop matrix transformations
* *
* This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding) * NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2018 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@@ -2,10 +2,12 @@
* *
* raylib [models] example - Skybox loading and drawing * raylib [models] example - Skybox loading and drawing
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017-2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -23,6 +25,9 @@
// Generate cubemap (6 faces) from equirectangular (panorama) texture // Generate cubemap (6 faces) from equirectangular (panorama) texture
static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -92,23 +97,22 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera UpdateCamera(&camera);
// Load new cubemap texture on drag&drop // Load new cubemap texture on drag&drop
if (IsFileDropped()) if (IsFileDropped())
{ {
int count = 0; FilePathList droppedFiles = LoadDroppedFiles();
char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one file dropped if (droppedFiles.count == 1) // Only support one file dropped
{ {
if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{ {
// Unload current cubemap texture and load new one // Unload current cubemap texture and load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture); UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR) if (useHDR)
{ {
Texture2D panorama = LoadTexture(droppedFiles[0]); Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture // Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@@ -116,16 +120,16 @@ int main(void)
} }
else else
{ {
Image img = LoadImage(droppedFiles[0]); Image img = LoadImage(droppedFiles.paths[0]);
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img); UnloadImage(img);
} }
TextCopy(skyboxFileName, droppedFiles[0]); TextCopy(skyboxFileName, droppedFiles.paths[0]);
} }
} }
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@@ -2,19 +2,24 @@
* *
* raylib [models] example - Waving cubes * raylib [models] example - Waving cubes
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Codecat (@codecat) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <math.h> #include <math.h> // Required for: sinf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main() int main()
{ {
// Initialization // Initialization

View File

@@ -2,12 +2,14 @@
* *
* raylib [models] example - Plane rotations (yaw, pitch, roll) * raylib [models] example - Plane rotations (yaw, pitch, roll)
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -15,6 +17,9 @@
#include "raymath.h" // Required for: MatrixRotateXYZ() #include "raymath.h" // Required for: MatrixRotateXYZ()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@@ -58,8 +63,8 @@ int main(void)
} }
// Plane yaw (y-axis) controls // Plane yaw (y-axis) controls
if (IsKeyDown(KEY_S)) yaw += 1.0f; if (IsKeyDown(KEY_S)) yaw -= 1.0f;
else if (IsKeyDown(KEY_A)) yaw -= 1.0f; else if (IsKeyDown(KEY_A)) yaw += 1.0f;
else else
{ {
if (yaw > 0.0f) yaw -= 0.5f; if (yaw > 0.0f) yaw -= 0.5f;
@@ -67,8 +72,8 @@ int main(void)
} }
// Plane roll (z-axis) controls // Plane roll (z-axis) controls
if (IsKeyDown(KEY_LEFT)) roll += 1.0f; if (IsKeyDown(KEY_LEFT)) roll -= 1.0f;
else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f; else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f;
else else
{ {
if (roll > 0.0f) roll -= 0.5f; if (roll > 0.0f) roll -= 0.5f;

View File

@@ -1,16 +1,15 @@
| resource | author | licence | notes | | resource | author | licence | notes |
| :------------------- | :---------: | :------ | :---- | | :------------------- | :---------: | :------ | :---- |
| models/obj/castle.obj,<br>models/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/castle.obj,<br>models/obj/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/bridge.obj,<br>models/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/bridge.obj,<br>models/obj/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/house.obj,<br>models/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/house.obj,<br>models/obj/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/market.obj,<br>models/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/market.obj,<br>models/obj/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/turret.obj,<br>models/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/turret.obj,<br>models/obj/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/well.obj,<br>models/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/well.obj,<br>models/obj/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/cube.obj,<br>models/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | models/obj/cube.obj,<br>models/obj/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/obj/plane.gltf,<br>models/gltf/plane/plane.bin,<br>models/gltf/plane/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c) | models/obj/plane.obj,<br>models/obj/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c)
| models/iqm/guy.iqm,<br>models/iqm/guyanim.iqm,<br>models/iqm/guytex.png,<br>models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | models/iqm/guy.iqm,<br>models/iqm/guyanim.iqm,<br>models/iqm/guytex.png,<br>models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/iqm/vertex_colored_object.iqm | ❔ | ❔ | - | | models/gltf/robot.glb,<br>models/gltf/robot.blend | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/gltf/... | _various_ | Check [LICENSE](https://github.com/raysan5/raylib/blob/master/examples/models/resources/models/gltf/LICENSE) | - |
| models/vox/chr_knight.vox | ❔ | ❔ | - | | models/vox/chr_knight.vox | ❔ | ❔ | - |
| models/vox/chr_sword.vox | ❔ | ❔ | - | | models/vox/chr_sword.vox | ❔ | ❔ | - |
| models/vox/monu9.vox | ❔ | ❔ | - | | models/vox/monu9.vox | ❔ | ❔ | - |

View File

@@ -1,118 +0,0 @@
{
"scene" : 0,
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0,
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 1
},
"indices" : 0
} ]
}
],
"animations": [
{
"samplers" : [
{
"input" : 2,
"interpolation" : "LINEAR",
"output" : 3
}
],
"channels" : [ {
"sampler" : 0,
"target" : {
"node" : 0,
"path" : "rotation"
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
"byteLength" : 44
},
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
"byteLength" : 100
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 6,
"target" : 34963
},
{
"buffer" : 0,
"byteOffset" : 8,
"byteLength" : 36,
"target" : 34962
},
{
"buffer" : 1,
"byteOffset" : 0,
"byteLength" : 100
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 3,
"type" : "SCALAR",
"max" : [ 2 ],
"min" : [ 0 ]
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 5,
"type" : "SCALAR",
"max" : [ 1.0 ],
"min" : [ 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 20,
"componentType" : 5126,
"count" : 5,
"type" : "VEC4",
"max" : [ 0.0, 0.0, 1.0, 1.0 ],
"min" : [ 0.0, 0.0, 0.0, -0.707 ]
}
],
"asset" : {
"version" : "2.0"
}
}

View File

@@ -1,23 +1,2 @@
Rigged Figure model has been created by Cesium (https://cesium.com/cesiumjs/), robot.glb model by @Quaternius (https://www.patreon.com/quaternius)
and licensed as Creative Commons Attribution 4.0 International License. Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)
Box Animated model has been created by Cesium (https://cesium.com/cesiumjs/)
and is licensed as Creative Commons Attribution 4.0 International License
Avocado model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Animated Morph Cube model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Animated Triangle model is licensed as CC0 Universal Public Domain
Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software.
no license information was provided
Girl model has been provided by Hristo Stamenov (https://thatonegamedev.com/)
and licensed as CC0 Universal Public Domain
Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/
Check for details on CC4: http://creativecommons.org/licenses/by/4.0/
GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/

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