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@@ -425,7 +425,7 @@ pub const Options = struct {
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rtextures: bool = true,
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platform: PlatformBackend = .glfw,
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linkage: std.builtin.LinkMode = .static,
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linux_display_backend: LinuxDisplayBackend = .Both,
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linux_display_backend: LinuxDisplayBackend = .X11,
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opengl_version: OpenglVersion = .auto,
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android_ndk: []const u8 = "",
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android_api_version: []const u8 = "35",
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@@ -525,7 +525,6 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_loading_thread \
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core/core_random_sequence \
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core/core_random_values \
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core/core_scissor_test \
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@@ -563,7 +562,6 @@ TEXTURES = \
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textures/textures_background_scrolling \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_draw_tiled \
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textures/textures_fog_of_war \
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textures/textures_gif_player \
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textures/textures_image_channel \
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@@ -578,27 +576,28 @@ TEXTURES = \
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textures/textures_mouse_painting \
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textures/textures_npatch_drawing \
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textures/textures_particles_blending \
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textures/textures_polygon \
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textures/textures_polygon_drawing \
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textures/textures_raw_data \
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textures/textures_sprite_anim \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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textures/textures_textured_curve \
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textures/textures_tiled_drawing \
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textures/textures_to_image
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TEXT = \
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text/text_3d_drawing \
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text/text_codepoints_loading \
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text/text_draw_3d \
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text/text_font_filters \
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text/text_font_loading \
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text/text_font_sdf \
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text/text_font_spritefont \
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text/text_format_text \
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text/text_input_box \
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text/text_raylib_fonts \
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text/text_rectangle_bounds \
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text/text_unicode \
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text/text_sprite_fonts \
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text/text_unicode_emojis \
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text/text_unicode_ranges \
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text/text_writing_anim
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@@ -622,7 +621,7 @@ MODELS = \
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models/models_orthographic_projection \
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models/models_point_rendering \
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models/models_rlgl_solar_system \
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models/models_skybox \
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models/models_skybox_rendering \
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models/models_tesseract_view \
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models/models_waving_cubes \
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models/models_yaw_pitch_roll
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|
@@ -525,7 +525,6 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_loading_thread \
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core/core_random_sequence \
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core/core_random_values \
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core/core_scissor_test \
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@@ -563,7 +562,6 @@ TEXTURES = \
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textures/textures_background_scrolling \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_draw_tiled \
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textures/textures_fog_of_war \
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textures/textures_gif_player \
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textures/textures_image_channel \
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@@ -578,27 +576,28 @@ TEXTURES = \
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textures/textures_mouse_painting \
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textures/textures_npatch_drawing \
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textures/textures_particles_blending \
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textures/textures_polygon \
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textures/textures_polygon_drawing \
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textures/textures_raw_data \
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textures/textures_sprite_anim \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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textures/textures_textured_curve \
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textures/textures_tiled_drawing \
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textures/textures_to_image
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TEXT = \
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text/text_3d_drawing \
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text/text_codepoints_loading \
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text/text_draw_3d \
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text/text_font_filters \
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text/text_font_loading \
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text/text_font_sdf \
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text/text_font_spritefont \
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text/text_format_text \
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text/text_input_box \
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text/text_raylib_fonts \
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text/text_rectangle_bounds \
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text/text_unicode \
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text/text_sprite_fonts \
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text/text_unicode_emojis \
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text/text_unicode_ranges \
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text/text_writing_anim
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@@ -622,7 +621,7 @@ MODELS = \
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models/models_orthographic_projection \
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models/models_point_rendering \
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models/models_rlgl_solar_system \
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models/models_skybox \
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models/models_skybox_rendering \
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models/models_tesseract_view \
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models/models_waving_cubes \
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models/models_yaw_pitch_roll
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@@ -760,9 +759,6 @@ core/core_input_multitouch: core/core_input_multitouch.c
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core/core_input_virtual_controls: core/core_input_virtual_controls.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_loading_thread: core/core_loading_thread.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_random_sequence: core/core_random_sequence.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -871,10 +867,6 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
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textures/textures_draw_tiled: textures/textures_draw_tiled.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/patterns.png@resources/patterns.png
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textures/textures_fog_of_war: textures/textures_fog_of_war.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -931,7 +923,7 @@ textures/textures_particles_blending: textures/textures_particles_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/spark_flame.png@resources/spark_flame.png
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textures/textures_polygon: textures/textures_polygon.c
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textures/textures_polygon_drawing: textures/textures_polygon_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/cat.png@resources/cat.png
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@@ -961,19 +953,23 @@ textures/textures_textured_curve: textures/textures_textured_curve.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/road.png@resources/road.png
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textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/patterns.png@resources/patterns.png
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textures/textures_to_image: textures/textures_to_image.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
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# Compile TEXT examples
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text/text_3d_drawing: text/text_3d_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
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text/text_codepoints_loading: text/text_codepoints_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
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text/text_draw_3d: text/text_draw_3d.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
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text/text_font_filters: text/text_font_filters.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
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@@ -998,7 +994,10 @@ text/text_format_text: text/text_format_text.c
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text/text_input_box: text/text_input_box.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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text/text_raylib_fonts: text/text_raylib_fonts.c
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text/text_rectangle_bounds: text/text_rectangle_bounds.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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text/text_sprite_fonts: text/text_sprite_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
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--preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
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@@ -1009,10 +1008,7 @@ text/text_raylib_fonts: text/text_raylib_fonts.c
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--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
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--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
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text/text_rectangle_bounds: text/text_rectangle_bounds.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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text/text_unicode: text/text_unicode.c
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text/text_unicode_emojis: text/text_unicode_emojis.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
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--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
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@@ -1112,7 +1108,7 @@ models/models_point_rendering: models/models_point_rendering.c
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models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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models/models_skybox: models/models_skybox.c
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models/models_skybox_rendering: models/models_skybox_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
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--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
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@@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 162]
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## EXAMPLES COLLECTION [TOTAL: 161]
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### category: core [37]
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### category: core [36]
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Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
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@@ -51,7 +51,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
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| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
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| [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
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@@ -113,8 +112,8 @@ Examples using raylib textures functionality, including image/textures loading/g
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| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
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| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
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| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
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| [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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| [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
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| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
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| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
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@@ -128,7 +127,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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||||
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||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
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||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
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| [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_sprite_fonts](text/text_sprite_fonts.c) | <img src="text/text_sprite_fonts.png" alt="text_sprite_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
@@ -137,10 +136,10 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||
| [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐⭐☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
|
||||
### category: models [23]
|
||||
|
||||
@@ -166,7 +165,7 @@ Examples using raylib models functionality, including models loading/generation
|
||||
| [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox_rendering](models/models_skybox_rendering.c) | <img src="models/models_skybox_rendering.png" alt="models_skybox_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
|
@@ -1,163 +0,0 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - loading thread
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires linking with pthreads library on MinGW,
|
||||
* it can be accomplished passing -static parameter to compiler
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.0
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
*
|
||||
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
// WARNING: This example does not build on Windows with MSVC compiler
|
||||
#include "pthread.h" // POSIX style threads management
|
||||
|
||||
#include <stdatomic.h> // Required for: C11 atomic data types
|
||||
#include <time.h> // Required for: clock()
|
||||
|
||||
// Using C11 atomics for synchronization
|
||||
// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
|
||||
static atomic_bool dataLoaded = false; // Data Loaded completion indicator
|
||||
static atomic_int dataProgress = 0; // Data progress accumulator
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static void *LoadDataThread(void *arg); // Loading data thread function declaration
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
|
||||
|
||||
pthread_t threadId = { 0 }; // Loading data thread id
|
||||
|
||||
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
|
||||
int framesCounter = 0;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
switch (state)
|
||||
{
|
||||
case STATE_WAITING:
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
|
||||
if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
|
||||
else TraceLog(LOG_INFO, "Loading thread initialized successfully");
|
||||
|
||||
state = STATE_LOADING;
|
||||
}
|
||||
} break;
|
||||
case STATE_LOADING:
|
||||
{
|
||||
framesCounter++;
|
||||
if (atomic_load_explicit(&dataLoaded, memory_order_relaxed))
|
||||
{
|
||||
framesCounter = 0;
|
||||
int error = pthread_join(threadId, NULL);
|
||||
if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread");
|
||||
else TraceLog(LOG_INFO, "Loading thread terminated successfully");
|
||||
|
||||
state = STATE_FINISHED;
|
||||
}
|
||||
} break;
|
||||
case STATE_FINISHED:
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
// Reset everything to launch again
|
||||
atomic_store_explicit(&dataLoaded, false, memory_order_relaxed);
|
||||
atomic_store_explicit(&dataProgress, 0, memory_order_relaxed);
|
||||
state = STATE_WAITING;
|
||||
}
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
|
||||
case STATE_LOADING:
|
||||
{
|
||||
DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE);
|
||||
if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
|
||||
|
||||
} break;
|
||||
case STATE_FINISHED:
|
||||
{
|
||||
DrawRectangle(150, 200, 500, 60, LIME);
|
||||
DrawText("DATA LOADED!", 250, 210, 40, GREEN);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
// Loading data thread function definition
|
||||
static void *LoadDataThread(void *arg)
|
||||
{
|
||||
int timeCounter = 0; // Time counted in ms
|
||||
clock_t prevTime = clock(); // Previous time
|
||||
|
||||
// We simulate data loading with a time counter for 5 seconds
|
||||
while (timeCounter < 5000)
|
||||
{
|
||||
clock_t currentTime = clock() - prevTime;
|
||||
timeCounter = currentTime*1000/CLOCKS_PER_SEC;
|
||||
|
||||
// We accumulate time over a global variable to be used in
|
||||
// main thread as a progress bar
|
||||
atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed);
|
||||
}
|
||||
|
||||
// When data has finished loading, we set global variable
|
||||
atomic_store_explicit(&dataLoaded, true, memory_order_relaxed);
|
||||
|
||||
return NULL;
|
||||
}
|
Before Width: | Height: | Size: 15 KiB |
@@ -34,7 +34,6 @@ core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ramon Santamaria";@raysan5
|
||||
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_vr_simulator;⭐️⭐️⭐️☆;2.5;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_loading_thread;⭐️⭐️⭐️☆;2.5;3.0;"Ramon Santamaria";@raysan5
|
||||
core;core_scissor_test;⭐️☆☆☆;2.5;3.0;"Chris Dill";@MysteriousSpace
|
||||
core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
|
||||
@@ -82,15 +81,15 @@ textures;textures_sprite_explosion;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria"
|
||||
textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
|
||||
textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
|
||||
textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
|
||||
textures;textures_polygon;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
|
||||
textures;textures_tiled_drawing;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
|
||||
textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
|
||||
textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_kernel;⭐️⭐️⭐️⭐️;1.3;1.3;"Karim Salem";@kimo-s
|
||||
textures;textures_image_channel;⭐️⭐️☆☆;5.1-dev;5.1-dev;"Bruno Cabral";@brccabral
|
||||
textures;textures_image_rotate;⭐️⭐️☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
textures;textures_textured_curve;⭐️⭐️⭐️☆;4.5;4.5;"Jeffery Myers";@JeffM2501
|
||||
text;text_raylib_fonts;⭐️☆☆☆;1.7;3.7;"Ramon Santamaria";@raysan5
|
||||
text;text_sprite_fonts;⭐️☆☆☆;1.7;3.7;"Ramon Santamaria";@raysan5
|
||||
text;text_font_spritefont;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
text;text_font_filters;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
|
||||
text;text_font_loading;⭐️☆☆☆;1.4;3.0;"Ramon Santamaria";@raysan5
|
||||
@@ -99,9 +98,9 @@ text;text_format_text;⭐️☆☆☆;1.1;3.0;"Ramon Santamaria";@raysan5
|
||||
text;text_input_box;⭐️⭐️☆☆;1.7;3.5;"Ramon Santamaria";@raysan5
|
||||
text;text_writing_anim;⭐️⭐️☆☆;1.4;1.4;"Ramon Santamaria";@raysan5
|
||||
text;text_rectangle_bounds;⭐️⭐️⭐️⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_unicode;⭐️⭐️⭐️⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_unicode_emojis;⭐️⭐️⭐️⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_unicode_ranges;⭐️⭐️⭐️⭐️;5.5;5.6;"Vlad Adrian";@demizdor
|
||||
text;text_draw_3d;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_3d_drawing;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
models;models_animation;⭐️⭐️☆☆;2.5;3.5;"Culacant";@culacant
|
||||
models;models_billboard;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
|
||||
@@ -121,7 +120,7 @@ models;models_rlgl_solar_system;⭐️⭐️⭐️⭐️;2.5;4.0;"Ramon Santamar
|
||||
models;models_yaw_pitch_roll;⭐️⭐️☆☆;1.8;4.0;"Berni";@Berni8k
|
||||
models;models_waving_cubes;⭐️⭐️⭐️☆;2.5;3.7;"Codecat";@codecat
|
||||
models;models_heightmap;⭐️☆☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_skybox;⭐️⭐️☆☆;1.8;4.0;"Ramon Santamaria";@raysan5
|
||||
models;models_skybox_rendering;⭐️⭐️☆☆;1.8;4.0;"Ramon Santamaria";@raysan5
|
||||
models;models_draw_cube_texture;⭐️⭐️☆☆;4.5;4.5;"Ramon Santamaria";@raysan5
|
||||
models;models_gpu_skinning;⭐️⭐️⭐️☆;4.5;4.5;"Daniel Holden";@orangeduck
|
||||
models;models_bone_socket;⭐️⭐️⭐️⭐️;4.5;4.5;"iP";@ipzaur
|
||||
|
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 417 KiB |
@@ -68,8 +68,8 @@ typedef struct Star {
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//--------------------------------------------------------------------------------------
|
||||
static void UpdateStar(Star *s);
|
||||
static void ResetStar(Star *s);
|
||||
static void UpdateStar(Star *star);
|
||||
static void ResetStar(Star *star);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
@@ -117,7 +117,6 @@ int main(void)
|
||||
spots[i].positionLoc = GetShaderLocation(shdrSpot, posName);
|
||||
spots[i].innerLoc = GetShaderLocation(shdrSpot, innerName);
|
||||
spots[i].radiusLoc = GetShaderLocation(shdrSpot, radiusName);
|
||||
|
||||
}
|
||||
|
||||
// Tell the shader how wide the screen is so we can have
|
||||
@@ -136,8 +135,8 @@ int main(void)
|
||||
|
||||
while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2)
|
||||
{
|
||||
spots[i].speed.x = GetRandomValue(-400, 40)/10.0f;
|
||||
spots[i].speed.y = GetRandomValue(-400, 40)/10.0f;
|
||||
spots[i].speed.x = GetRandomValue(-400, 40)/20.0f;
|
||||
spots[i].speed.y = GetRandomValue(-400, 40)/20.0f;
|
||||
}
|
||||
|
||||
spots[i].inner = 28.0f*(i + 1);
|
||||
@@ -234,30 +233,29 @@ int main(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void ResetStar(Star *s)
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//--------------------------------------------------------------------------------------
|
||||
static void ResetStar(Star *star)
|
||||
{
|
||||
s->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
||||
star->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
||||
|
||||
star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
|
||||
do
|
||||
while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1)));
|
||||
{
|
||||
s->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
s->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;
|
||||
}
|
||||
|
||||
} while (!(fabs(s->speed.x) + (fabs(s->speed.y) > 1)));
|
||||
|
||||
s->position = Vector2Add(s->position, Vector2Multiply(s->speed, (Vector2){ 8.0f, 8.0f }));
|
||||
star->position = Vector2Add(star->position, Vector2Multiply(star->speed, (Vector2){ 8.0f, 8.0f }));
|
||||
}
|
||||
|
||||
static void UpdateStar(Star *s)
|
||||
static void UpdateStar(Star *star)
|
||||
{
|
||||
s->position = Vector2Add(s->position, s->speed);
|
||||
star->position = Vector2Add(star->position, star->speed);
|
||||
|
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if ((s->position.x < 0) || (s->position.x > GetScreenWidth()) ||
|
||||
(s->position.y < 0) || (s->position.y > GetScreenHeight()))
|
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{
|
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ResetStar(s);
|
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|
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if ((star->position.x < 0) || (star->position.x > GetScreenWidth()) ||
|
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(star->position.y < 0) || (star->position.y > GetScreenHeight())) ResetStar(star);
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
|
||||
* raylib [text] example - unicode emojis emojis
|
||||
* raylib [text] example - unicode emojis
|
||||
*
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*
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Before Width: | Height: | Size: 190 KiB After Width: | Height: | Size: 190 KiB |
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@@ -69,8 +69,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse", "example
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "examples\core_input_multitouch.vcxproj", "{A643BB06-735D-47F3-BFE7-B6D3C36F7097}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}"
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@@ -111,7 +109,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_orthographic_project
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rlgl_solar_system", "examples\models_rlgl_solar_system.vcxproj", "{A53CCF42-A972-478F-9336-0F618B3EC06A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox", "examples\models_skybox.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox_rendering", "examples\models_skybox_rendering.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_waving_cubes", "examples\models_waving_cubes.vcxproj", "{870723DD-945A-4136-B65B-4AF3BF85369C}"
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@@ -141,7 +139,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "e
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}"
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@@ -151,11 +149,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolli
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode", "examples\text_unicode.vcxproj", "{1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_raylib_fonts", "examples\text_raylib_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_sprite_fonts", "examples\text_sprite_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_input_box", "examples\text_input_box.vcxproj", "{2BB0C1D4-9298-45AC-B244-67A99769A292}"
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@@ -259,9 +257,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_frame_control",
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EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "examples\rlgl_compute_shaders.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_draw_3d", "examples\text_draw_3d.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_3d_drawing", "examples\text_3d_drawing.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_polygon", "examples\textures_polygon.vcxproj", "{1DE84812-E143-4C4B-A61D-9267AAD55401}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_polygon_drawing", "examples\textures_polygon_drawing.vcxproj", "{1DE84812-E143-4C4B-A61D-9267AAD55401}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_stream_effects", "examples\audio_stream_effects.vcxproj", "{4A87569C-4BD3-4113-B4B9-573D65B3D3F8}"
|
||||
EndProject
|
||||
@@ -931,20 +929,6 @@ Global
|
||||
{A643BB06-735D-47F3-BFE7-B6D3C36F7097}.Release|x64.Build.0 = Release|x64
|
||||
{A643BB06-735D-47F3-BFE7-B6D3C36F7097}.Release|x86.ActiveCfg = Release|Win32
|
||||
{A643BB06-735D-47F3-BFE7-B6D3C36F7097}.Release|x86.Build.0 = Release|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|x64.ActiveCfg = Release|x64
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
@@ -4195,7 +4179,6 @@ Global
|
||||
{92B64AE7-D773-4F05-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
|
@@ -229,6 +229,9 @@
|
||||
// drawing text and shapes with a single draw call [SetShapesTexture()].
|
||||
#define SUPPORT_FONT_ATLAS_WHITE_REC 1
|
||||
|
||||
// Support conservative font atlas size estimation
|
||||
//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE 1
|
||||
|
||||
// rtext: Configuration values
|
||||
//------------------------------------------------------------------------------------
|
||||
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
|
||||
|
@@ -834,7 +834,9 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
|
||||
atlas.height = imageSize; // Atlas bitmap height
|
||||
#else
|
||||
int paddedFontSize = fontSize + 2*padding;
|
||||
|
||||
// No need for a so-conservative atlas generation
|
||||
// NOTE: Multiplying total expected are by 1.2f scale factor
|
||||
float totalArea = totalWidth*paddedFontSize*1.2f;
|
||||
float imageMinSize = sqrtf(totalArea);
|
||||
int imageSize = (int)powf(2, ceilf(logf(imageMinSize)/logf(2)));
|
||||
@@ -887,7 +889,7 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
|
||||
recs[j].width = 0;
|
||||
recs[j].height = 0;
|
||||
}
|
||||
break;
|
||||
break; // Break for() loop, stop processing glyphs
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -95,9 +95,8 @@ static int android_close(void *cookie);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Utilities
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Set the current threshold (minimum) log level
|
||||
void SetTraceLogLevel(int logType) { logTypeLevel = logType; }
|
||||
|
||||
|
@@ -663,8 +663,8 @@ int main(int argc, char *argv[])
|
||||
#endif
|
||||
// Update generated .html metadata
|
||||
char exHtmlPath[512] = { 0 };
|
||||
strcpy(exHtmlPath, TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName)); // WARNING: Cache path for saving
|
||||
UpdateWebMetadata(exHtmlPath, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
|
||||
strcpy(exHtmlPath, TextFormat("%s/%s/%s.html", exBasePath, exCategory, exRename)); // WARNING: Cache path for saving
|
||||
UpdateWebMetadata(exHtmlPath, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename));
|
||||
|
||||
// Copy results to web side
|
||||
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exRecategory, exRename),
|
||||
|