/******************************************************************************************* * * raylib [models] example - loading iqm * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 2.5, last time updated with raylib 3.5 * * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * * NOTES: To export an IQM model from blender, make sure it is not posed, the vertices need * to be in the same position as they would be in edit mode and the scale of the models is * set to 0; scaling can be set from the export menu * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2019-2025 Culacant (@culacant) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - loading iqm"); // Define the camera to look into our 3d world Camera camera = { 0 }; camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 4.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position // Load animation data int animCount = 0; ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animCount); // Animation playing variables unsigned int animIndex = 0; // Current animation playing float animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera, CAMERA_ORBITAL); // Play animation when spacebar is held down animCurrentFrame += 1.0f; UpdateModelAnimation(model, anims[0], animCurrentFrame); if (animCurrentFrame >= anims[0].keyframeCount) animCurrentFrame = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); DrawGrid(10, 1.0f); EndMode3D(); DrawText(TextFormat("Current animation: %s", anims[animIndex].name), 10, 10, 20, MAROON); DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModelAnimations(anims, animCount); // Unload model animations data UnloadModel(model); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }