# Setup the project and settings project(raylib) include("../utils.cmake") set(PROJECT_VERSION 1.9.4) set(API_VERSION 1) set(RAYLIB raylib) # Name of the generated library ### Config options ### # Shared library is always PIC. Static library should be PIC too if linked into a shared library option(WITH_PIC "Compile static library as position-independent code" OFF) # Build a static and/or shared raylib? option(SHARED "Build raylib as a dynamic library" OFF) option(STATIC "Build raylib as a static library" ON) option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" ON) if(NOT (STATIC OR SHARED)) message(FATAL_ERROR "Nothing to do if both -DSHARED=OFF and -DSTATIC=OFF...") endif() if(DEFINED SHARED_RAYLIB) set(SHARED ${SHARED_RAYLIB}) message(DEPRECATION "-DSHARED_RAYLIB is deprecated. Please use -DSHARED instead.") endif() if(DEFINED STATIC_RAYLIB) set(STATIC ${STATIC_RAYLIB}) message(DEPRECATION "-DSTATIC_RAYLIB is deprecated. Please use -DSTATIC instead.") endif() # Platform set(PLATFORM "Desktop" CACHE STRING "Platform to build for.") set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi") # OpenGL version set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with") set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0") # Get the sources together file(GLOB raylib_sources *.c) if(glfw3_FOUND) list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c) else() include_directories(external/glfw/include) endif() file(GLOB stb_vorbis external/stb_vorbis.c) file(GLOB mini_al external/mini_al.c ${stb_vorbis}) set(sources ${raylib_sources} ${mini_al}) ### Config options ### # Translate the config options to what raylib wants if(${PLATFORM} MATCHES "Desktop") set(PLATFORM "PLATFORM_DESKTOP") # OpenGL version if (${OPENGL_VERSION} MATCHES "3.3") set(GRAPHICS "GRAPHICS_API_OPENGL_33") elseif (${OPENGL_VERSION} MATCHES "2.1") set(GRAPHICS "GRAPHICS_API_OPENGL_21") elseif (${OPENGL_VERSION} MATCHES "1.1") set(GRAPHICS "GRAPHICS_API_OPENGL_11") elseif (${OPENGL_VERSION} MATCHES "ES 2.0") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() # Need to force OpenGL 3.3 on OS X # See: https://github.com/raysan5/raylib/issues/341 if(APPLE) set(GRAPHICS "GRAPHICS_API_OPENGL_33") set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c") link_libraries("${LIBS_PRIVATE}") elseif(WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() elseif(${PLATFORM} MATCHES "Web") set(PLATFORM "PLATFORM_WEB") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") # Need to use `emcc` set(CMAKE_C_COMPILER "emcc") set(CMAKE_CXX_COMPILER "em++") # Change the name of the output library set(RAYLIB "libraylib.bc") elseif(${PLATFORM} MATCHES "Android") set(PLATFORM "PLATFORM_ANDROID") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") elseif(${PLATFORM} MATCHES "Raspberry Pi") set(PLATFORM "PLATFORM_RPI") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() if(MACOS_FATLIB) if (CMAKE_OSX_ARCHITECTURES) message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON") else() SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386") endif() endif() # Which platform? if(${PLATFORM} MATCHES "PLATFORM_DESKTOP") if(${SHARED}) add_library(${RAYLIB}_shared SHARED ${sources}) target_compile_definitions(${RAYLIB}_shared PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_MACOSX_RPATH ON) target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE}) set_target_properties(${RAYLIB}_shared PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${API_VERSION} PUBLIC_HEADER "raylib.h" ) if(WIN32) install( TARGETS ${RAYLIB}_shared RUNTIME DESTINATION lib PUBLIC_HEADER DESTINATION include ) else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB}) install( TARGETS ${RAYLIB}_shared LIBRARY DESTINATION lib PUBLIC_HEADER DESTINATION include ) endif() endif(${SHARED}) if(${STATIC}) add_library(${RAYLIB} STATIC ${sources}) target_compile_definitions(${RAYLIB} PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE}) if (WITH_PIC) set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON) endif() set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") install(TARGETS ${RAYLIB} ARCHIVE DESTINATION lib PUBLIC_HEADER DESTINATION include ) endif(${STATIC}) configure_file(../raylib.pc.in raylib.pc @ONLY) install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig) # Copy the header files to the build directory file(COPY "raylib.h" DESTINATION ".") file(COPY "rlgl.h" DESTINATION ".") file(COPY "physac.h" DESTINATION ".") file(COPY "raymath.h" DESTINATION ".") file(COPY "audio.h" DESTINATION ".") elseif(${PLATFORM} MATCHES "PLATFORM_WEB") # For the web. add_executable(${RAYLIB} ${sources}) endif() # Print the flags for the user message(STATUS "Compiling with the flags:") message(STATUS " PLATFORM=" ${PLATFORM}) message(STATUS " GRAPHICS=" ${GRAPHICS}) # Packaging SET(CPACK_PACKAGE_NAME "raylib") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md") SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows include(CPack)