/******************************************************************************************* * * raylib [shapes] example - dashed line drawing * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Luís Almeida (@luis605) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025 Luís Almeida (@luis605) * ********************************************************************************************/ #include "raylib.h" #define RAYGUI_IMPLEMENTATION #include "raygui.h" // Required for GUI controls //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line"); // Line Properties Vector2 lineStartPosition = { 20.0f, 50.0f }; Vector2 lineEndPosition = { 780.0f, 400.0f }; float dashLength = 25.0f; float blankLength = 15.0f; // Color selection Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK }; int colorIndex = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse // --- Keyboard Controls --- // Change Dash Length (UP/DOWN arrows) if (IsKeyDown(KEY_UP)) dashLength += 1.0f; if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f; // Change Space Length (LEFT/RIGHT arrows) if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f; if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f; // Cycle through colors ('C' key) if (IsKeyPressed(KEY_C)) { colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color)); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // Draw the dashed line with the current properties DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]); // Draw UI and Instructions DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f)); DrawRectangleLines(5, 5, 265, 95, BLUE); DrawText("CONTROLS:", 15, 15, 10, BLACK); DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK); DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK); DrawText("C: Cycle Color", 15, 75, 10, BLACK); DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY); DrawFPS(screenWidth - 80, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }